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Releases: Devion/GK3Reborn

GK3Reborn v1.0.9

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@github-actions github-actions released this 01 Oct 11:04

Fixes some weird issues with Save states
Fixes a problem with several textures (2x2 size that BC7 UNORM won't load on certain GPU's.)

GK3Reborn v1.0.8

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@github-actions github-actions released this 01 Oct 06:21

Fixes interactions in the Serres library

GK3Reborn v1.0.7

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@github-actions github-actions released this 30 Sep 17:10
  • Mosely’s consecutive dialogue no longer cuts off the preceding line.
  • Wilkes and Grace use the appropriate individual descriptions.
  • Concealed hotspots require opening their containers.
  • Portrait hotspots unlock progressively.
  • “Find the way down” completes through the library route.
  • Restoring preserves the stairway and head positions.
  • Grace recognizes the tour guests; plates read “Plates of food.”

GK3Reborn v1.0.6

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@github-actions github-actions released this 29 Sep 06:41

Gamepad update release.

  • Fixed binding clearing and accidental unbinding.
  • Fixed held buttons, dragging, and double-clicks.
  • Fixed menu confirmation and stick/D-pad conflicts.
  • Added stick controls to original/free-camera mode.
  • Added right-stick click to release the first-person pointer without walking.

GK3Reborn v1.0.5

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@github-actions github-actions released this 28 Sep 05:39
  • Cursor access during the handshake and dumbwaiter fixed-camera views.
  • Correct Room 21/23 labels in the second dumbwaiter.
  • Linen hotspot hidden until the bed is searched.
  • Collar hotspot available only with Buchelli’s drawer open.

GK3Reborn v1.0.4

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@github-actions github-actions released this 27 Sep 09:31

This version fixes the following issues;

  • Soft outlines on binocular labels.

  • Ensure binoculars masking stays opaque.
    The binocular mask was semi transparent and it looked a bit weird and the POI names now have a black outline so they are easier to read.

  • Timeblock transition card when starting a new game.
    When starting a new game the first timeblock is now also shown.

  • Restoring the previous camera when moving during inspection.
    Inspect - move camera, and now it immediately resets.

  • Follow scoring and returning Gabriel to Blanchefort after chasing the two men.
    Trigger/script fix + scoring fix.

  • The intro toggle.
    The play intro toggle now works.

  • Animated targeting, including Mosely during the handshake.
    Script fix.

  • The three reported journal objectives.
    Several journal objectives weren't being completed, should work fine now.

  • Separate Gabriel/Grace conversation histories, fixing day-two dialogue availability.
    Counter issue for conversations, this caused Day 2's grace interactions to stop working if Gabriel already did them.

  • Fix double points issue for din_manuscript_prints & open_cellar_doors
    Score list had two double items double defined causing the total points to be higher than the original. Oops.

GK3Reborn v1.0.3

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@github-actions github-actions released this 26 Sep 07:46

Fixes a few smaller things;

  • Binocular targets now load the scene and focus on the target of interest instead of default position of location.
  • Dialogs are properly cut off when looking at/investigating items in the inventory
  • Script trigger issues causing certain dialog to not play when they should.

GK3Reborn v1.0.2

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@github-actions github-actions released this 25 Sep 17:44

Fixes a few script triggers and dialog issues (especially when skipping stuff).

GK3Reborn v1.0.1

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@github-actions github-actions released this 24 Sep 07:55

Fixes a number of small issues at end-game.

GK3Reborn v1.0

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@github-actions github-actions released this 22 Sep 20:08

Installing

GK3Reborn is an engine, not a game. It needs a legally obtained Gabriel Knight 3
installation to read its data from; none of that data is included here and none
of it ever will be. See the README for where to point it.

The .NET 10 runtime is a prerequisite. These builds are framework-dependent by
design: the runtime is a prerequisite, not a payload.

Platform Download
Windows x64 GK3Reborn-win-x64.zip
Linux x64 GK3Reborn-linux-x64.zip
macOS, Apple silicon GK3Reborn-osx-arm64.pkg

macOS

The installer places GK3Reborn.app in /Applications. The bundle is signed ad hoc
and the package is not signed or notarized, so macOS refuses to open it on a
double-click. Either right-click the .pkg and choose Open, or clear the
quarantine first:

xattr -d com.apple.quarantine GK3Reborn-osx-arm64.pkg

MoltenVK is included, so nothing else has to be installed to render. The
cutscenes are decoded by the engine itself and play on a Mac like anywhere else.

What else is in the archive

On macOS these files are inside the bundle, under Contents/Resources.

libs/ carries the native libraries the engine loads at run time - GLFW,
OpenAL Soft, shaderc, and on macOS MoltenVK - all unmodified upstream builds,
replaceable by deleting the file and dropping in your own. The cutscenes need
none of them: H.264 and AAC are decoded in managed code. licenses/THIRD-PARTY.md
lists every third-party component, its version and its licence.