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Releases: DatJaneDoe/BossTemplate

V50

V50

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@DatJaneDoe DatJaneDoe released this 29 Aug 06:08
bdcac38

Updated Bloon.Damage to the ModHelperHook

BossHandlerV2: Added V2 Features

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@DatJaneDoe DatJaneDoe released this 12 Jan 04:06
8e8e46d

New Features!

-Creates a checkpoint when a boss spawns. On defeat, continuing is free and will set you back at the last checkpoint. Enabled by default for main bosses, can be disabled

-Skulls can be added to the health bar. Requires a list of floats identical to that of the HealthPercentTriggerModel. Example: {0.25f, 0.5f, 0.75f} will result in skulls appearing 25%, 50%, and 75% through the health bar.

-Extra Info Tabs can provide additional information about the boss. They show as icons below the health bar and can have some text shown below, as well as a tooltip explaining what it is.

A maximum of 8 skulls and 8 Extra Info Tabs are allowed.

V46

V46

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@DatJaneDoe DatJaneDoe released this 19 Dec 03:55
1770806

Fixed for V46 and continue rounds now takes the number of rounds that can pass while the boss is on screen.

Example: A continueRounds value of 10 will allow Bloons to keep spawning up to 10 rounds past when the boss spawns

bossTemplateV1.1

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@DatJaneDoe DatJaneDoe released this 01 Jun 05:22
7e4b756

Added Fake Health Property for displaying false health values in the UI.

This is useful for bosses with multiple phases as you can
display the health for the phase rather than the boss Bloons
actual health, or make an unpoppable boss for specific mechanics

Example: Blastpopoulos and Magmoab in Boss Rush Recharged

BossManager

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@DatJaneDoe DatJaneDoe released this 26 May 09:00
7e4b756

Added Fake Health Property for displaying false health values in the UI.

This is useful for bosses with multiple phases as you can
display the health for the phase rather than the boss Bloons
actual health, or make an unpoppable boss for specific mechanics

Example: Blastpopoulos and Magmoab in Boss Rush Recharged