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06. Changing and Creating Materials

Denise Bischof edited this page Apr 12, 2021 · 1 revision

Changing Materials

In order to change the Material on an object, simply drag and drop the Material into the **Inspector **of the object, that you want to change. You can also drop the Material directly onto the object in the Hierarchy.

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In the inspector, you can afterwards change the Material settings, such as the size of the Material tiling and the color.

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If you want to change the Material only for one specific object, please create a copy of the Material!

Creating Materials

  • Right-click in the Project view, in the folder you want to place the Material file, and select Create > Material from the context menu.

  • Name the Material file. For example, you could describe the look or use of the Texture, such as "BrickWall" or "CheckeredTile".

  • The Shader properties appear in the Inspector.

  • Set a reference to the Texture file you want to use in the Albedo property.

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