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07. Creating a new Skybox

Denise Bischof edited this page Apr 11, 2021 · 1 revision

A Skybox is a 6-sided cube that is drawn behind all graphics in the game. Here are the steps to create one:

  • Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder.
  • For each texture you need to change the wrap mode from Repeat to Clamp. If you don’t do this colors on the edges will not match up:

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  • Create a new Material by choosing Assets->Create->Material from the menu bar.
  • Select the shader drop-down in the top of the Inspector, choose Skybox/6 Sided.
  • Assign the 6 textures to each texture slot in the material. You can do this by dragging each texture from the Project View onto the corresponding slots.

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In this screen shot the textures have been taken from the 4.x StandardAssets/Skyboxes/Textures folder. Note that these textures are already used in SkyBoxes.

To Assign the skybox to the scene you’re working on:

  • Choose Window->Lighting from the menu bar.
  • In the window that appears select the Scene tab.
  • Drag the new Skybox Material to the Skybox slot.

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