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Conditionals and Skill Commands

wexiyeb618 edited this page Sep 6, 2026 · 4 revisions

Note

WIP

Info in any Lythos or Cobalt Wiki page may be unnecessary, disorganized, outdated, inaccurate, missing, etc, so we highly encourage you to edit pages to improve them!

Assume everything is straight from the game unless stated otherwise & if there are any restrictions, you can code mod your way out of them.

Please use Astra.

While testing your Astra/XML/TXT edits & your game is running, please use the Cobalt reload feature! It's a huge time save!

Conditionals

The condition field is the second most important/complicated attribute type a skill can have. It determines the conditions required for the skill to activate, if any. If the logical expression listed in the condition field is TRUE (fulfilled), the skill will be able to activate.

The conditional field can be as complicated or simple as required, there are also often multiple ways to get the same result. It can involve multiple logical operators, such as AND, OR, NOT and more. The condition attribute can also be left empty if you’d like your skill to always be active - an empty conditional is typically used in stat boosting skills like Speed +3.

Condition

Because the condition field is essentially a logical expression there are seemingly infinite possible usages of the attribute; trying to list all possible usages is pointless. Instead, some examples of increasing complexity will be broken down to illustrate the basic format for conditionals, as well as the basic process required to translate and understand them on your own.

—————

Example 1: Unyielding (SID_不屈)
At start of player phase, if HP is 20% or less, restores 20% of unit's max HP.

The conditional for this skill is:
Condition="HP100 <= MaxHP20"

As a reminder, in XML < is ‘<’. This and more are defined in the Operators section.

In programming, the ‘<=’ operator means ‘less than OR equal to’.

The operator ‘*’ is for multiplication.

Essentially, the condition takes the unit’s current HP and turns it into a percentage by multiplying it by 100. Multiplying the MaxHP by 20 does the same, but only returns 20% of the total value. Knowing this, the condition could be translated to:

HP% <= MaxHP20%

In plain English, this means:

If the current HP% is Less than or Equal To 20% of unit MaxHP
If this condition is met, the skill will activate.

—————

Example 2: Break Defenses (SID_ブレイク時追撃)
If unit's attack breaks foe, unit makes an extra attack at 50% damage.

The conditional for this skill is: Condition="攻撃結果(ブレイク) &amp;&amp; スキル所持(&quot;追撃不可&quot;) == 0"

Cleaned to be more readable: (these changes have to be reverted to work in-game) Condition="攻撃結果(ブレイク) && スキル所持(“追撃不可”) == 0"

You’ll notice that there is Japanese text in this conditional. The variable names in this game are all in Japanese, you can find translations for them here. (Thank you, Araragi)

Translating the variable names we get: (again these changes would have to be reverted) Condition=”BattleSceneResult(Break) && UnitSkill(“Cannot Follow Up”) == 0”

If you have basic programming knowledge you can probably infer how this skill works already. Even if you don’t, you should try and understand it yourself before reading on.

You can typically identify logical operators as they consist of two repeating symbols. Again, these are defined in full at the bottom of this document, with other common term definitions, under the Miscellaneous section. As a reminder:

        -    && is a logical AND, which requires the connected operands to be true before it also returns TRUE

In this instance, both the first and second sections of the conditional must be true for the && to return true.

        -    == is an equality operator that requires the connected operands to be equal before it returns TRUE

In this instance, the unit must not have the skill “Cannot Follow Up” for the == to return true.

It’s important to understand that, generally speaking, 0 = FALSE and 1 = TRUE.

The function UnitSkill(“Cannot Follow Up”), which checks whether the unit has a corresponding skill, will output a 0 (FALSE) or a 1 (TRUE).

Finally, you should understand why “Cannot Follow Up” must be enclosed with quotation marks while Break does not. ‘Cannot Follow Up’ is a reference to another skill, and is thus a string. Break is, instead, a named value in the code and doesn’t require quotation marks.

So re-examining the translated conditional, in plain english it reads:
If battle results in a break AND the unit does not have the skill “Cannot Follow Up”
If this condition is met, the skill will activate.

Operators

There are various operators you can use in conditions and/or skill functions.

Including the operators in Operation, you can use % & these logical operators.

Symbol Operator Description
% Modulus Returns the remainder when dividing one value by another.
&& Logical AND Returns true only if both operands are true.
|| Logical OR Returns true if either operand is true.
^ Logical XOR Returns true if only one but not both of the operands. Unused in Engage.
== Comparison Operator Returns true if both operands are equal
> Greater Than If the left operand is greater than the right operand, returns true. In x>y, if x is greater than y, returns true.
< Less Than If the left operand is less than the right operand, returns true. In x<y, if x is less than y, returns true.
>= Greater Than/Equal To If the left operand is greater than or equal to the right operand, returns true.
<= Less Than/Equal To If the left operand is less than or equal to the right operand, returns true.
!= Not Equal To If the left operand is not equal to the right operand, equals true.
XML Symbols, not an issue if using Astra or EngageXml to view & edit.

Certain special symbols are not translated when viewing the raw text of an XML document.

These are the symbols and their definitions:

Special Character Format
< (less-than) &lt;
> (greater-than) &gt;
& (ampersand) &amp;
' (apostrophe) &apos;
" (double-quote) &quot;

It should be noted that this is still easily readable, as all symbols are just their English names abbreviated and surrounded by ‘&’ and ‘;’.

Inequality symbols may also be combined with ‘=’ like so:
&lt;= | <=
&lt;= | >=

Common Math Functions

Here are some very basic explanations of common math commands you may see or are usable in the skills file. Mainly for people who are familiar with the mathematical concepts, but not with the programming terminology. If you don’t understand any of them, look for resources online.

x etc can be a number, or an expression that is calculated before the function is performed.

Some functions, such as max, may only accept 2 inputs, so you need to nest the two stats.

If you want to check for 3 stats like Strength, Magic & Dexterity, you'd write it like this:

max(max(力,魔力),技)

Function Description
min(x, y..) Returns the smallest listed value.
max(x, y..) Returns the largest listed value.
round(x) Rounds a number to the nearest integer.
abs(x) Returns the absolute value of a number (the signless value).
int(x) Rounds down a number to the nearest integer.
sqrt(x) Returns the square root of a number.
pow(x, y) Raises number (x) to a specified power (y) and returns the result.
log(x, y) Returns the logarithm of a number (x) with a specified base (y).
exp(x) Returns the exponential of x if put as the power of e (~2.71828).
strlen([string]) Returns the length of the string.
rand(x, y) Returns a random number where x and y are the range. (Inclusive)

There are more math functions you can use here.

Skill Commands

Skill Commands are the basis of skill modification. In simple terms, most, but not all, of these can be put into Condition, GiveCondition, SyncConditions ActNames, ActValues, AroundCondition, AroundName & AroundValue. This data primarily comes from triabolical, so thanks to them for compiling this data. For more details on skill commands, check out the Engage Skill Commands Google Sheet..

You can't always copy & paste command names & expect them to work, you should search them in Skill.xml to see how they're written. Not all of these Skill Commands are used but they may be used in other people's edited Skill.xmls so search those too.

When a skill command uses (&quot;Portion_Of_String&quot;), (can also put prefix of string inside quotes, like (&quot;SID_Skill&quot;)), it will look for whatever ID has that portion of string, it doesn't matter if in it's in the middle of the string. An example of this ingame is Chrom allowing Alfred to chain attack twice when the skill was intended to just activate for Robin.

When a skill command is written as, Skill Command == 0, basically means, not.
スキル所持(&quot;Specific_Skill&quot;) == 0 means doesn't have SID_Specific_Skill.
エンゲージ中 == 0 means not engaged, etc...

Many skill commands can have 相手の as a prefix to apply the command to the target instead.

Can't Use 相手の as a prefix

BattleSideOffense BattleSideDefense BattleSideChainOffense BattleSideChainDefense
BattleChainAttackCount BattleChainGuardCount BattleChainAttackDefeat
BattleArena BattleCount BattleDistance BattleEscort BattlePinching
TotalResultCommand BattleSceneResult BattleSceneResultMiss BattleSceneResultHit BattleSceneResultCritical BattleSceneResultBreak BattleSceneResultEfficacy
MoveCost PhaseCurrent PhaseOther ExpInterferenceCount ItemIndex Link[Stat] OverlapCanRemove
Hit Critical SkillIndex SkillCorrect JobIndex
DifficultyCommand GameModeCommand VsyncCommand TurnCommand

& Skill Commands that represent Enum Values. All of the other skill commands can use 相手の as a prefix.

For the commands in the TotalResultCommand row, you can set Action to 2 to mimic the 相手の prefix & it'll likely work. If it doesn't, just give the skill to the other unit in combat/staff use, etc.

When the most basic version of a skill is written in a list, assume all versions of it, like the + versions, etc, are in it too.

✅ = Skill Command can be used, ❌ = Skill Command can't be used.

Will try to edit the tables below with the zip in here.

Test Skill Commands With Battle Commands.zip
description: Player Team units will have an inherent command that contains battle commands that give themselves specific Timings. Player Team units never lose action. Made to test skill commands.

Preview.-.Test.Skill.Commands.With.Battle.Commands.mp4

Calculator Skill Commands

All of these skill commands except InternalLevel are first calculated in the Calculator section in Astra. The Skills section calculations happen after.

The numbers written in Condition & the columns to it's right are Timings.

You can look at this spreadsheet if you want more details on the skills written in the Used in what skills? column.

CALCULATOR SKILL COMMANDS TABLE
Internal Name Command Name                  Notes                  Used                                  in                                  what                                  skills? Condition GiveCondition SyncConditions ActNames ActValues ActValues(cond) AroundCondition AroundName AroundValue AroundValue(cond)
UnitAttack ユニット攻撃力 Uses this Condition in Calculator.xml: If AttackAttribute is Magical, this becomes Magic, otherwise it's Strength. SID_気功
Fist Items equip skill

Lodestar Rush

SID_リュールエンゲージ技共同_3撃目
Bond Blast sync skill

Sandstorm

Giga Levin Sword

SID_弾丸攻撃力
Cannonball Items equip skill

SID_弾丸攻撃力0
Piercing Blast Items equip skill

SID_邪竜石_魔法攻撃
Magicstone & Fell Arcana Items equip skill

SID_ルーンソード
Runesword Items equip skill
✅ 3, 6-8
UnitDefense ユニット防御力 Uses this Condition in Calculator.xml: If the Target's unit's AttackAttribute is Magical, this becomes Resistance, otherwise it's Defense. Soulblade

Giga Levin Sword
✅ 7, 10
Attack 攻撃力 Calculator.xml formula: UnitAttack + WeaponAttack * WeaponEfficacy. SID_弓砲台_S010
Leif paralogue Ballista Terrain Cannon Skill

SID_火炎砲台
Flame Cannon Terrain Cannon Skill

[Weapon] Power

Momentum

Spell Harmony

Spur Attack

The give skill of
SID_フォルクヴァング武器スキル
which is Folkvangr Items equip skill

The give skill of
SID_フェンサリル武器スキル
which is Fensalir Items equip skill

Weapon Sync

Reprisal

[Weapon] Guard
✅ 3, 7-8, 10
Defense 防御力 Calculator.xml formula: UnitDefense + TerrainDefense SID_相手の防御力無視
-Breath, -Ball, Fell Beam & Piercing Blast Items equip skill

Luna
✅ 3, 8
Hit 命中値 Calculator.xml formula: Dexterity * 2, + the integer from (Luck / 2) + WeaponHit + SupportHit. You could see it as pre battle info hit.
SID_弓砲台
Ballista Terrain Cannon Skill

SID_魔砲台
Magic Artillery Terrain Cannon Skill

SID_火炎砲台
Flame Cannon Terrain Cannon Skill

Certain Blow

SID_命中回避-10
SID_命中回避-20
set on various Characters Normal difficulty skills

Hit +#

[Weapon] Focus

[Weapon] Precision

Adaptable [Dragon class type bonus]

Bond Forger

Verdant Faith

Fair Fight/This Ends Here

Aspiring Hero

Share Spoils

Single-Minded/Final Say

Not Quite

Disarming Sigh

Knightly Escort

Party Animal

Will to Win

Strong Arm

SID_契約効果_隠密
Contract [Covert class type bonus] give skill

SID_契約効果_隠密
Anima Focus give skill

SID_ムードメーカー_効果
Friendly Boost give skill

SID_弾丸命中
sync skill of
SID_弾丸スキルセット
Cannonball Items equip skill

SID_EN_命中上昇
Enchant Surge Cannonball Items skill
✅ 2-10
Avoid 回避値 Calculator.xml formula: Continuous * 2 + integer from Luck / 2 + WeaponAvoid + SupportAvoid + Terrain Avoid.
Duelist's Blow

SID_命中回避-10
SID_命中回避-20
set on various Characters Normal difficulty skills

Avoid +#

[Weapon] Agility

[Weapon] Precision

SID_回避-10_隠蔽
[Weapon] Power sync skill

Perceptive

Adaptable [Covert class type bonus]

Dual Support

SID_残像_飛行_効果
Call Doubles [Flier class type bonus] give skill

Laguz Friend

SID_呪縛_隠密_効果
Dreadful Aura [Covert class type bonus] give skill

Bond Forger

Crimson Cheer

Aspiring Hero

Share Spoils

Blinding Flash

Stunning Smile

Knightly Escort

Party Animal

Will to Win

SID_オフェンス回避+20
Failnaught Items equip skill

SID_戦技_隠密_効果
Raging Storm, Atrocity & Fallen Star give skill

Storm's Eye [Covert class type bonus]

SID_契約効果_隠密
Contract [Covert class type bonus] give skill

Survival Plan

SID_EN_回避上昇
Enchant Surge Sword Items skill
✅ 2-10
Critical 必殺値 Calculator.xml formula: integer from (Dexterity / 2) + WeaponCritical + SupportCritical.
SID_必殺値と必殺率0
Fell Sombron Characters all difficulties skill

SID_必殺-10_隠蔽
[Weapon] Agility sync skill

Cornered Beast

Death Blow

Adaptable [Backup class type bonus]

Wrath

Boon of Elyos

Alabaster Duty

Share Spoils

Racket of Solm/Dignity of Solm

Blood Fury

Charmer/Wear Down

Trained to Kill

Weapon Insight

Deadly Blade

SID_必殺の増強+#
Battlewise give skills

Bushido

Storm's Eye [Backup class type bonus]

Flare [Dragon class type bonus]

SID_守護者_効果
Protective give skill

SID_イル個人スキル_効果
Wounded Pride/Rivalry give skill

SID_EN_必殺上昇
Enchant Surge Axe Items skill
✅ 2-10
Secure 必殺回避 Dodge. Calculator.xml formula: Luck + Weapon Dodge + Support Dodge Dodge +#

SID_必殺回避-10_隠蔽
[Weapon] Focus sync skill

Boon of Elyos

Impenetrable [Dragon class type bonus]

SID_必殺回避+50
Fell Xenologue 5 versio of Nil Characters all diffculties skill
✅ 2-10
SimplePower 威力 Calculator.xml formula: take highest of what's inside bracket(Attack - Target's Defense or 0).

Change the 0 to a 1 as a step to turn off Maddening AI from not attacking you if they deal no damage to you. Also, to turn that AI behavior off, you must have all skills in Skill.xml never have this command go below 1.

Chain Attack SimplePower's Calculator.xml formula: take highest of what is inside brackets(targets' Max HP*0.1 or 1).

Mid calc. Commonly referred to as true damage when ActOperations="+;" & true defense when ActOperations="-;". If unit has + as it's act operations, it usually means they will deal + whatever number is inserted in ActValues.

DamageCommand however has final say in what the damage turns out to be.
Skills with Poison BadState enabled, those being SID_毒, SID_猛毒 & SID_劇毒.

Life and Death

Armored Blow

Warding Blow

SID_ブレイク時追撃_ダメージ50%
Break Defenses give skill

SID_カウンター_ダメージ50%
Divine Speed give skill

Override & it's Mystical class type bonus
SID_魔力ダメージ加算

Resonance

SID_魔法ダメージ50%
SID_魔法ダメージ60%
Echo give skill

Warp Ragnarok

Arms Shield

SID_アイクエンゲージスキル_ダメージ50%減
SID_アイクエンゲージスキル_ダメージ60%減
Laguz Friend sync skill

Great Aether [Dragon class type version]

Torrential Roar

Lunar Brace

Eclipse Brace

Gentility

Bravery

SID_蒼穹_勇空
Blue Skies

Twin Strike [Dragon class type bonus]

SID_リュールエンゲージ技_
Dragon Blast sync skill

SID_神竜の結束_与ダメ上昇
Divinely Inspiring give skills

Moved To Tears

Fairy-Tale Folk

Admiration

SID_邪竜の救済_与ダメ上昇
Fell Protection give skill

Merciless

Allied Defense

Golden Lotus

Ignis

Grasping Void

Back At You

Sympathetic

Great Thunder

Raging Fire

Giga Excalibur

SID_騎士道_被ダメ軽減
SID_騎士道_与ダメ上昇
Chivalry sync skills

SID_武士道_被ダメ軽減
SID_武士道_与ダメ上昇
Bushido sync skills

SID_被ダメージ+5
Flashing Fist Art Items equip skill

SID_威力上昇魔力
Sword of the Creator Items equip skill

SID_威力上昇速さ
Luin Items equip skill

SID_確率被ダメ半減
Aegis Shield, Thyrsus & Rafail Gem Items passive skill

SID_戦技_竜族_効果
Atrocity [Dragon class type bonus] give skill

Houses Unite

Heavy Attack

Giga Levin Sword

Knightly Code
✅ 3-10
❌ 2, 11-12
SimpleHit 命中率 Calculator.xml formula: Hit - Target's Avoid.

To turn off Maddening AI units from not attacking you if their hit against you is 0, make sure the formula always returns a value of at least 1.

Chain Attack SimpleHit is set to 80 in Calculator.xml
SID_命中0_砲撃中無効

Present in m010 Scripts

___

SID_命中100

All difficulty Characters skill for Chapter 0 version of Alear

Present in m001 Scripts

Howling Beam, Fell Beam, Devastation Items equip skill

___

SID_相手の命中0

Present in m001 Scripts

___

SID_相手の命中100

Present in m001 Scripts

Main Dispos Chapters 4 & 7 enemy

___

SID_チェインアタック命中率30%
SID_チェインアタック命中率10%
Bond Breaker sync skill

SID_エンゲージ技_汎用設定
a sync skill for many Engage Attacks.


SID_チェインアタック命中率100%
All For One [Dragon class type bonus] give skill

SID_リュールエンゲージ技_設定
sync skill for Dragon Blast & Bond Blast.

Careful Aim

SID_必中_命中率100
sync skill for
SID_必中
Surge & Elsurge Items equip skill

SID_チェインアタック命中率90%
Charm give skill

SID_チェインアタック命中率100%
Give skills in some versions of Other Half

SID_全弾発射時_命中率100
sync skill for
SID_弾丸命中
Cannonball Items equip skill

Fallen Star
✅ 2-10
SimpleCritical 必殺率 Calculator.xml formula: Critical - Target's Dodge,

ActOperations="-;" doesn't affect Command? Instead you can have ActOperations="=;" & subtract it in ActValues.

Chain Attack SimpleCritical is set to 0 in Calculator.xml
SID_弓砲台
Ballista Terrain Cannon Skill

SID_魔砲台
Magic Artillery Terrain Cannon Skill

SID_火炎砲台
Flame Cannon Terrain Cannon Skill

___

SID_命中100

All difficulty Characters skill for Chapter 0 version of Alear

Present in m001 Scripts

Howling Beam, Fell Beam, Devastation Items equip skill

___

SID_必殺0

Chapter 0-1, 4, Divine Paralogues 4 Characters all difficulties skill

Present in m001, m004, m011 Scripts

Main Dispos Chapters 11-12 enemies

___

SID_必殺値と必殺率0
Fell Sombron Characters all difficulties skill

___

SID_必殺0_オフェンス時

Divine Paralogue 4 Enemy Characters all difficulty skills

Present in Main Dispos Chapters m011 & its Scripts

___

SID_相手の必殺0

Present in Main Dispos Chapters m002 & its Scripts

Budding Talent Paralogue Allies Characters all difficulty skills

___

SID_エンゲージ技_汎用設定
a sync skill for many Engage Attacks.


SID_リュールエンゲージ技_設定
sync skill for Dragon Blast & Bond Blast.

No Distractions

Lightsphere

SID_ヘクトルエンゲージ技_竜族_効果
Storm's Eye [Dragon class type bonus] sync skill

SID_全弾発射時_必殺率0
sync skill of
SID_弾丸必殺
which is the sync skill of
SID_弾丸スキルセット
a Cannonball Items Equip skill

SID_敵の必殺率-50%
Sigil Protection sync skill

SID_ラファイルの宝珠_相手の必殺0
Rafail Gem Items passive skill
✅ 2-10
Continuous 攻撃速度 Calculator.xml formula: Spd - highest value inside bracket(WeaponWeight - Build or 0).

For the Calculator.xml 追撃条件 Param, if Continuous - Target's Continuous is greater or equal than 5, self will follow up & other won't.
Darting Stance

Darting Blow

Alacrity

SID_攻撃速度+5
Flashing Fist Art Items equip skill
✅ 15
✅ 2-10
InternalLevel 内部レベル The Internal Level is all of the levels that the unit has gained.

It's further calculated in Calculator.xml using this formula: clamp(InternalLevel + Level-1, 0, #0 );

#0 =
50 in Maddening
40 in Hard
30 in Normal

You can see this ingame with the My Code Mods: Quality of Life Mods [Cobalt Plugin].

These are the rest of the Calculator parameters. More research is needed if there are additional skill commands that either mostly or fully match the name of the parameters.

Internal Names of Params Deep L Translations
レベル差
戦闘基本値
戦闘最低保証値
戦闘減衰値
戦闘経験値
チェインアタック経験値
撃破基本値
撃破最低保証値
撃破経験値
戦闘経験計算
撃破経験計算
杖減衰値
杖補助レベル差減衰値
杖経験計算
踊り基本値
踊り補助レベル差減衰値
踊り経験計算
チェインガード基本値
チェインガード補助レベル差減衰値
チェインガード経験計算
召喚基本値
召喚経験計算
エンチャント基本値
エンチャント経験計算
Level Difference
Base Combat Value
Minimum Guaranteed Combat Value
Combat Decay Value
Combat Experience Points
Chain Attack Experience Points
Base Defeat Value
Minimum Guaranteed Defeat Value
Defeat Experience Points
Combat Experience Calculation
Defeat Experience Calculation
Staff Decay Value
Staff Level Difference Decay Value
Staff Experience Calculation
Dance Base Value
Dance Level Difference Decay Value
Dance Experience Calculation
Chain Guard Base Value
Chain Guard Level Difference Decay Value
Chain Guard Experience Calculation
Summoning Base Value
Summoning Experience Calculation
Enchantment Base Value
Enchantment Experience Calculation

The Majority of Skill Commands

What is Order, Action, & Attack?

The numbers written in Condition & the columns to it's right are Timings.

You can look at this spreadsheet if you want more details on the skills written in the Used in what skills? column.

THE MAJORITY OF SKILL COMMANDS TABLE
Internal Name Command Name                                   Notes                                   Used                                  in                                  what                                  skills? Condition GiveCondition SyncConditions ActNames ActValues ActValues(cond) AroundCondition AroundName AroundValue AroundValue(cond)
MoveDistance 移動距離 Checks how many tiles unit has moved. Momentum

Careful Aim
✅ 3, 7, 24
✅ 3, 7
MoveCost 移動コスト Checks for movement cost for the tile written, there are 6. Air Raid ✅ 2
MoveType 移動タイプ Checks for unit move type, there are 6. Air Raid ✅ 2
PosX X X on its own represents all tiles in the X axis. Air Raid ✅ 2
PosZ Z Z on its own represents all tiles in the Y axis. Air Raid ✅ 2
PosLowX x If you want to only check for unit's position on the x-axis, use this instead of the command above.
PosLowZ z If you want to only check for unit's position on the y-axis, use this instead of the command above
MapPhase フェイズ Checks for phase. Written in ⬅️ side of equation.
PhaseCurrent 自軍 Written in ➡️ side of equation. Player phase?
PhaseOther 他軍 Written in ➡️ side of equation. Phases other than player phase?
UnitIdent 識別子 Charmer/Wear Down

Single-Minded/Final Say

Knightly Escort, but is not necessary for it's activation.
✅ 20
Level レベル Checks for unit level. Bushido

Level Boost
✅ 3, 5
JobInternalLevel 兵種の内部レベル Likely like the InternalLevel command, but tracks how many levels were gained in the current class unit is in + the regular Level.
TotalLevel 総レベル Level + Internal Level.
GodLevel 神将レベル Checks for unit's bond level with emblem. Bond Forger ✅ 20
GodGoodWeapon 紋章士の得意武器 Click link. Weapon Sync ✅ 8
GodEngaging エンゲージ中 Checks for engaged status. Fell Spirit

Weapon Sync
✅ 8, 12, 21, 26-27
EngageCount エンゲージカウント Can affect & check for charges for Engage Meter.

If a skill reduces more engage meter than what a unit currently has through ActOperations="-", the engage meter will actually increase to max. The animation will play for a long time, the Time Crystal can't force stop it, but the animation will eventually end.
Spirit Strike

Fell Spirit

Dark Spirit

SID_撃破時エンゲージカウント+1
Liberation Items equip skill

SID_撃破時周囲エンゲージカウント+1
Lyration Items equip skill

Spur Emblems
✅ 18, 26-27
✅ 18, 26-27
✅ 18, 26-27
✅ 18-19, 27
✅ 18-19, 27
EngageCountLimit エンゲージカウント限界 Checks for maximum amount of charges Engage Meter can hold. Dark Spirit

SID_撃破時エンゲージカウント+1
Liberation Items equip skill

SID_撃破時周囲エンゲージカウント+1
Lyration Items equip skill

Spur Emblems
✅ 18, 27
✅ 18-19, 27
Exp 経験値 Likely only checks for general exp gain.
RodExp 杖経験値 More info.
GainExp 取得経験 Affects exp gain. SID_相手の取得経験値0
Illusory Double all difficulty Characters skill

Void Curse

SID_撃破経験加算50
Silver Corrupted & Silver Wolf all difficulty Characters skill

SID_師の導き効果
Mentorship give skill

SID_経験値2倍
Mercurius & Partha Items equip skill

Lineage
✅ 17
ExpBattleGiveCount 与戦闘経験累積数 Likely affects exp gained during battle.
ExpDestroyCount 撃破経験累積数 Likely affects exp gained when unit destroys terrain that can be destroyed.
ExpRodCount 杖経験取累積数 Likely affects exp gained when unit uses any staff. Don't forget to check the EnableRod Flag!
ExpInterferenceCount 妨害杖経験累積数 Likely affects exp gained when unit uses staves with the Interference Type. Don't forget to check the EnableRod Flag!
ExpDanceCount 踊り経験累積数 Likely affects exp gained when unit dances.
GainGold 取得ゴールド Unit can gain any gold amount without needing to make an item, with ActOperation set to +. ✅ 16-17
ItemIndex アイテム Works in tandem with PickupItem. SID_お金入手_500G
Make a Killing sync skill

SID_お金入手_1000G
Quadruple Hit Covert Bonus sync skill
✅ 16-17
DropItemRatio アイテム落下率 What's the point of this when ProbabilitySkill already works with PickupItem?
PickupItem 拾得アイテム Works in tandem with ItemIndex. Can only grant one item at a time.

If there two or more of these skills activate & their ActOperations="=;", the game will prioritize whatever SID is closer to the bottom of the file.

If two or more of these skills activate their ActOperations="+;", unit obtains random item. They can obtain an item that they can't trade away!
SID_お金入手_500G
Make a Killing sync skill

SID_お金入手_1000G
Quadruple Hit Covert Bonus sync skill
✅ 16-17
HP HP While HP can be changed to 0 in many Timings, unit will not disappear until after combat or staff use.
SID_手加減
sync skill of Flame Cannon Terrain Cannon Skills

___

SID_死亡回避

Main Dispos Chapters 1 & 6 unit skill

Present in m001 & m011 Scripts

Chapter 11 version of Characters Veyle

___

Poison Strike

Savage Blow

[Weapon]breaker skills

Cornered Beast

Self-Destruct

SID_撃破経験加算50
Silver Corrupted & Silver Wolf Characters all difficulty skill

Staff Mastery

Unyielding

SID_カウンター_竜族効果
Divine Speed [Dragon class type bonus] give skill

Holy Stance

Resonance

Healing Light

SID_杖回復量+20%
sync skill of
Great Sacrifice [Qi Adept class type bonus]

Hold Out

Vantage

Demolish

Wrath

Resolve

SID_アイクエンゲージ技_回復
Great Aether sync skill

Quality Time

Solar Brace

Eclipse Brace

Blood Fury

Curious Dance

Will to Win

Brave Assist

Reforge

Diffuse Healer

Sol

Sympathetic

Renewal

Bane

Mercy

Healtouch

Wind God

Chivalry
& it's sync skills
SID_騎士道_被ダメ軽減
SID_騎士道_与ダメ上昇

Lethality

SID_リザイア
Nosferatu Items equip skill

SID_フォルクヴァング武器スキル
Folkvangr Items equip skill

SID_ノーアトゥーン武器スキル
Noatun Items equip skill

Lifesphere

Quick Riposte

Piercing Glare

Adaptability

Reprisal

Book III: Death

Book IV: Dream

Book V: Science

___

SID_陽光_回復
Flare sync skill [Not Qi Adept class type bonus]

SID_陽光_回復_気功
Flare sync skill [Qi Adept class type bonus]

SID_陽光_闇
Flare enemy God emblem version

___

Groundswell

Decisive Strike

Soar [Dragon class type Bonus]

___

SID_チキ_ブレス
Class type bonus versions
Engage Tiki Dragon Breath Items equip skill

SID_チキ_ブレス_重装_効果
sync skill of
SID_チキ_ブレス_重装

___

SID_ルーンソード_効果
sync skill of
SID_ルーンソード
Runesword Items equip skill

SID_マジックシールド
give skill of Reflect Items

___

Enchant Surge skills:

Defense Tonic Items
Reflect Phys.

Resistance Tonic Items
Reflect Magic

Meal Items
Survival
✅ 0-1, 3-5, 7-8, 10-12, 17-18, 25-27
✅ 0, 4-5, 18, 24-27
✅ 0, 9-10, 12, 18, 24-25
✅ 18-19, 27
✅ 18-19, 27
MaxHP MaxHP Checks if unit is at MaxHP or not. The Hexing Rod mod has an item that can halve the max HP of a unit.
Poison Strike

Savage Blow

[Weapon]breaker skills

Cornered Beast

Self-Destruct

Staff Mastery

Unyielding

SID_カウンター_竜族効果
Divine Speed [Dragon class type bonus] give skill

Healing Light

SID_杖回復量+20%
sync skill of
Great Sacrifice [Qi Adept class type bonus]

Hold Out

Vantage

Wrath

Resolve

SID_アイクエンゲージ技_回復
Great Aether sync skill

Quality Time

Solar Brace

Eclipse Brace

Blood Fury

Curious Dance

Will to Win

Brave Assist

Diffuse Healer

Sol

Sympathetic

Renewal

Healtouch

Wind God

Chivalry
& it's sync skills
SID_騎士道_被ダメ軽減
SID_騎士道_与ダメ上昇

SID_リザイア
Nosferatu Items equip skill

SID_フォルクヴァング武器スキル
Folkvangr Items equip skill

SID_ノーアトゥーン武器スキル
Noatun Items equip skill

Lifesphere

Quick Riposte

Piercing Glare

Reprisal

SID_陽光_回復
Flare sync skill [Not Qi Adept class type bonus]

SID_陽光_回復_気功
Flare sync skill [Qi Adept class type bonus]

Soar [Dragon class type Bonus]

SID_牙呪_発動
give skill of
SID_牙呪
Fang Items equip skill

SID_ルーンソード_効果
sync skill of
SID_ルーンソード
Runesword Items equip skill
✅ 0-1, 3-5, 7-8, 10-12, 17-18, 25-27
✅ 0, 9-10, 12, 18, 24-25
✅ 18-19, 27
Str Strength. SID_気功
Fist Items equip skill

Fierce Stance

SID_リュールエンゲージ技_連携効果
sync Dragon Blast & Bond Blast skill

Ignis

Sandstorm

Giga Levin Sword

SID_弾丸命中
Cannonball Items equip skill

SID_邪竜石_魔法攻撃
Magicstone & Fell Arcana Items equip skill

SID_チキ_ブレス
Class type bonus versions
Engage Tiki Dragon Breath Items equip skill
✅ 0-12, 16-17, 22, 26
✅ 2-10
✅ 2-10
✅ 18-19, 27
✅ 18-19, 27
Tech Dexterity. Golden Lotus

Ignis

Sol

Luna

Grasping Void

World Tree

Sandstorm

Back at You

Bane

Wind Adept

Sure Strike

SID_確率被ダメ半減
Aegis Shield, Thyrsus & Rafail Gem Items passive skill

SID_弾丸命中
SID_弾丸攻撃力
Cannonball Items equip skills
✅ 0-12, 16-17, 22, 26
✅ 2-10
✅ 2-10
✅ 18-19, 27
✅ 18-19, 27
Quick 速さ Speed.

This is the only unit stat command when halved that actually shows its halved in the UI.
Perceptive

SID_威力上昇速さ
Luin Items equip skill

Block Recovery
✅ 0-12, 16-17, 22, 26
✅ 2-10
✅ 2-10
✅ 18-19, 27
✅ 18-19, 27
Luuk 幸運 Luck. SID_お金入手_500G
Make a Killing sync skill

SID_お金入手_1000G
Quadruple Hit [Covert class type bonus]

Divine Pulse

Lost & Found

Seconds?

Windsweep

SID_弾丸命中
Cannonball Items equip skill
✅ 0-12, 16-17, 22, 26
✅ 2-10
✅ 2-10
✅ 18-19, 27
✅ 18-19, 27
Def 守備 Defense.
Steady Stance

Adaptable [Armored class type bonus]

Sandstorm

Impenetrable

Lunar Brace/Eclipse Brace

Soulblade

SID_攻撃属性弱点変化
Vajra-Mushti Items equip skill

SID_相手の防御力半減
Dragonstone & Engage Tiki Breath Items equip skill

SID_チキ_ブレス
Class type bonus versions
Engage Tiki Dragon Breath Items equip skill

SID_カミラの艶斧
Camilla's Axe Items equip skill
✅ 0-12, 16-17, 22, 26
✅ 2-10
✅ 2-10
✅ 18-19, 27
✅ 18-19, 27
Magic 魔力
SID_気功
Fist Items equip skill

Lodestar Rush [Mystical class type bonus]

SID_魔力ダメージ加算
Override [Mystical class type bonus] sync skill

SID_リュールエンゲージ技共同_3撃目
Bond Blast sync skill

SID_リュールエンゲージ技_魔法効果
Dragon Blast [Mystical class type bonus] sync skill

Ignis

SID_威力上昇魔力
Sword of the Creator Items equip skill

Giga Levin Sword [Mystical class type bonus]

SID_チキ_ブレス_魔法
Mystical class type bonus skill version of
SID_チキ_ブレス
Tiki's Engage Weapon Items equip skill

Grasping Void
✅ 0-12, 16-17, 22, 26
✅ 2-10
✅ 2-10
✅ 18-19, 27
✅ 18-19, 27
Mdef 魔防 Resistance.
Warding Stance

Adaptable [Flier class type bonus]

Impenetrable

Soulblade

SID_攻撃属性弱点変化
Vajra-Mushti Items equip skill

Flare

Giga Levin Sword

SID_相手の防御力半減
Dragonstone & Engage Tiki Breath Items equip skill

SID_チキ_ブレス_魔法
Mystical class type bonus skill version of
SID_チキ_ブレス
Tiki's Engage Weapon Items equip skill

SID_カミラの艶斧
Camilla's Axe Items equip skill
✅ 0-12, 16-17, 22, 26
✅ 2-10
✅ 2-10
✅ 18-19, 27
✅ 18-19, 27
Phys 体格 Build. Shove

Heavy Attack

Giga Levin Sword [Flier class type bonus]

SID_弾丸命中
sync skill of
SID_弾丸スキルセット
Cannonball Items equip skill
✅ 0-12, 16-17, 22, 26
❌:
✅ 2-10
✅ 2-10
✅ 18-19, 27
✅ 18-19, 27
LinkStr 連動の力 Do these and the similar commands below have something to do with Attuned? check later
LinkTech 連動の技
LinkQuick 連動の速さ
LinkLuuk 連動の幸運
LinkDef 連動の守備
LinkMagic 連動の魔力
LinkMdef 連動の魔防
LinkPhys 連動の体格
OverlapCanRemove 配置除去可能 Checks for removable terrain. Groundswell ✅ 26-27
❌ 0-25?
TerrainDefense 地形防御 ✅ 3
❌ 22
TerrainAvoid 地形回避 SID_地形回避有利時2倍

Classes Class Type Covert skill

___

Trained to Kill

Surprise Attack
✅ 3
❌ 22
✅ 3
WeaponAvoid 武器回避
WeaponHit 武器命中 SID_弾丸命中
sync skill of
SID_弾丸スキルセット
Cannonball Items Equip skill
✅ 3
WeaponCritical 武器必殺
WeaponSecure 武器必殺回避 Dodge of weapon.
WeaponWeight 武器の重さ Heavy Attack

___

Wt -50%

sync skill of

SID_EN_力の薬_効果#

gained when Strength Tonic is Enchant Surged.
✅ 3
✅ 3
WeaponExpend 武器の消費 Can't affect weapons or staves with unlimited uses.

Can affect if unit consumed 0 or more durability with weapon/staves.

Does it work with Tools?
World Tree ✅ 3-4, 16-17
WeaponEndurance 武器の耐久値 Likely only checks for the amount of uses for a weapon, stave, & Tools?
WeaponAttack 武器攻撃力 Might of weapon. SID_オフェンス時武器攻撃力上昇
Areadbhar Items equip skill

Atrocity

SID_三級長エンゲージ技_武器攻撃力上昇_アラドヴァル
Houses Unite sync skill

SID_チキ_ブレス
Class type bonus versions
Engage Tiki Dragon Breath Items equip skill

SID_リベラシオン改
SID_リベラシオン改_ノーマル
Liberation Items Fell Xenologue 6 versions

SID_EN_威力上昇
gained when Bow, Knife, Tome, Arts are Enchant Surged.
✅ 3, 5, 8
✅ 18
✅ 18-19, 27
✅ 18-19, 27
WeaponEfficacy 武器特効 Check for weapon's effective damage bonus. SID_特効耐性_効果
Stalwart & regular Veteran sync skill
✅ 8
✅ 8
SupportHit 支援命中 SID_弾丸命中
sync skill of
SID_弾丸スキルセット
Cannonball Items equip skill
✅ 3
SupportAvoid 支援回避
SupportCritical 支援必殺
SupportSecure 支援必殺回避 Checks for Dodge gained from being adjacent to supportable allies.
SupportLevel 支援レベル Can check for Support Level like 支援レベル == 4. Click Details under the Rest, then click Levels under RelianceData to find out what numbers like 4 mean in this context.
RangeUnitCount 周囲のユニット数 This and the two skill commands below call GetRangeCount([range = 1], [ItemKind = 0 (All)], 1). Checks for amount of units within a specific tile range. Party Animal ✅ 0, 3, 24
✅ 3
RangeFriendCount 周囲の味方数 Checks for amount of allies within a specific tile range. Dual Support

Share Spoils

Spell Harmony

Fortify Def

Geosphere

Friendly Boost

Survival Plan

Knightly Code
✅ 0, 3, 5, 12, 18, 20, 27
✅ 3
RangeEnemyCount 周囲の敵数 Checks for amount of enemies within a specific tile range. Survival Plan ✅ 3
FixedFriendCount 行動済みの味方数 Checks how many allies have acted. Boon of Elyos ✅ 3
FixedEnemyCount 行動済みの敵数 Checks how many foes have acted.
RangeGenderCount 周囲の性別数 Checks if units in a specific gender are within a specific tile range. Calls GetRangeGender(range, gender). ✅ 20
AroundGenderCount 周囲の隣接男女数 If there's no 相手の prefix, it only checks for the gender of other units in the same team. Calls GetGenderCount(range, gender1, gender2).

Checks for any ally that can be put into a unique pair. If ActValues="2 * (周囲の隣接男女数(2, 男性, 女性));" & skill bearer is in the endpoint of a + formation, then the value would be 6.

Fairy-Tale Folk

Admiration
✅ 3
UnitAroundCount 隣接ユニット数 Aspiring Hero ✅ 5
RelianceAroundTotal 隣接支援合計値 Checks for total support level of all allies in defined range.

Click Details under the Rest, then click Levels under RelianceData to find out what numbers mean in this context.
Dual Support ✅ 3
BattleSide 立場 Checks for specific battle positions.

Written in ⬅️ side of equation.
Bond Breaker & it's sync skills
SID_チェインアタック命中率30%
SID_チェインアタック命中率10%

Pair Up

Get Behind Me!/Show-Off

Brave Assist

Protective

Ignore Chain
sync skill of
SID_EN_HPの薬_効果#
gained when HP Tonic is Enchant Surged.
✅ 7, 12
✅ 18-19
BattleSideOffense 攻め Checks if unit initated attack.

Written in ➡️ side of equation.
✅ 18-19
:x
BattleSideDefense 受け Checks if unit is defending from the initiator.

Written in ➡️ side of equation.
Get Behind Me!/Show-Off

Protective
✅ 18-19
BattleSideChainOffense 援護
BattleSideChainDefense 救援 Checks if unit is chain guarding?

Also includes dual guarding?

Written in ➡️ side of equation.
BattleCount 総戦闘回数 Checks for amount of times unit has went into combat during a chapter? Also includes staff, cannon, etc?
BattleDistance 戦闘距離 Checks the distance between unit and target during combat. & staff use/cannon, etc? Shield Gambit

SID_弾丸命中
sync skill of
SID_弾丸スキルセット
Cannonball Items Equip skill
✅ 3, 11-12
BattlePinching 挟撃中 Checks if unit & ally are either above/below or left/right tile of foe. Pincer Attack ✅ 3-5
BattleEscort 護衛中 Checks if unit & is between ally & foe. Allied Defense ✅ 3
BattleArena 闘技場中 Checks if unit is in Arena. Is 闘技場中 == 0 the same as setting the IgnoreTraial Flag? ✅ 12
BattleSceneResult 攻撃結果 Checks during battle if unit missed, hit, crit, broke or dealt effective damage.

Written in ⬅️ side of equation.
SID_死亡回避

Main Dispos Chapters 1 & 6 unit skill

Present in m001 & m011 Scripts

Chapter 11 version of Characters Veyle

___

Break Defenses

Divine Pulse

Miracle

Lethality

Sure Strike

SID_必中
Surge & Elsurge Items equip skill

Keen Insight

Brute Force

___

SID_全弾発射時_必中
sync skill of
SID_弾丸命中
sync skill of
SID_弾丸スキルセット
Cannonball Items equip skill

___

SID_戦技_落星_効果_攻撃結果ミス
sync skill of
SID_戦技_落星_効果
Fallen Star give skill
✅ 8-9, 11-13
✅ 9, 11-12
TotalResultCommand 総攻撃結果 Battle needs to have resulted in a miss, hit, crit, break, or if they dealt effective damage in order to trigger.

Written in ⬅️ side of equation.
Decisive Strike ✅ 12, 18
BattleSceneResultMiss ミス Written in ➡️ side of equation. SID_死亡回避

Main Dispos Chapters 1 & 6 unit skill

Present in m001 & m011 Scripts

Chapter 11 version of Characters Veyle

___

Divine Pulse

Miracle

___

SID_戦技_落星_効果_攻撃結果ミス
sync skill of
SID_戦技_落星_効果
Fallen Star give skill
✅ 9, 11-12
BattleSceneResultHit ヒット Written in ➡️ side of equation. Divine Pulse

Sure Strike

___

SID_必中
Surge & Elsurge Items equip skill

___

SID_全弾発射時_必中
sync skill of
SID_弾丸命中
sync skill of
SID_弾丸スキルセット
Cannonball Items equip skill
✅ 9
BattleSceneResultCritical 必殺 攻撃結果(必殺) == 0 is a valid condition.

Written in ➡️ side of equation.
Lethality

Decisive Strike

Brute Force
✅ 11-12, 18
BattleSceneResultBreak ブレイク If 攻撃結果(ブレイク) is sole Condition, skill will activate only in the next attack after unit has broken foe.

If you want your skill to activate on the attack unit breaks foe instead of the next one.

Written in ➡️ side of equation.
Break Defenses ✅ 8, 13
BattleSceneResultEfficacy 特効 Checks if unit can deal effective damage against other.

Written in ➡️ side of equation.
✅ 12
BattleChainAttackCount チェインアタック回数 Checks for ally chain attack count. Moved To Tears ✅ 6
❌ 5
BattleChainGuardCount チェインガード回数 Checks for ally chain guard count? Also includes Dual Guard?
BattleChainAttackDefeat チェインアタック撃破数 Checks for the amount of ally chain attacks that can defeat foe?
Heal 回復
SID_カウンター_竜族効果
Divine Speed [Dragon class type bonus] give skill

Healing Light

SID_アイクエンゲージ技_回復
Great Aether sync skill

Solar Brace/Eclipse Brace

Diffuse Healer

Sol

SID_リザイア
Nosferatu Items equip skill

SID_陽光_回復
Flare sync skill [Not Qi Adept class type bonus]

SID_陽光_回復_気功
Flare sync skill [Qi Adept class type bonus]

SID_ルーンソード_効果
sync skill of
SID_ルーンソード
Runesword Items equip skill

Staff Mastery

SID_杖回復量+20%
sync skill of
Great Sacrifice [Qi Adept class type bonus]

Healtouch
✅ 12
✅ 12
Damage ダメージ Post calc. Has final say in what the damage will be. If it equals 0, then that means damage will likely be 0.

Name on its own affects damage taken, usually has Action="2".

Name with 相手の prefix, 相手のダメージ, usually has Action="1". affects damage dealt.

To disable SID that has this as an ActName, unit must gain SID with higher Priority.
SID_手加減
sync skill of Flame Cannon Terrain Cannon Skills

___

SID_死亡回避

Main Dispos Chapters 1 & 6 unit skill

Present in m001 & m011 Scripts

Chapter 11 version of Characters Veyle

___

SID_ダメージ軽減#_防御時
SID_ダメージ軽減#_攻撃時

SID_ダメージ軽減#_防御時_ノーマル用
SID_ダメージ軽減#_攻撃時_ノーマル用

Fell Barrier sync skills

___

Bond Breaker

SID_敵エンゲージ技ダメージ軽減

God/Emblem
Level Data
Level 1

Engage skill for equippable emblems

___

SID_カウンター_竜族効果
Divine Speed [Dragon class type bonus] give skill

SID_ダメージ30%
Lodestar Rush sync skill

Holy Stance

Hold Out

SID_ダメージ120%
Quadruple Hit [Dragon class type bonus] sync skill

SID_ダメージ30%
SID_ダメージ20%
Astra Storm sync skill

Demolish

SID_アイクエンゲージ技_回復
Great Aether sync skill

Pair Up

Solar/Eclipse Brace

SID_エフラム_ダメージ150%
Twin Strike [Cavalry class type bonus] sync skill

SID_リュールエンゲージ技共同_1撃目_ブレイク判定
Bond Blast sync skill

Hobble & it's sync skill
SID_足狙い発動チェック

Sol

Back at You

Bane

Mercy

Miracle

Flickering Flower

Lethality

SID_リザイア
Nosferatu Items equip skill

Shield Gambit

SID_三級長エンゲージ技_ダメージ上昇_#撃目
sync skill of some Houses Unite class type bonuses

Book IV: Dream

Keen Insight

SID_陽光_回復
Flare sync skill [Not Qi Adept class type bonus]

SID_陽光_回復_気功
Flare sync skill [Qi Adept class type bonus]

SID_セネリオエンゲージ技_ダメージ#0%
sync skill of Cataclysm

Decisive Strike

SID_カミラエンゲージ技_ダメージUP
sync skill of Dark Inferno [Mystical class type bonus]

Brute Force

Resist Emblems

SID_チキ_ブレス_飛行_威力減
sync skill of
SID_チキ_ブレス_飛行
Flying class type bonus of
SID_チキ_ブレス
Tiki's Engage Items equip skill

SID_ルーンソード_効果
sync skill of
SID_ルーンソード
Runesword Items equip skill

SID_マジックシールド
give skill of Reflect Items

SID_カミラの艶斧
Camilla's Axe Items equip skill

___

Enchant Surge skills:

Ignore Chain
sync skill of
SID_EN_HPの薬_効果#
gained when HP Tonic is Enchant Surged.

Defense Tonic Items
Reflect Phys.

Resistance Tonic Items
Reflect Magic

Luck Tonic Items
Ignore Damage

Meal Items
Survival

___

SID_受けるダメージ-50_防御時

SID_受けるダメージ-50_攻撃時

Sigil Protection sync skills
✅ 11-12
✅ 11-12
BattleTimes 手番回数 Can check for & affect Order.
SID_弓砲台
Ballista Terrain Cannon Skill

SID_魔砲台
Magic Artillery Terrain Cannon Skill

SID_火炎砲台
Flame Cannon Terrain Cannon Skill

[Weapon]breaker skills

Triangle Adept

SID_エンゲージ技_汎用設定
a sync skill for many Engage Attacks.


Divine Speed & it's give/sync skills
SID_カウンター_ダメージ50%
SID_カウンター_隠密効果
SID_カウンター_隠密効果_発動チェック
SID_カウンター_隠密効果_発動チェック
SID_カウンター_竜族効果

Resonance

Vantage

Alacrity

Dragon & Bond Blast & it's sync skills
SID_リュールエンゲージ技共同_#撃目
SID_リュールエンゲージ技共同_1撃目_ブレイク判定
SID_リュールエンゲージ技_気功効果_#撃目
SID_リュールエンゲージ技_設定

Fair Fight

Pincer Attack

No Distractions

Windsweep

___

SID_追撃不可

Thunder, Elthunder, Bolting, some of Fell Sombron/Nil Items equip skill

also the sync skill of

SID_スマッシュ
Blades, Greatlances, Greataxes, Smash weapons Items equip skill

SID_弾丸スキルセット
Cannonball Items Equip skill

SID_チキ_ブレス
Class type bonus versions
Engage Tiki Dragon Breath Items equip skill

Present in m007 Scripts

___

Shield Gambit

Lightsphere

Quick Riposte

Heavy Attack

Surprise Attack

Enchant Surge skills:

Wt -50%

sync skill of

SID_EN_力の薬_効果#
Strength Tonic Items
SID_EN_聖水_効果

Pure Water Items
✅ 3-6, 11-12, 15
✅ 3-5

✅ 3-5, 11, 13

✅ 3-4



ActionCount 行動回数 Can check for & affect Action. SID_エンゲージ技_汎用設定
a sync skill for many Engage Attacks.


SID_リュールエンゲージ技_設定
sync skill for Dragon Blast & Bond Blast.

Dire Thunder

Wind Adept

SID_2回行動
Brave weapons, Nova, Fists, Master Lance, Lightning Items equip skill
✅ 8
✅ 3, 5-7
AttackCount 攻撃回数 Can check for & affect Attack. SID_エンゲージ技_汎用設定
a sync skill for many Engage Attacks.


Lodestar Rush

Quadruple Hit

Astra Storm

Twin Strike

SID_リュールエンゲージ技_設定
sync skill for Dragon/Bond Blast.

Brave Assist

Houses Unite

Cataclysm

SID_半身_竜族_効果
Other Half [Dragon class type bonus] give skill
✅ 3, 5-7
TotalDamage 総ダメージ Checks for total damage that happened in the battle before? Flickering Flower

Book IV: Dream
✅ 18
✅ 18
TotalOrder 総手番回数 Checks for the amount of Orders peformed up to a point.

If 総手番回数 is in Condition and equals 0, skill may activate when unit has peformed 0 Orders.

If it equals 1, skill may activate when unit has peformed 1 Order, etc...
Divine Speed's give/sync skills

SID_カウンター_ダメージ50%

SID_カウンター_隠密効果

SID_カウンター_隠密効果_発動チェック

SID_カウンター_隠密効果_発動チェック

SID_カウンター_竜族効果

___

Alacrity

___

Dragon/Bond Blast's sync skills

SID_リュールエンゲージ技共同_#撃目

SID_リュールエンゲージ技共同_1撃目_ブレイク判定

SID_リュールエンゲージ技_気功効果_#撃目

___


Shield Gambit
✅ 6-8, 11-12
TotalAction 総行動回数 Checks for the amount of Actions peformed up to a point.

If 総行動回数 is in Condition and equals 0, skill may activate when unit has peformed 0 Actions.

If it equals 1, skill may activate when unit has peformed 1 Action, etc...
Momentum ✅ 7-8
TotalAttack 総攻撃回数 Checks for the amount of Attacks peformed up to a point.

If 総攻撃回数 is in Condition and equals 0, skill may activate when unit has peformed 0 Attacks.

If it equals 1, skill may activate when unit has peformed 1 Attack, etc...
SID_リンエンゲージ技_ブレイク
Quadruple Hit [Qi Adept class type bonus] sync skill

SID_リンエンゲージ技_ブレイク
Astra Storm [Qi Adept class type bonus] sync skill

SID_エフラム_ダメージ150%
Twin Strike [Cavalry class type bonus] sync skill

___

SID_三級長エンゲージ技_ダメージ上昇_#撃目
some Houses Unite [class type bonus] sync skills

SID_三級長エンゲージ技_気功_ブレイク
Houses Unite [Qi Adept class type bonus] sync skill

___

SID_セネリオエンゲージ技_ブレイク20%
Cataclysm [Ai Adept class type bonus] sync skill
✅ 11-12
✅ 11-12
Temporary 一時変数 Used as a temporary variable. Diffuse Healer

Back At You

Book IV: Dream

Book V: Science
✅ 8, 12, 18
✅ 8, 12, 18
SkillIndex スキル
UnitSkill スキル所持 Checks if unit has skil or not.

This skill command is the best way to mimic a custom skill command without code modding.

There may be a limit to how much you can repeat this in any Condition field. If you need to repeat this just have this command check for a dummy skill instead or use the quot role as listed at the top.
[Weapon]breaker skills

Triangle Adept

Break Defenses
& it's give skill
SID_ブレイク時追撃_ダメージ50%

Divine Speed
& it's give/sync skills
SID_カウンター_隠密効果
SID_カウンター_隠密効果_発動チェック
SID_カウンター_竜族効果
SID_カウンター_竜族効果_発動終了チェック

Holy Stance

Dual Assist

Alacrity

Speed Taker

Solar/Lunar/Eclipse Brace

Gentility/Bravery

SID_邪竜特効変化
Holy Aura sync skill

Moved To Tears

Pincer Attack

Reforge

Allied Defense

Smash+

Merciless

Hobble & it's sync skill
SID_足狙い発動チェック

Battlewise

Great Thunder

Bane

Raging Fire

Strong Arm

Dire Thunder

Giga Excalibur

Wind Adept

Lethality

Weapon Sync
SID_三級長エンゲージ技_武器攻撃力上昇_アラドヴァル
Houses Unite sync skill

SID_適応能力[+]_守備_判定
SID_適応能力[+]_魔防_判定
Adaptability sync skills

Level Boost

Book of Worlds

Book III: Death

SID_囮_カウンター
SID_囮_消去_戦闘後
sync of
SID_囮
give skill of Nominate Decoy

Block Recovery

Detoxify

Decisive Strike

Rivalry/Wounded Pride

Let Fly

___

SID_全弾発射時_命中率100
&
SID_全弾発射時_必中
sync skills of
SID_弾丸命中
sync skill of
SID_弾丸スキルセット
Cannonball Items equip skill

SID_全弾発射時_必殺率0
sync skill of
SID_弾丸必殺
sync skill of
SID_弾丸スキルセット
Cannonball Items equip skill

___

SID_弾_フリーズ付与
Freeze Blast Items equip skill

SID_弾_サイレス付与
Silence Blast Items equip skill

SID_弾_ブレイク付与
Break Blast Items equip skill

___

SID_チキ_ブレス_重装_効果
sync skill of
SID_チキ_ブレス_重装

SID_チキ_ブレス
Class type bonus versions
Engage Tiki Dragon Breath Items equip skill

___

SID_マジックシールド
give skill of Reflect Items

SID_リベラシオン改
SID_リベラシオン改_ノーマル
Liberation Items Fell Xenologue 6 versions

SID_戦技_落星_効果_戦闘後消去
sync skill ofSID_戦技_落星_効果
give skill of Fallen Star
✅ 0-19, 24-27
❌ 20-23
✅ 3-5
✅ 18-19, 27
✅ 18-19, 27
SkillCorrect スキル確率補正 This as an ActName doesn't affect skills that use ProbabilitySkill that are just Flags? Those being Bonded Shield, Dual Assist(+), Seconds?, Lost & Found.

Affect the chances of skills with ProbabilitySkill as a Condition.
Rightful Ruler ✅ 3
GodSkillCorrect 神将スキル確率補正 Affects the chances of skill with ProbabilityGodSkill as a Condition. SID_神将スキル確率補正100
Present in m010 Scripts
✅ 3
ProbabilitySkill スキル確率 Proc condition. If this is the sole condition, even if within the brackets the values equal to 100 or greater, the skill will still show as if it's not going to activate in the battle forecast.
SID_お金入手_500G
Make a Killing sync skill

SID_お金入手_1000G
Quadruple Hit [Covert class type bonus]

Dual Assist

Bonded Shield

Divine Pulse

Lost & Found

Seconds?

Golden Lotus

Ignis

Sol

Luna

Grasping Void

World Tree

Sandstorm

Back at You

Windsweep

Bane

Miracle

Wind Adept

Flickering Flower

Lethality

Sure Strike

SID_確率被ダメ半減
Aegis Shield, Thyrsus & Rafail Gem Items passive skill

SID_ブレイク10%
Override [Armored class type bonus] sync skill

SID_ブレイク20%
Override [Qi Adept class type bonus] sync skill

Block Recovery

SID_セネリオエンゲージ技_ブレイク20%
Cataclysm [Qi Adept class type bonus] sync skill

___

SID_弾_フリーズ付与
Freeze Blast Items equip skill

SID_弾_サイレス付与
Silence Blast Items equip skill

SID_弾_ブレイク付与
Break Blast Items equip skill

___

Enchant Surge
Luck Tonic Items
Ignore Damage
✅ 0, 3-4, 6, 8-12, 17-18, 26-27
ProbabilityGodSkill 神将スキル確率 Proc condition.

Considering it has God in it's Internal Name, for memory sake, it's best to set it to only emblem skills.
Divine Pulse ✅ 9
BlowRatio 吹き飛ばし率 Set to 100, but can change value to be a proc. Affects BlowDistance, aka Smash. SID_スマッシュ
Blades, Greatlances, Greataxes, Smash weapons Items equip skill
✅ 3
BlowDistance 吹き飛ばし距離 Smash.

All that is required is that SimplePower is at least 1. 相手のダメージ can be 0.

If edited, can be inflicted even if unit misses.
SID_スマッシュ
Blades, Greatlances, Greataxes, Smash weapons Items equip skill

Smash+
✅ 3, 10
PersonIndex 個人
UnitPerson 個人判定 Uses RangeI & RangeO to check for PIDs. Alabaster Duty

Verdant Faith

Crimson Cheer

Other Half [Dragon class type bonus]

SID_半身_連携_G006_ルフレ
All difficulty skill for Chrom Divine Paralogue version of Robin Characters

Protective

___

SID_負けず嫌い_撃破判定
SID_負けず嫌い_撃破判定付与 give skill
sync skill of Rivalry

SID_役に立ちたい_E00#_撃破判定
SID_役に立ちたい_E00#_撃破判定付与
sync skill of Wounded Pride
✅ 0, 3, 20, 27
✅ 5
✅ 18-19, 27
JobIndex 兵種
UnitJob 兵種判定 Checks which class unit is in, specifically JID. Pack Hunter ✅ 0, 24
UnitGod 紋章士判定 Checks for specific emblem, specifically GID. SID_契約効果_連携
Summon Hero give skill
✅ 0
ReciveAttackCount 被攻撃累積数 Counts the amount of attacks unit received. Great Aether [Dragon class type bonus.] ✅ 7
BattleLastTarget 最終戦闘相手 Only checks if regular attack was dealt, does not include engage attacks or chain attacks even if those Flags were set. Single-Minded/Final Say

Charmer/Wear Down
✅ 3
BattleDeadCommand 死亡 Checks if unit has died or not?

What's the point of this if Alive == 0 exists?
BattleAliveCommand 生存 Checks if unit is alive or not.
Poison Strike

Savage Blow

[Stat] Seal

Spirit Strike

SID_お金入手_500G
Make a Killing sync skill

SID_お金入手_1000G
Quadruple Hit [Covert class type bonus]

Speedtaker

Draconic Hex

Dreadful Aura

Attuned

Battlewise

Flickering Flower

SID_撃破時エンゲージカウント+1
Liberation Items equip skill

SID_撃破時周囲エンゲージカウント+1
Lyration Items equip skill

Flame Gambit

Poison Gambit

Raging Storm

Fallen Star

Level Boost

___

Book I: Seal
Book II: Flame
Book III: Death
Book IV: Dream
Book V: Science

___

Decisive Strike

Soar [Dragon class type bonus]

___

SID_負けず嫌い_撃破判定 & SID_負けず嫌い_E005_撃破判定
SID_負けず嫌い_撃破判定付与 give skill
sync skill of different versions of Rivalry

SID_役に立ちたい_E00#_撃破判定
SID_役に立ちたい_E00#_撃破判定付与
sync skill of Wounded Pride

___

Friendly Boost

Survival Plan
✅ 17-18
✅ 18-19, 27
:x
BattleReviveCommand 復活 Checks if revival stone was used or not?
VsyncCommand vsync
TurnCommand ターン Checks turn count. ✅ 27

Skill Commands That Check for Skill Enum Values

The numbers written in Condition & the columns to it's right are Timings.

You can look at this spreadsheet if you want more details on the skills written in the Used in what skills? column.

THE ENUM CHECKING SKILL COMMANDS TABLE
Internal Name Command Name Notes Used    in    what    skills? Condition GiveCondition SyncConditions ActNames ActValues ActValues(cond) AroundCondition AroundName AroundValue AroundValue(cond)
DifficultyCommand 難易度 This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

DifficultyNormalCommand

DifficultyHardCommand

DifficultyLunaticCommand
GameModeCommand ゲームモード This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

GameModeClassicCommand

GameModeCasualCommand
Force Checks for unit team. This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

Force1st

Force2nd

Force3rd
✅ 3, 15
✅ 3-5
WeaponLevel 武器レベル This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

WeaponLevelS

WeaponLevelA

WeaponLevelB

WeaponLevelC

WeaponLevelD
Weapon Insight ✅ 3
WeaponKind 武器の種類 This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

ItemKindSword

ItemKindLance

ItemKindAxe

ItemKindBow

ItemKindDagger

ItemKindMagic

ItemKindRod

ItemKindFist

ItemKindSpecial
SID_相手の地形回避有利時0
Classes
Class Type
Mystical skill

[Weapon]breaker skills

[Weapon] Agility #

[Weapon] Power #

[Weapon] Focus #

[Weapon] Precision #

Staff Mastery

Resonance

SID_魔法ダメージ50%
SID_魔法ダメージ60%
Echo give skill

Healing Light

SID_杖回復量+20%
sync skill of
Great Sacrifice [Qi Adept class type bonus]

Dual Assist

SID_リュールエンゲージ技_連携効果
sync skill of Bond Blast [Backup class type bonus]

SID_リュールエンゲージ技_魔法効果
sync skill of Bond Blast [Mystical class type bonus]

Weapon Insight

Hobble & it's sync skill
SID_足狙い発動チェック

Spell Harmony

Diffuse Healer

Grasping Void

World Tree

Soulblade

Deadly Blade

Windsweep

Healtouch

Weapon Sync

Block Recovery

Flare & it's sync skill
SID_陽光_回復
SID_陽光_回復_気功

[Weapon] Guard #
✅ 0, 3-5, 8, 10-12
RodType 杖の種類 Click link. This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

RodTypeBasic

RodTypeHeal

RodTypeInterference
Staff Mastery ✅ 3
UnitAttribute ユニット属性 This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

WalkAttribute

HorseAttribute

HeavyAttribute

FlyAttribute

DragonAttribute

EvilAttribute

MorphAttribute
Holy Stance ✅ 12
BattleStyle 戦闘スタイル This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

NoneClassType

BackupClassType

CavalryClassType

CovertClassType

ArmoredClassType

FlierClassType

QiAdeptClassType

DragonClassType
Bonded Shield [Cavalry, Armored & Flier class type bonuses] ✅ 0
AttackAttribute 攻撃属性 This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

PhysicalAttribute

MagicAttribute
Armored Blow

Warding Blow

Holy Stance

Lunar/Eclipse Brace

Chaos Style

Golden Lotus

Ignis

Sandstorm

SID_攻撃属性弱点変化
Vajra-Mushti Items equip skill

Heavy Attack

Adaptability
sync skills
SID_適応能力[+]_守備_判定
SID_適応能力[+]_魔防_判定

Brute Force

SID_相手の防御力半減
Dragonstone & Engage Tiki Breath Items equip skill

SID_マジックシールド
give skill of Reflect Items

___

Enchant Surge

Defense Tonic Items
Reflect Phys.

Resistance Tonic Items
Reflect Magic
✅ 2-3, 8, 10, 12
✅ 3
WeaponAttribute 武器属性 This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

NoneAttribute

FireAttribute

ThunderAttribute

WindAttribute

IceAttribute

LightAttribute

DarkAttribute
Anima Focus
sync skills
✅ 8, 11
WeaponInteract 武器相性 Checks for weapon advantage status.

This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

Good

Bad
Triangle Adept

Arms Shield

SID_リュールエンゲージ技共同_1撃目_ブレイク判定
Bond Blast sync skill
✅ 3-5, 11-12
✅ 3
Gender 性別 This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

GenderMale

GenderFemale
Stunning Smile

Disarming Sigh

Knightly Escort
✅ 3, 20
JobRank 兵種ランク Checks if class is a base, special or advanced class.

This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation:

JobRankLow

JobRankHigh
Level Boost ✅ 5

Skill Enum Values

These following commands return a specific value when used. Often used to check for equality/inequality with other commands.

Class Name Command Name Value Description
DifficultyNormalCommand ノーマル 0 Normal Game Difficulty
DifficultyHardCommand ハード 1 Hard Game Difficulty
DifficultyLunaticCommand ルナティック 2 Maddening Game Difficulty
GameModeClassicCommand クラシック 0 Classic Mode
GameModeCasualCommand カジュアル 1 Casual Mode
Force1st 1軍 0 Player Team.
Force2nd 2軍 1 Enemy Team.
Force3rd 3軍 2 Ally/Enemy 2 Team.
WeaponLevelS 5 Weapon Rank S
WeaponLevelA 4 Weapon Rank A
WeaponLevelB 3 Weapon Rank B
WeaponLevelC 2 Weapon Rank C
WeaponLevelD 1 Weapon Rank D
ItemKindSword 1 Weapon Kind
ItemKindLance 2 Weapon Kind
ItemKindAxe 3
ItemKindBow 4
ItemKindDagger 短剣 5 Weapon Kind
ItemKindMagic 魔道書 6 Weapon Kind
ItemKindRod 7 Weapon Kind
ItemKindFist 8 Weapon Kind
ItemKindSpecial 特殊 9 Weapon Kind
RodTypeBasic 基本杖 1
RodTypeHeal 回復杖 2
RodTypeInterference 妨害杖 3
WalkAttribute 歩行属性 1
HorseAttribute 騎馬属性 2 Cavalry Effectiveness
HeavyAttribute 重装属性 4 Armored Effectiveness
FlyAttribute 飛行属性 8 Flier Effectiveness
DragonAttribute 竜族属性 16 Dragon Effectiveness
EvilAttribute 邪竜属性 32 Fell Dragon Effectiveness
MorphAttribute 異形属性 64 Corrupted Effectiveness
NoneClassType スタイル無し 0
BackupClassType 連携スタイル 1
CavalryClassType 騎馬スタイル 2
CovertClassType 隠密スタイル 3
ArmoredClassType 重装スタイル 4
FlierClassType 飛行スタイル 5
MysticalClassType 魔法スタイル 6
QiAdeptClassType 気功スタイル 7
DragonClassType 竜族スタイル 8
PhysicalAttribute 物理属性 1
MagicAttribute 魔法属性 2
NoneAttribute 無属性 0
FireAttribute 炎属性 1
ThunderAttribute 雷属性 2
WindAttribute 風属性 3
IceAttribute 氷属性 4
LightAttribute 光属性 5
DarkAttribute 闇属性 6
Good 有利 1 Weapon advantage.
Bad 不利 2 Weapon disadvantage.
GenderMale 男性 1
GenderFemale 女性 2
JobRankLow 下級職 0 Base Class
JobRankHigh 上級職 1 Promoted or Advanced Class
Credits

AraragiHoozuki's SkillActs.yaml

Redundo & Seikatsu - Info

triabolical - Info & Additions

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