0.1.15 — preset hardening + richer failure diagnostics
Current recommended build — includes today's 0.1.13/0.1.14 fixes.
0.1.15 — preset (Look) hardening, verified against the game's own data: applying a look now validates Voice against the 12 voices the game actually ships and Gender against the game's real enum (exactly Male/Female), and skips colour values with non-finite components — previously a hand-edited look file could write any of those into your save. A look also no longer applies the character name: it's an appearance, not an identity, so applying a shared look can't silently rename your character.
0.1.14 — richer "unrecognized trailer" diagnostic: the copy-pasteable report now includes the save's decrypted length at load and a journal of what was edited since load (old → new per field; preset applies and one-click repairs shown as operations). Character names are redacted to length + encoding.
0.1.13 — supports the clipped-trailer save shape reported from the wild (end-of-file GVAS magic cut to its first 1–3 bytes), which made 0.1.11 refuse to save with "This save has an unrecognized trailer". Also validates preset body sliders against the character creator's real -1..1 span and pins MeshScale to 1.0.
If an older version refused to save with the trailer diagnostic: nothing was ever written — your save is fine, and this build handles it.