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Releases: DavixDevelop/WorldShifter

WorldShifter - Release 1.3 "MultiWorld"

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@DavixDevelop DavixDevelop released this 02 Feb 09:40

The tool can now output multiple "stacked" worlds after shifting, ex. for use with the Multiverse plugin. It now also shifts PostProcessing tags, as well as Heightmaps, block_ticks, liquid_ticks, ToBeTicked, and LiquidsToBeTicked tags.

Ex, to "slice" a source world that spans from -2032 to 2032 into vanilla 1.18+ range without actual shifting (zero offset), you would use:

WorldShifter-1.3.8.jar <path-to-world> 0 -64 320 --multiWorld

Changelog:

  • Added support for tag Heightmaps
  • Added support for Tile tick format tags of block_ticks and liquid_ticks
  • Added support for ToBeTicked format tags of PostProcessing, ToBeTicked and LiquidsToBeTicked
  • Switched to custom fork of ens-gijs/NBT
  • Added optional parameter --multiWorld to slice/shift the world to stacked worlds

WorldShifter - Release 1.2

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@DavixDevelop DavixDevelop released this 16 Jan 12:26

The tool now supports the entities stored inside the entities folder of the world. Same as shifted terrain regions, these are copied to the entitiesShifted folder. It also now shifts two files at a time with the use of multithreading, which speeds up the process. To use more threads and further increase the speed, use the new optional parameter --threadCount <count>.

Changelog:

  • Added support for the entities folder
  • Implemented multithreading
  • Added optional parameter --threadCount to specify the number of threads to use (default 2)

WorldShifter - Release 1.1

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@DavixDevelop DavixDevelop released this 26 Jun 00:50

Fixed a major bug where block states meant to be updated/ticked, like fences, iron bars, etc, were not, by adding support for height clipping with the optional parameters [minY] and [maxY]. If the height is not specified, the default height limit, based on the chunk's DataVersion, is used to clip the shifted chunks.

WorldShifter - Release 1.0

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@DavixDevelop DavixDevelop released this 23 Jun 16:06
  • Initial codebase
  • For now, it only supports shifting chunks, entities, tile entities, and height maps in region files