Releases: DatJaneDoe/BossTemplate
Release list
V50
Updated Bloon.Damage to the ModHelperHook
BossHandlerV2: Added V2 Features
New Features!
-Creates a checkpoint when a boss spawns. On defeat, continuing is free and will set you back at the last checkpoint. Enabled by default for main bosses, can be disabled
-Skulls can be added to the health bar. Requires a list of floats identical to that of the HealthPercentTriggerModel. Example: {0.25f, 0.5f, 0.75f} will result in skulls appearing 25%, 50%, and 75% through the health bar.
-Extra Info Tabs can provide additional information about the boss. They show as icons below the health bar and can have some text shown below, as well as a tooltip explaining what it is.
A maximum of 8 skulls and 8 Extra Info Tabs are allowed.
V46
Fixed for V46 and continue rounds now takes the number of rounds that can pass while the boss is on screen.
Example: A continueRounds value of 10 will allow Bloons to keep spawning up to 10 rounds past when the boss spawns
bossTemplateV1.1
Added Fake Health Property for displaying false health values in the UI.
This is useful for bosses with multiple phases as you can
display the health for the phase rather than the boss Bloons
actual health, or make an unpoppable boss for specific mechanics
Example: Blastpopoulos and Magmoab in Boss Rush Recharged
BossManager
Added Fake Health Property for displaying false health values in the UI.
This is useful for bosses with multiple phases as you can
display the health for the phase rather than the boss Bloons
actual health, or make an unpoppable boss for specific mechanics
Example: Blastpopoulos and Magmoab in Boss Rush Recharged