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0.1.14 — clipped-trailer save fix + richer failure diagnostics

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@Deaththegrim Deaththegrim released this 13 Jul 15:11

Grab this instead of 0.1.13 (released earlier today) — same fixes plus better failure reporting.

0.1.14 — richer "unrecognized trailer" diagnostic: the copy-pasteable report now also includes the save's decrypted length at load time and a journal of what was edited since load (each changed field with old → new value; preset applies and one-click repairs shown as operations). Character names are redacted to length + encoding. Diagnostic-only; nothing about saving changed.

0.1.13 — supports another save-trailer shape reported from the wild (the GVAS end-of-file magic clipped to its first 1–3 bytes at the aligned end of file — two independent reports, a lone G and a GV), which made saving refuse with "This save has an unrecognized trailer" on affected saves. Also extends preset validation to body sliders: applying a Look now skips body morph weights outside the character creator's -1..1 span and any preset MeshScale that isn't exactly 1.0, so a shared look can't re-introduce the global body-scale bug. Adds a window icon.

0.1.12 — fixes the same refusal on saves whose trailer is plain zero padding with no GVAS footer. Also validates preset part ids against the character creator's real sets, so a preset carrying an id the game has no part for (e.g. an NPC hair) can no longer be written into your save.

If 0.1.11 refused to save with the trailer diagnostic: this build handles your save, and nothing was ever written by the refusal — your save is fine.