Repository navigation
v2.1.0
Requires Foundry VTT v14 (verified 14.369). Foundry v13 stays on 2.0.x. Back up your world before you
update: a world migrated to v14 cannot be opened again in v13.
Changed
- Ported to Foundry v14: Active Effects use the new
system.changesformat (change type and phase), with a
system phase for formulas that read attributes; the effect editor uses the v14 Changes and Duration tabs. - Log Horizon durations (end of process, round or scene) still decide when an effect ends. The Foundry duration
is optional and only counts on effects that belong to an actor. - Compendium effects stored in the v14 format.
- Loot piles dropped on the canvas are created on the Level being viewed, and only characters on the same Level
can reach them.
Added
- Automated skills: effect values with formulas (
@sr,@cr, attributes, weapon powers), conditions per
skill and per effect (SR/CR tiers, equipment, statuses, combat), bonuses to other skills' rolls with a skill
filter, and changes to other skills (Hate cost, range, notes). Compendium skills filled in: Constant bonuses,
Check / Damage of active skills, and effects applied when used. - GM tool to refresh the skills characters already have from the system compendium, with preview and undo.
- Automated Skills guide (also in Spanish).
Fixed
- The dice field of a skill's Check / Damage cut formulas such as
@sr+3. - Effects applied when a skill is used are listed as temporary (and shown on the token) even without a core
duration, and the effects list shows the skill that gives each effect instead of "None". - The Edu SA Beginner font never loaded since 2.0.0 (a stray
*/in the font stylesheet); numbers, tab titles
and chat card titles used a fallback font.
Note for worlds coming from 2.0.x
Effects on actors that still carry a Foundry duration in rounds from v13 are now counted by Foundry: they expire
and move to the Inactive category. Delete or re-enable them as needed.