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Random Events
DiamondWalker edited this page Apr 30, 2026
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2 revisions
Random events occur periodically after c0rrup1e3_en1i1y has been angered. No random events will occur if there are no players currently in the Overworld.
The formula used to determine the amount of time between two random events is
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$x$ = a randomly generated value between 0 and 1 -
$a$ = the minimum event interval as defined in the mod config -
$b$ = the maximum event interval as defined in the mod config -
$c$ = the median event interval as defined in the mod config
Random events are split into different rarity groups. Whenever it is time for a random event to occur, a random number between 0 and 1 is rolled. This number is then used to select one of the four categories, and one of the events within the selected category is chosen for execution.
- calculation
- corrupted_watching
- fire
- invalid_text
- lightning
- mystery_person
- structure_spawn
- drop_from_sky
- fried_steve
- health_change
- inventory_shuffle
- item_drop
- static_teleport
- tossed_around
- dark_world
- join_and_leave
- sound_of_death
- touch_grass
- party
- snore
- player_killer