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Conditionals and Skill Commands
Note
WIP
Info in any Lythos or Cobalt Wiki page may be unnecessary, disorganized, outdated, inaccurate, missing, etc, so we highly encourage you to edit pages to improve them!
Assume everything is straight from the game unless stated otherwise & if there are any restrictions, you can code mod your way out of them.
Please use Astra.
While testing your Astra/XML/TXT edits & your game is running, please use the Cobalt reload feature! It's a huge time save!
The condition field is the second most important/complicated attribute type a skill can have. It determines the conditions required for the skill to activate, if any. If the logical expression listed in the condition field is TRUE (fulfilled), the skill will be able to activate.
The conditional field can be as complicated or simple as required, there are also often multiple ways to get the same result. It can involve multiple logical operators, such as AND, OR, NOT and more. The condition attribute can also be left empty if you’d like your skill to always be active - an empty conditional is typically used in stat boosting skills like Speed +3.
Condition
Because the condition field is essentially a logical expression there are seemingly infinite possible usages of the attribute; trying to list all possible usages is pointless. Instead, some examples of increasing complexity will be broken down to illustrate the basic format for conditionals, as well as the basic process required to translate and understand them on your own.
—————
Example 1: Unyielding (SID_不屈)
At start of player phase, if HP is 20% or less, restores 20% of unit's max HP.
The conditional for this skill is:
Condition="HP100 <= MaxHP20"
As a reminder, in XML < is ‘<’. This and more are defined in the Operators section.
In programming, the ‘<=’ operator means ‘less than OR equal to’.
The operator ‘*’ is for multiplication.
Essentially, the condition takes the unit’s current HP and turns it into a percentage by multiplying it by 100. Multiplying the MaxHP by 20 does the same, but only returns 20% of the total value. Knowing this, the condition could be translated to:
HP% <= MaxHP20%
In plain English, this means:
If the current HP% is Less than or Equal To 20% of unit MaxHP
If this condition is met, the skill will activate.
—————
Example 2: Break Defenses (SID_ブレイク時追撃)
If unit's attack breaks foe, unit makes an extra attack at 50% damage.
The conditional for this skill is: Condition="攻撃結果(ブレイク) && スキル所持("追撃不可") == 0"
Cleaned to be more readable: (these changes have to be reverted to work in-game) Condition="攻撃結果(ブレイク) && スキル所持(“追撃不可”) == 0"
You’ll notice that there is Japanese text in this conditional. The variable names in this game are all in Japanese, you can find translations for them here. (Thank you, Araragi)
Translating the variable names we get: (again these changes would have to be reverted) Condition=”BattleSceneResult(Break) && UnitSkill(“Cannot Follow Up”) == 0”
If you have basic programming knowledge you can probably infer how this skill works already. Even if you don’t, you should try and understand it yourself before reading on.
You can typically identify logical operators as they consist of two repeating symbols. Again, these are defined in full at the bottom of this document, with other common term definitions, under the Miscellaneous section. As a reminder:
- && is a logical AND, which requires the connected operands to be true before it also returns TRUE
In this instance, both the first and second sections of the conditional must be true for the && to return true.
- == is an equality operator that requires the connected operands to be equal before it returns TRUE
In this instance, the unit must not have the skill “Cannot Follow Up” for the == to return true.
It’s important to understand that, generally speaking, 0 = FALSE and 1 = TRUE.
The function UnitSkill(“Cannot Follow Up”), which checks whether the unit has a corresponding skill, will output a 0 (FALSE) or a 1 (TRUE).
Finally, you should understand why “Cannot Follow Up” must be enclosed with quotation marks while Break does not. ‘Cannot Follow Up’ is a reference to another skill, and is thus a string. Break is, instead, a named value in the code and doesn’t require quotation marks.
So re-examining the translated conditional, in plain english it reads:
If battle results in a break AND the unit does not have the skill “Cannot Follow Up”
If this condition is met, the skill will activate.
There are various operators you can use in conditions and/or skill functions.
Including the operators in Operation, you can use % & these logical operators.
| Symbol | Operator | Description |
|---|---|---|
| % | Modulus | Returns the remainder when dividing one value by another. |
| && | Logical AND | Returns true only if both operands are true. |
| || | Logical OR | Returns true if either operand is true. |
| ^ | Logical XOR | Returns true if only one but not both of the operands. Unused in Engage. |
| == | Comparison Operator | Returns true if both operands are equal |
| > | Greater Than | If the left operand is greater than the right operand, returns true. In x>y, if x is greater than y, returns true. |
| < | Less Than | If the left operand is less than the right operand, returns true. In x<y, if x is less than y, returns true. |
| >= | Greater Than/Equal To | If the left operand is greater than or equal to the right operand, returns true. |
| <= | Less Than/Equal To | If the left operand is less than or equal to the right operand, returns true. |
| != | Not Equal To | If the left operand is not equal to the right operand, equals true. |
XML Symbols, not an issue if using Astra or EngageXml to view & edit.
Certain special symbols are not translated when viewing the raw text of an XML document.
These are the symbols and their definitions:
| Special Character | Format |
|---|---|
| < (less-than) | < |
| > (greater-than) | > |
| & (ampersand) | & |
| ' (apostrophe) | ' |
| " (double-quote) | " |
It should be noted that this is still easily readable, as all symbols are just their English names abbreviated and surrounded by ‘&’ and ‘;’.
Inequality symbols may also be combined with ‘=’ like so:
<= | <=
<= | >=
Here are some very basic explanations of common math commands you may see or are usable in the skills file. Mainly for people who are familiar with the mathematical concepts, but not with the programming terminology. If you don’t understand any of them, look for resources online.
x etc can be a number, or an expression that is calculated before the function is performed.
Some functions, such as max, may only accept 2 inputs, so you need to nest the two stats.
If you want to check for 3 stats like Strength, Magic & Dexterity, you'd write it like this:
max(max(力,魔力),技)
| Function | Description |
|---|---|
min(x, y..) |
Returns the smallest listed value. |
max(x, y..) |
Returns the largest listed value. |
round(x) |
Rounds a number to the nearest integer. |
abs(x) |
Returns the absolute value of a number (the signless value). |
int(x) |
Rounds down a number to the nearest integer. |
sqrt(x) |
Returns the square root of a number. |
pow(x, y) |
Raises number (x) to a specified power (y) and returns the result. |
log(x, y) |
Returns the logarithm of a number (x) with a specified base (y). |
exp(x) |
Returns the exponential of x if put as the power of e (~2.71828). |
strlen([string]) |
Returns the length of the string. |
rand(x, y) |
Returns a random number where x and y are the range. (Inclusive) |
There are more math functions you can use here.
Skill Commands are the basis of skill modification. In simple terms, most, but not all, of these can be put into Condition, GiveCondition, SyncConditions ActNames, ActValues, AroundCondition, AroundName & AroundValue. This data primarily comes from triabolical, so thanks to them for compiling this data. For more details on skill commands, check out the Engage Skill Commands Google Sheet..
You can't always copy & paste command names & expect them to work, you should search them in Skill.xml to see how they're written. Not all of these Skill Commands are used but they may be used in other people's edited Skill.xmls so search those too.
When a skill command uses ("Portion_Of_String"), (can also put prefix of string inside quotes, like ("SID_Skill")), it will look for whatever ID has that portion of string, it doesn't matter if in it's in the middle of the string. An example of this ingame is Chrom allowing Alfred to chain attack twice when the skill was intended to just activate for Robin.
When a skill command is written as, Skill Command == 0, basically means, not.スキル所持("Specific_Skill") == 0 means doesn't have SID_Specific_Skill.エンゲージ中 == 0 means not engaged, etc...
Many skill commands can have 相手の as a prefix to apply the command to the target instead.
| BattleSideOffense | BattleSideDefense | BattleSideChainOffense | BattleSideChainDefense | |||
| BattleChainAttackCount | BattleChainGuardCount | BattleChainAttackDefeat | ||||
| BattleArena | BattleCount | BattleDistance | BattleEscort | BattlePinching | ||
| TotalResultCommand | BattleSceneResult | BattleSceneResultMiss | BattleSceneResultHit | BattleSceneResultCritical | BattleSceneResultBreak | BattleSceneResultEfficacy |
| MoveCost | PhaseCurrent | PhaseOther | ExpInterferenceCount | ItemIndex | Link[Stat] | OverlapCanRemove |
| Hit | Critical | SkillIndex | SkillCorrect | JobIndex | ||
| DifficultyCommand | GameModeCommand | VsyncCommand | TurnCommand |
& Skill Commands that represent Enum Values. All of the other skill commands can use 相手の as a prefix.
For the commands in the TotalResultCommand row, you can set Action to 2 to mimic the 相手の prefix & it'll likely work. If it doesn't, just give the skill to the other unit in combat/staff use, etc.
When the most basic version of a skill is written in a list, assume all versions of it, like the + versions, etc, are in it too.
✅ = Skill Command can be used, ❌ = Skill Command can't be used.
Will try to edit the tables below with the zip in here.
Test Skill Commands With Battle Commands.zip
description: Player Team units will have an inherent command that contains battle commands that give themselves specific Timings. Player Team units never lose action. Made to test skill commands.
Preview.-.Test.Skill.Commands.With.Battle.Commands.mp4
All of these skill commands except InternalLevel are first calculated in the Calculator section in Astra. The Skills section calculations happen after.
The numbers written in Condition & the columns to it's right are Timings.
You can look at this spreadsheet if you want more details on the skills written in the Used in what skills? column.
CALCULATOR SKILL COMMANDS TABLE
| Internal Name | Command Name | Notes | Used in what skills? | Condition |
GiveCondition |
SyncConditions |
ActNames |
ActValues |
ActValues(cond) |
AroundCondition |
AroundName |
AroundValue |
AroundValue(cond) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| UnitAttack | ユニット攻撃力 | Uses this Condition in Calculator.xml: If AttackAttribute is Magical, this becomes Magic, otherwise it's Strength. |
SID_気功Fist Items equip skillLodestar Rush SID_リュールエンゲージ技共同_3撃目Bond Blast sync skill Sandstorm Giga Levin Sword SID_弾丸攻撃力Cannonball Items equip skillSID_弾丸攻撃力0Piercing Blast Items equip skillSID_邪竜石_魔法攻撃Magicstone & Fell Arcana Items equip skillSID_ルーンソードRunesword Items equip skill |
✅ 3, 6-8 ❌ |
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| UnitDefense | ユニット防御力 | Uses this Condition in Calculator.xml: If the Target's unit's AttackAttribute is Magical, this becomes Resistance, otherwise it's Defense. |
Soulblade Giga Levin Sword |
✅ 7, 10 ❌ |
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| Attack | 攻撃力 | Calculator.xml formula: UnitAttack + WeaponAttack * WeaponEfficacy. |
SID_弓砲台_S010Leif paralogue Ballista Terrain Cannon SkillSID_火炎砲台Flame Cannon Terrain Cannon Skill[Weapon] Power Momentum Spell Harmony Spur Attack The give skill of SID_フォルクヴァング武器スキルwhich is Folkvangr Items equip skillThe give skill of SID_フェンサリル武器スキルwhich is Fensalir Items equip skillWeapon Sync Reprisal [Weapon] Guard |
✅ 3, 7-8, 10 ❌ |
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| Defense | 防御力 | Calculator.xml formula: UnitDefense + TerrainDefense |
SID_相手の防御力無視-Breath, -Ball, Fell Beam & Piercing Blast Items equip skillLuna |
✅ 3, 8 ❌ |
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| Hit | 命中値 | Calculator.xml formula: Dexterity * 2, + the integer from (Luck / 2) + WeaponHit + SupportHit. You could see it as pre battle info hit. | SID_弓砲台Ballista Terrain Cannon SkillSID_魔砲台Magic Artillery Terrain Cannon SkillSID_火炎砲台Flame Cannon Terrain Cannon SkillCertain Blow SID_命中回避-10SID_命中回避-20set on various Characters Normal difficulty skillsHit +# [Weapon] Focus [Weapon] Precision Adaptable [Dragon class type bonus] Bond Forger Verdant Faith Fair Fight/This Ends Here Aspiring Hero Share Spoils Single-Minded/Final Say Not Quite Disarming Sigh Knightly Escort Party Animal Will to Win Strong Arm SID_契約効果_隠密Contract [Covert class type bonus] give skill SID_契約効果_隠密Anima Focus give skill SID_ムードメーカー_効果Friendly Boost give skill SID_弾丸命中sync skill of SID_弾丸スキルセットCannonball Items equip skillSID_EN_命中上昇Enchant Surge Cannonball Items skill |
✅ 2-10 ❌ |
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| Avoid | 回避値 | Calculator.xml formula: Continuous * 2 + integer from Luck / 2 + WeaponAvoid + SupportAvoid + Terrain Avoid. | Duelist's Blow SID_命中回避-10SID_命中回避-20set on various Characters Normal difficulty skillsAvoid +# [Weapon] Agility [Weapon] Precision SID_回避-10_隠蔽[Weapon] Power sync skill Perceptive Adaptable [Covert class type bonus] Dual Support SID_残像_飛行_効果Call Doubles [Flier class type bonus] give skill Laguz Friend SID_呪縛_隠密_効果Dreadful Aura [Covert class type bonus] give skill Bond Forger Crimson Cheer Aspiring Hero Share Spoils Blinding Flash Stunning Smile Knightly Escort Party Animal Will to Win SID_オフェンス回避+20Failnaught Items equip skillSID_戦技_隠密_効果Raging Storm, Atrocity & Fallen Star give skill Storm's Eye [Covert class type bonus] SID_契約効果_隠密Contract [Covert class type bonus] give skill Survival Plan SID_EN_回避上昇Enchant Surge Sword Items skill |
✅ 2-10 ❌ |
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| Critical | 必殺値 | Calculator.xml formula: integer from (Dexterity / 2) + WeaponCritical + SupportCritical. | SID_必殺値と必殺率0Fell Sombron Characters all difficulties skillSID_必殺-10_隠蔽[Weapon] Agility sync skill Cornered Beast Death Blow Adaptable [Backup class type bonus] Wrath Boon of Elyos Alabaster Duty Share Spoils Racket of Solm/Dignity of Solm Blood Fury Charmer/Wear Down Trained to Kill Weapon Insight Deadly Blade SID_必殺の増強+#Battlewise give skills Bushido Storm's Eye [Backup class type bonus] Flare [Dragon class type bonus] SID_守護者_効果Protective give skill SID_イル個人スキル_効果Wounded Pride/Rivalry give skill SID_EN_必殺上昇Enchant Surge Axe Items skill |
✅ 2-10 ❌ |
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| Secure | 必殺回避 | Dodge. Calculator.xml formula: Luck + Weapon Dodge + Support Dodge | Dodge +#SID_必殺回避-10_隠蔽[Weapon] Focus sync skill Boon of Elyos Impenetrable [Dragon class type bonus] SID_必殺回避+50Fell Xenologue 5 versio of Nil Characters all diffculties skill |
✅ 2-10 ❌ |
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| SimplePower | 威力 | Calculator.xml formula: take highest of what's inside bracket(Attack - Target's Defense or 0). Change the 0 to a 1 as a step to turn off Maddening AI from not attacking you if they deal no damage to you. Also, to turn that AI behavior off, you must have all skills in Skill.xml never have this command go below 1. Chain Attack SimplePower's Calculator.xml formula: take highest of what is inside brackets(targets' Max HP*0.1 or 1). Mid calc. Commonly referred to as true damage when ActOperations="+;" & true defense when ActOperations="-;". If unit has + as it's act operations, it usually means they will deal + whatever number is inserted in ActValues.DamageCommand however has final say in what the damage turns out to be. |
Skills with Poison BadState enabled, those being SID_毒, SID_猛毒 & SID_劇毒.Life and Death Armored Blow Warding Blow SID_ブレイク時追撃_ダメージ50%Break Defenses give skill SID_カウンター_ダメージ50%Divine Speed give skill Override & it's Mystical class type bonus SID_魔力ダメージ加算Resonance SID_魔法ダメージ50%SID_魔法ダメージ60%Echo give skill Warp Ragnarok Arms Shield SID_アイクエンゲージスキル_ダメージ50%減SID_アイクエンゲージスキル_ダメージ60%減Laguz Friend sync skill Great Aether [Dragon class type version] Torrential Roar Lunar Brace Eclipse Brace Gentility Bravery SID_蒼穹_勇空Blue Skies Twin Strike [Dragon class type bonus] SID_リュールエンゲージ技_Dragon Blast sync skill SID_神竜の結束_与ダメ上昇Divinely Inspiring give skills Moved To Tears Fairy-Tale Folk Admiration SID_邪竜の救済_与ダメ上昇Fell Protection give skill Merciless Allied Defense Golden Lotus Ignis Grasping Void Back At You Sympathetic Great Thunder Raging Fire Giga Excalibur SID_騎士道_被ダメ軽減SID_騎士道_与ダメ上昇Chivalry sync skills SID_武士道_被ダメ軽減SID_武士道_与ダメ上昇Bushido sync skills SID_被ダメージ+5Flashing Fist Art Items equip skillSID_威力上昇魔力Sword of the Creator Items equip skillSID_威力上昇速さLuin Items equip skillSID_確率被ダメ半減Aegis Shield, Thyrsus & Rafail Gem Items passive skillSID_戦技_竜族_効果Atrocity [Dragon class type bonus] give skill Houses Unite Heavy Attack Giga Levin Sword Knightly Code |
✅ 3-10 ❌ 2, 11-12 |
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| SimpleHit | 命中率 | Calculator.xml formula: Hit - Target's Avoid. To turn off Maddening AI units from not attacking you if their hit against you is 0, make sure the formula always returns a value of at least 1. Chain Attack SimpleHit is set to 80 in Calculator.xml |
SID_命中0_砲撃中無効Present in m010 Scripts___ SID_命中100All difficulty Characters skill for Chapter 0 version of AlearPresent in m001 ScriptsHowling Beam, Fell Beam, Devastation Items equip skill___ SID_相手の命中0Present in m001 Scripts___ SID_相手の命中100Present in m001 ScriptsMain Dispos Chapters 4 & 7 enemy___ SID_チェインアタック命中率30%SID_チェインアタック命中率10%Bond Breaker sync skill SID_エンゲージ技_汎用設定a sync skill for many Engage Attacks. SID_チェインアタック命中率100%All For One [Dragon class type bonus] give skill SID_リュールエンゲージ技_設定sync skill for Dragon Blast & Bond Blast. Careful Aim SID_必中_命中率100sync skill for SID_必中Surge & Elsurge Items equip skillSID_チェインアタック命中率90%Charm give skill SID_チェインアタック命中率100%Give skills in some versions of Other Half SID_全弾発射時_命中率100sync skill for SID_弾丸命中Cannonball Items equip skillFallen Star |
✅ 2-10 ❌ |
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| SimpleCritical | 必殺率 | Calculator.xml formula: Critical - Target's Dodge,ActOperations="-;" doesn't affect Command? Instead you can have ActOperations="=;" & subtract it in ActValues.Chain Attack SimpleCritical is set to 0 in Calculator.xml |
SID_弓砲台Ballista Terrain Cannon SkillSID_魔砲台Magic Artillery Terrain Cannon SkillSID_火炎砲台Flame Cannon Terrain Cannon Skill___ SID_命中100All difficulty Characters skill for Chapter 0 version of AlearPresent in m001 ScriptsHowling Beam, Fell Beam, Devastation Items equip skill___ SID_必殺0Chapter 0-1, 4, Divine Paralogues 4 Characters all difficulties skillPresent in m001, m004, m011 ScriptsMain Dispos Chapters 11-12 enemies___ SID_必殺値と必殺率0Fell Sombron Characters all difficulties skill___ SID_必殺0_オフェンス時Divine Paralogue 4 Enemy Characters all difficulty skillsPresent in Main Dispos Chapters m011 & its Scripts___ SID_相手の必殺0Present in Main Dispos Chapters m002 & its ScriptsBudding Talent Paralogue Allies Characters all difficulty skills___ SID_エンゲージ技_汎用設定a sync skill for many Engage Attacks. SID_リュールエンゲージ技_設定sync skill for Dragon Blast & Bond Blast. No Distractions Lightsphere SID_ヘクトルエンゲージ技_竜族_効果Storm's Eye [Dragon class type bonus] sync skill SID_全弾発射時_必殺率0sync skill of SID_弾丸必殺which is the sync skill of SID_弾丸スキルセットa Cannonball Items Equip skillSID_敵の必殺率-50%Sigil Protection sync skill SID_ラファイルの宝珠_相手の必殺0Rafail Gem Items passive skill |
✅ 2-10 ❌ |
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| Continuous | 攻撃速度 | Calculator.xml formula: Spd - highest value inside bracket(WeaponWeight - Build or 0). For the Calculator.xml 追撃条件 Param, if Continuous - Target's Continuous is greater or equal than 5, self will follow up & other won't. |
Darting Stance Darting Blow Alacrity SID_攻撃速度+5Flashing Fist Art Items equip skill |
✅ 15 ❌ |
✅ 2-10 ❌ |
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| InternalLevel | 内部レベル | The Internal Level is all of the levels that the unit has gained. It's further calculated in Calculator.xml using this formula: clamp(InternalLevel + Level-1, 0, #0 );#0 = 50 in Maddening 40 in Hard 30 in Normal You can see this ingame with the My Code Mods: Quality of Life Mods [Cobalt Plugin]. |
These are the rest of the Calculator parameters. More research is needed if there are additional skill commands that either mostly or fully match the name of the parameters.
| Internal Names of Params | Deep L Translations |
|---|---|
| レベル差 戦闘基本値 戦闘最低保証値 戦闘減衰値 戦闘経験値 チェインアタック経験値 撃破基本値 撃破最低保証値 撃破経験値 戦闘経験計算 撃破経験計算 杖減衰値 杖補助レベル差減衰値 杖経験計算 踊り基本値 踊り補助レベル差減衰値 踊り経験計算 チェインガード基本値 チェインガード補助レベル差減衰値 チェインガード経験計算 召喚基本値 召喚経験計算 エンチャント基本値 エンチャント経験計算 |
Level Difference Base Combat Value Minimum Guaranteed Combat Value Combat Decay Value Combat Experience Points Chain Attack Experience Points Base Defeat Value Minimum Guaranteed Defeat Value Defeat Experience Points Combat Experience Calculation Defeat Experience Calculation Staff Decay Value Staff Level Difference Decay Value Staff Experience Calculation Dance Base Value Dance Level Difference Decay Value Dance Experience Calculation Chain Guard Base Value Chain Guard Level Difference Decay Value Chain Guard Experience Calculation Summoning Base Value Summoning Experience Calculation Enchantment Base Value Enchantment Experience Calculation |
What is Order, Action, & Attack?
The numbers written in Condition & the columns to it's right are Timings.
You can look at this spreadsheet if you want more details on the skills written in the Used in what skills? column.
THE MAJORITY OF SKILL COMMANDS TABLE
| Internal Name | Command Name | Notes | Used in what skills? | Condition |
GiveCondition |
SyncConditions |
ActNames |
ActValues |
ActValues(cond) |
AroundCondition |
AroundName |
AroundValue |
AroundValue(cond) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MoveDistance | 移動距離 | Checks how many tiles unit has moved. | Momentum Careful Aim |
✅ 3, 7, 24 ❌ |
✅ 3, 7 ❌ |
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| MoveCost | 移動コスト | Checks for movement cost for the tile written, there are 6. | Air Raid | ✅ 2 ❌ |
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| MoveType | 移動タイプ | Checks for unit move type, there are 6. | Air Raid | ✅ 2 ❌ |
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| PosX | X | X on its own represents all tiles in the X axis. | Air Raid | ✅ 2 ❌ |
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| PosZ | Z | Z on its own represents all tiles in the Y axis. | Air Raid | ✅ 2 ❌ |
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| PosLowX | x | If you want to only check for unit's position on the x-axis, use this instead of the command above. | ✅ | ||||||||||
| PosLowZ | z | If you want to only check for unit's position on the y-axis, use this instead of the command above | ✅ | ||||||||||
| MapPhase | フェイズ | Checks for phase. Written in ⬅️ side of equation. | |||||||||||
| PhaseCurrent | 自軍 | Written in ➡️ side of equation. Player phase? | |||||||||||
| PhaseOther | 他軍 | Written in ➡️ side of equation. Phases other than player phase? | |||||||||||
| UnitIdent | 識別子 | Charmer/Wear Down Single-Minded/Final Say Knightly Escort, but is not necessary for it's activation. |
✅ 20 ❌ |
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| Level | レベル | Checks for unit level. | Bushido Level Boost |
✅ 3, 5 ❌ |
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| JobInternalLevel | 兵種の内部レベル | Likely like the InternalLevel command, but tracks how many levels were gained in the current class unit is in + the regular Level. | |||||||||||
| TotalLevel | 総レベル | Level + Internal Level. | |||||||||||
| GodLevel | 神将レベル | Checks for unit's bond level with emblem. | Bond Forger | ✅ 20 ❌ |
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| GodGoodWeapon | 紋章士の得意武器 | Click link. | Weapon Sync | ✅ 8 ❌ |
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| GodEngaging | エンゲージ中 | Checks for engaged status. | Fell Spirit Weapon Sync |
✅ 8, 12, 21, 26-27 ❌ |
✅ | ||||||||
| EngageCount | エンゲージカウント | Can affect & check for charges for Engage Meter. If a skill reduces more engage meter than what a unit currently has through ActOperations="-", the engage meter will actually increase to max. The animation will play for a long time, the Time Crystal can't force stop it, but the animation will eventually end. |
Spirit Strike Fell Spirit Dark Spirit SID_撃破時エンゲージカウント+1Liberation Items equip skillSID_撃破時周囲エンゲージカウント+1Lyration Items equip skillSpur Emblems |
✅ 18, 26-27 ❌ |
✅ 18, 26-27 ❌ |
✅ 18, 26-27 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| EngageCountLimit | エンゲージカウント限界 | Checks for maximum amount of charges Engage Meter can hold. | Dark SpiritSID_撃破時エンゲージカウント+1Liberation Items equip skillSID_撃破時周囲エンゲージカウント+1Lyration Items equip skillSpur Emblems |
✅ 18, 27 ❌ |
✅ 18-19, 27 ❌ |
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| Exp | 経験値 | Likely only checks for general exp gain. | |||||||||||
| RodExp | 杖経験値 | More info. | |||||||||||
| GainExp | 取得経験 | Affects exp gain. |
SID_相手の取得経験値0Illusory Double all difficulty Characters skillVoid Curse SID_撃破経験加算50Silver Corrupted & Silver Wolf all difficulty Characters skillSID_師の導き効果Mentorship give skill SID_経験値2倍Mercurius & Partha Items equip skillLineage |
✅ 17 ❌ |
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| ExpBattleGiveCount | 与戦闘経験累積数 | Likely affects exp gained during battle. | |||||||||||
| ExpDestroyCount | 撃破経験累積数 | Likely affects exp gained when unit destroys terrain that can be destroyed. | |||||||||||
| ExpRodCount | 杖経験取累積数 | Likely affects exp gained when unit uses any staff. Don't forget to check the EnableRod Flag!
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| ExpInterferenceCount | 妨害杖経験累積数 | Likely affects exp gained when unit uses staves with the Interference Type. Don't forget to check the EnableRod Flag!
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| ExpDanceCount | 踊り経験累積数 | Likely affects exp gained when unit dances. | |||||||||||
| GainGold | 取得ゴールド | Unit can gain any gold amount without needing to make an item, with ActOperation set to +. |
✅ 16-17 ❌ |
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| ItemIndex | アイテム | Works in tandem with PickupItem. |
SID_お金入手_500GMake a Killing sync skill SID_お金入手_1000GQuadruple Hit Covert Bonus sync skill |
✅ 16-17 ❌ |
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| DropItemRatio | アイテム落下率 | What's the point of this when ProbabilitySkill already works with PickupItem? | |||||||||||
| PickupItem | 拾得アイテム | Works in tandem with ItemIndex. Can only grant one item at a time. If there two or more of these skills activate & their ActOperations="=;", the game will prioritize whatever SID is closer to the bottom of the file.If two or more of these skills activate their ActOperations="+;", unit obtains random item. They can obtain an item that they can't trade away!
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SID_お金入手_500GMake a Killing sync skill SID_お金入手_1000GQuadruple Hit Covert Bonus sync skill |
✅ 16-17 ❌ |
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| HP | HP | While HP can be changed to 0 in many Timings, unit will not disappear until after combat or staff use. |
SID_手加減sync skill of Flame Cannon Terrain Cannon Skills___ SID_死亡回避Main Dispos Chapters 1 & 6 unit skillPresent in m001 & m011 ScriptsChapter 11 version of Characters Veyle___ Poison Strike Savage Blow [Weapon]breaker skills Cornered Beast Self-Destruct SID_撃破経験加算50Silver Corrupted & Silver Wolf Characters all difficulty skillStaff Mastery Unyielding SID_カウンター_竜族効果Divine Speed [Dragon class type bonus] give skill Holy Stance Resonance Healing Light SID_杖回復量+20%sync skill of Great Sacrifice [Qi Adept class type bonus] Hold Out Vantage Demolish Wrath Resolve SID_アイクエンゲージ技_回復Great Aether sync skill Quality Time Solar Brace Eclipse Brace Blood Fury Curious Dance Will to Win Brave Assist Reforge Diffuse Healer Sol Sympathetic Renewal Bane Mercy Healtouch Wind God Chivalry & it's sync skills SID_騎士道_被ダメ軽減SID_騎士道_与ダメ上昇Lethality SID_リザイアNosferatu Items equip skillSID_フォルクヴァング武器スキルFolkvangr Items equip skillSID_ノーアトゥーン武器スキルNoatun Items equip skillLifesphere Quick Riposte Piercing Glare Adaptability Reprisal Book III: Death Book IV: Dream Book V: Science ___ SID_陽光_回復Flare sync skill [Not Qi Adept class type bonus] SID_陽光_回復_気功Flare sync skill [Qi Adept class type bonus] SID_陽光_闇Flare enemy God emblem version___ Groundswell Decisive Strike Soar [Dragon class type Bonus] ___ SID_チキ_ブレスClass type bonus versions Engage Tiki Dragon Breath Items equip skillSID_チキ_ブレス_重装_効果sync skill of SID_チキ_ブレス_重装___ SID_ルーンソード_効果sync skill of SID_ルーンソードRunesword Items equip skillSID_マジックシールドgive skill of Reflect Items___ Enchant Surge skills: Defense Tonic ItemsReflect Phys. Resistance Tonic ItemsReflect Magic Meal ItemsSurvival |
✅ 0-1, 3-5, 7-8, 10-12, 17-18, 25-27 ❌ |
✅ | ✅ 0, 4-5, 18, 24-27 ❌ |
✅ 0, 9-10, 12, 18, 24-25 ❌ |
✅ | ✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| MaxHP | MaxHP | Checks if unit is at MaxHP or not. The Hexing Rod mod has an item that can halve the max HP of a unit. | Poison Strike Savage Blow [Weapon]breaker skills Cornered Beast Self-Destruct Staff Mastery Unyielding SID_カウンター_竜族効果Divine Speed [Dragon class type bonus] give skill Healing Light SID_杖回復量+20%sync skill of Great Sacrifice [Qi Adept class type bonus] Hold Out Vantage Wrath Resolve SID_アイクエンゲージ技_回復Great Aether sync skill Quality Time Solar Brace Eclipse Brace Blood Fury Curious Dance Will to Win Brave Assist Diffuse Healer Sol Sympathetic Renewal Healtouch Wind God Chivalry & it's sync skills SID_騎士道_被ダメ軽減SID_騎士道_与ダメ上昇SID_リザイアNosferatu Items equip skillSID_フォルクヴァング武器スキルFolkvangr Items equip skillSID_ノーアトゥーン武器スキルNoatun Items equip skillLifesphere Quick Riposte Piercing Glare Reprisal SID_陽光_回復Flare sync skill [Not Qi Adept class type bonus] SID_陽光_回復_気功Flare sync skill [Qi Adept class type bonus] Soar [Dragon class type Bonus] SID_牙呪_発動give skill of SID_牙呪Fang Items equip skillSID_ルーンソード_効果sync skill of SID_ルーンソードRunesword Items equip skill |
✅ 0-1, 3-5, 7-8, 10-12, 17-18, 25-27 ❌ |
✅ | ❌ | ✅ 0, 9-10, 12, 18, 24-25 ❌ |
✅ 18-19, 27 ❌ |
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| Str | 力 | Strength. |
SID_気功Fist Items equip skillFierce Stance SID_リュールエンゲージ技_連携効果sync Dragon Blast & Bond Blast skill Ignis Sandstorm Giga Levin Sword SID_弾丸命中Cannonball Items equip skillSID_邪竜石_魔法攻撃Magicstone & Fell Arcana Items equip skillSID_チキ_ブレスClass type bonus versions Engage Tiki Dragon Breath Items equip skill |
✅ 0-12, 16-17, 22, 26 ❌ |
✅ | ✅ 2-10 ❌ |
✅ 2-10 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| Tech | 技 | Dexterity. | Golden Lotus Ignis Sol Luna Grasping Void World Tree Sandstorm Back at You Bane Wind Adept Sure Strike SID_確率被ダメ半減Aegis Shield, Thyrsus & Rafail Gem Items passive skillSID_弾丸命中SID_弾丸攻撃力Cannonball Items equip skills |
✅ 0-12, 16-17, 22, 26 ❌ |
✅ | ✅ 2-10 ❌ |
✅ 2-10 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| Quick | 速さ | Speed. This is the only unit stat command when halved that actually shows its halved in the UI. |
PerceptiveSID_威力上昇速さLuin Items equip skillBlock Recovery |
✅ 0-12, 16-17, 22, 26 ❌ |
✅ | ✅ 2-10 ❌ |
✅ 2-10 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| Luuk | 幸運 | Luck. |
SID_お金入手_500GMake a Killing sync skill SID_お金入手_1000GQuadruple Hit [Covert class type bonus] Divine Pulse Lost & Found Seconds? Windsweep SID_弾丸命中Cannonball Items equip skill |
✅ 0-12, 16-17, 22, 26 ❌ |
✅ | ✅ 2-10 ❌ |
✅ 2-10 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| Def | 守備 | Defense. | Steady Stance Adaptable [Armored class type bonus] Sandstorm Impenetrable Lunar Brace/Eclipse Brace Soulblade SID_攻撃属性弱点変化Vajra-Mushti Items equip skillSID_相手の防御力半減Dragonstone & Engage Tiki Breath Items equip skillSID_チキ_ブレスClass type bonus versions Engage Tiki Dragon Breath Items equip skillSID_カミラの艶斧Camilla's Axe Items equip skill |
✅ 0-12, 16-17, 22, 26 ❌ |
✅ | ✅ 2-10 ❌ |
✅ 2-10 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| Magic | 魔力 | SID_気功Fist Items equip skillLodestar Rush [Mystical class type bonus] SID_魔力ダメージ加算Override [Mystical class type bonus] sync skill SID_リュールエンゲージ技共同_3撃目Bond Blast sync skill SID_リュールエンゲージ技_魔法効果Dragon Blast [Mystical class type bonus] sync skill Ignis SID_威力上昇魔力Sword of the Creator Items equip skillGiga Levin Sword [Mystical class type bonus] SID_チキ_ブレス_魔法Mystical class type bonus skill version of SID_チキ_ブレスTiki's Engage Weapon Items equip skillGrasping Void |
✅ 0-12, 16-17, 22, 26 ❌ |
✅ | ✅ 2-10 ❌ |
✅ 2-10 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| Mdef | 魔防 | Resistance. | Warding Stance Adaptable [Flier class type bonus] Impenetrable Soulblade SID_攻撃属性弱点変化Vajra-Mushti Items equip skillFlare Giga Levin Sword SID_相手の防御力半減Dragonstone & Engage Tiki Breath Items equip skillSID_チキ_ブレス_魔法Mystical class type bonus skill version of SID_チキ_ブレスTiki's Engage Weapon Items equip skillSID_カミラの艶斧Camilla's Axe Items equip skill |
✅ 0-12, 16-17, 22, 26 ❌ |
✅ | ✅ 2-10 ❌ |
✅ 2-10 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| Phys | 体格 | Build. | Shove Heavy Attack Giga Levin Sword [Flier class type bonus] SID_弾丸命中sync skill of SID_弾丸スキルセットCannonball Items equip skill |
✅ 0-12, 16-17, 22, 26 ❌: |
✅ | ✅ 2-10 ❌ |
✅ 2-10 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| LinkStr | 連動の力 | Do these and the similar commands below have something to do with Attuned? check later | ✅ ❌ |
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| LinkTech | 連動の技 | ✅ ❌ |
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| LinkQuick | 連動の速さ | ✅ ❌ |
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| LinkLuuk | 連動の幸運 | ✅ ❌ |
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| LinkDef | 連動の守備 | ✅ ❌ |
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| LinkMagic | 連動の魔力 | ✅ ❌ |
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| LinkMdef | 連動の魔防 | ✅ ❌ |
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| LinkPhys | 連動の体格 | ✅ ❌ |
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| OverlapCanRemove | 配置除去可能 | Checks for removable terrain. | Groundswell | ✅ 26-27 ❌ 0-25? |
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| TerrainDefense | 地形防御 | ✅ 3 ❌ 22 |
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| TerrainAvoid | 地形回避 |
SID_地形回避有利時2倍Classes Class Type Covert skill___ Trained to Kill Surprise Attack |
✅ 3 ❌ 22 |
✅ 3 ❌ |
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| WeaponAvoid | 武器回避 | ||||||||||||
| WeaponHit | 武器命中 |
SID_弾丸命中sync skill of SID_弾丸スキルセットCannonball Items Equip skill |
✅ 3 ❌ |
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| WeaponCritical | 武器必殺 | ||||||||||||
| WeaponSecure | 武器必殺回避 | Dodge of weapon. | |||||||||||
| WeaponWeight | 武器の重さ | Heavy Attack ___ Wt -50% sync skill of SID_EN_力の薬_効果#gained when Strength Tonic is Enchant Surged. |
✅ 3 ❌ |
✅ 3 ❌ |
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| WeaponExpend | 武器の消費 | Can't affect weapons or staves with unlimited uses. Can affect if unit consumed 0 or more durability with weapon/staves. Does it work with Tools?
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World Tree | ✅ 3-4, 16-17 ❌ |
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| WeaponEndurance | 武器の耐久値 | Likely only checks for the amount of uses for a weapon, stave, & Tools?
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| WeaponAttack | 武器攻撃力 | Might of weapon. |
SID_オフェンス時武器攻撃力上昇Areadbhar Items equip skillAtrocity SID_三級長エンゲージ技_武器攻撃力上昇_アラドヴァルHouses Unite sync skill SID_チキ_ブレスClass type bonus versions Engage Tiki Dragon Breath Items equip skillSID_リベラシオン改SID_リベラシオン改_ノーマルLiberation Items Fell Xenologue 6 versionsSID_EN_威力上昇gained when Bow, Knife, Tome, Arts are Enchant Surged. |
✅ 3, 5, 8 ❌ |
✅ 18 ❌ |
✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| WeaponEfficacy | 武器特効 | Check for weapon's effective damage bonus. |
SID_特効耐性_効果Stalwart & regular Veteran sync skill |
✅ 8 ❌ |
✅ 8 ❌ |
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| SupportHit | 支援命中 |
SID_弾丸命中sync skill of SID_弾丸スキルセットCannonball Items equip skill |
✅ 3 ❌ |
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| SupportAvoid | 支援回避 | ||||||||||||
| SupportCritical | 支援必殺 | ||||||||||||
| SupportSecure | 支援必殺回避 | Checks for Dodge gained from being adjacent to supportable allies. | |||||||||||
| SupportLevel | 支援レベル | Can check for Support Level like 支援レベル == 4. Click Details under the Rest, then click Levels under RelianceData to find out what numbers like 4 mean in this context. | |||||||||||
| RangeUnitCount | 周囲のユニット数 | This and the two skill commands below call GetRangeCount([range = 1], [ItemKind = 0 (All)], 1). Checks for amount of units within a specific tile range. | Party Animal | ✅ 0, 3, 24 ❌ |
✅ | ✅ 3 ❌ |
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| RangeFriendCount | 周囲の味方数 | Checks for amount of allies within a specific tile range. | Dual Support Share Spoils Spell Harmony Fortify Def Geosphere Friendly Boost Survival Plan Knightly Code |
✅ 0, 3, 5, 12, 18, 20, 27 ❌ |
✅ 3 ❌ |
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| RangeEnemyCount | 周囲の敵数 | Checks for amount of enemies within a specific tile range. | Survival Plan | ✅ 3 | ✅ | ||||||||
| FixedFriendCount | 行動済みの味方数 | Checks how many allies have acted. | Boon of Elyos | ✅ 3 ❌ |
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| FixedEnemyCount | 行動済みの敵数 | Checks how many foes have acted. | ✅ ❌ |
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| RangeGenderCount | 周囲の性別数 | Checks if units in a specific gender are within a specific tile range. Calls GetRangeGender(range, gender). | ✅ 20 ❌ |
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| AroundGenderCount | 周囲の隣接男女数 | If there's no 相手の prefix, it only checks for the gender of other units in the same team. Calls GetGenderCount(range, gender1, gender2).Checks for any ally that can be put into a unique pair. If ActValues="2 * (周囲の隣接男女数(2, 男性, 女性));" & skill bearer is in the endpoint of a + formation, then the value would be 6.
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Fairy-Tale Folk Admiration |
✅ 3 ❌ |
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| UnitAroundCount | 隣接ユニット数 | Aspiring Hero | ✅ 5 ❌ |
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| RelianceAroundTotal | 隣接支援合計値 | Checks for total support level of all allies in defined range. Click Details under the Rest, then click Levels under RelianceData to find out what numbers mean in this context. |
Dual Support | ✅ 3 ❌ |
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| BattleSide | 立場 | Checks for specific battle positions. Written in ⬅️ side of equation. |
Bond Breaker & it's sync skillsSID_チェインアタック命中率30%SID_チェインアタック命中率10%Pair Up Get Behind Me!/Show-Off Brave Assist Protective Ignore Chain sync skill of SID_EN_HPの薬_効果#gained when HP Tonic is Enchant Surged. |
✅ 7, 12 ❌ |
✅ 18-19 ❌ |
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| BattleSideOffense | 攻め | Checks if unit initated attack. Written in ➡️ side of equation. |
✅ 18-19 :x |
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| BattleSideDefense | 受け | Checks if unit is defending from the initiator. Written in ➡️ side of equation. |
Get Behind Me!/Show-Off Protective |
✅ 18-19 ❌ |
BattleSideChainOffense | 援護 | |||||||
| BattleSideChainDefense | 救援 | Checks if unit is chain guarding? Also includes dual guarding? Written in ➡️ side of equation. |
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| BattleCount | 総戦闘回数 | Checks for amount of times unit has went into combat during a chapter? Also includes staff, cannon, etc? | |||||||||||
| BattleDistance | 戦闘距離 | Checks the distance between unit and target during combat. & staff use/cannon, etc? | Shield GambitSID_弾丸命中sync skill of SID_弾丸スキルセットCannonball Items Equip skill |
✅ 3, 11-12 ❌ |
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| BattlePinching | 挟撃中 | Checks if unit & ally are either above/below or left/right tile of foe. | Pincer Attack | ✅ 3-5 ❌ |
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| BattleEscort | 護衛中 | Checks if unit & is between ally & foe. | Allied Defense | ✅ 3 ❌ |
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| BattleArena | 闘技場中 | Checks if unit is in Arena. Is 闘技場中 == 0 the same as setting the IgnoreTraial Flag?
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✅ 12 ❌ |
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| BattleSceneResult | 攻撃結果 | Checks during battle if unit missed, hit, crit, broke or dealt effective damage. Written in ⬅️ side of equation. |
SID_死亡回避Main Dispos Chapters 1 & 6 unit skillPresent in m001 & m011 ScriptsChapter 11 version of Characters Veyle___ Break Defenses Divine Pulse Miracle Lethality Sure Strike SID_必中Surge & Elsurge Items equip skillKeen Insight Brute Force ___ SID_全弾発射時_必中sync skill of SID_弾丸命中sync skill of SID_弾丸スキルセットCannonball Items equip skill___ SID_戦技_落星_効果_攻撃結果ミスsync skill of SID_戦技_落星_効果Fallen Star give skill |
✅ 8-9, 11-13 ❌ |
✅ 9, 11-12 ❌ |
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| TotalResultCommand | 総攻撃結果 | Battle needs to have resulted in a miss, hit, crit, break, or if they dealt effective damage in order to trigger. Written in ⬅️ side of equation. |
Decisive Strike | ✅ 12, 18 ❌ |
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| BattleSceneResultMiss | ミス | Written in ➡️ side of equation. |
SID_死亡回避Main Dispos Chapters 1 & 6 unit skillPresent in m001 & m011 ScriptsChapter 11 version of Characters Veyle___ Divine Pulse Miracle ___ SID_戦技_落星_効果_攻撃結果ミスsync skill of SID_戦技_落星_効果Fallen Star give skill |
✅ 9, 11-12 ❌ |
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| BattleSceneResultHit | ヒット | Written in ➡️ side of equation. | Divine Pulse Sure Strike ___ SID_必中Surge & Elsurge Items equip skill___ SID_全弾発射時_必中sync skill of SID_弾丸命中sync skill of SID_弾丸スキルセットCannonball Items equip skill |
✅ 9 ❌ |
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| BattleSceneResultCritical | 必殺 |
攻撃結果(必殺) == 0 is a valid condition.Written in ➡️ side of equation. |
Lethality Decisive Strike Brute Force |
✅ 11-12, 18 ❌ |
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| BattleSceneResultBreak | ブレイク | If 攻撃結果(ブレイク) is sole Condition, skill will activate only in the next attack after unit has broken foe.If you want your skill to activate on the attack unit breaks foe instead of the next one. Written in ➡️ side of equation. |
Break Defenses | ✅ 8, 13 ❌ |
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| BattleSceneResultEfficacy | 特効 | Checks if unit can deal effective damage against other. Written in ➡️ side of equation. |
✅ 12 ❌ |
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| BattleChainAttackCount | チェインアタック回数 | Checks for ally chain attack count. | Moved To Tears | ✅ 6 ❌ 5 |
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| BattleChainGuardCount | チェインガード回数 | Checks for ally chain guard count? Also includes Dual Guard? | |||||||||||
| BattleChainAttackDefeat | チェインアタック撃破数 | Checks for the amount of ally chain attacks that can defeat foe? | |||||||||||
| Heal | 回復 | SID_カウンター_竜族効果Divine Speed [Dragon class type bonus] give skill Healing Light SID_アイクエンゲージ技_回復Great Aether sync skill Solar Brace/Eclipse Brace Diffuse Healer Sol SID_リザイアNosferatu Items equip skillSID_陽光_回復Flare sync skill [Not Qi Adept class type bonus] SID_陽光_回復_気功Flare sync skill [Qi Adept class type bonus] SID_ルーンソード_効果sync skill of SID_ルーンソードRunesword Items equip skillStaff Mastery SID_杖回復量+20%sync skill of Great Sacrifice [Qi Adept class type bonus] Healtouch |
✅ 12 ❌ |
✅ 12 ❌ |
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| Damage | ダメージ | Post calc. Has final say in what the damage will be. If it equals 0, then that means damage will likely be 0. Name on its own affects damage taken, usually has Action="2".Name with 相手の prefix, 相手のダメージ, usually has Action="1". affects damage dealt.To disable SID that has this as an ActName, unit must gain SID with higher Priority.
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SID_手加減sync skill of Flame Cannon Terrain Cannon Skills___ SID_死亡回避Main Dispos Chapters 1 & 6 unit skillPresent in m001 & m011 ScriptsChapter 11 version of Characters Veyle___ SID_ダメージ軽減#_防御時SID_ダメージ軽減#_攻撃時SID_ダメージ軽減#_防御時_ノーマル用SID_ダメージ軽減#_攻撃時_ノーマル用Fell Barrier sync skills ___ Bond Breaker SID_敵エンゲージ技ダメージ軽減God/EmblemLevel DataLevel 1Engage skill for equippable emblems ___ SID_カウンター_竜族効果Divine Speed [Dragon class type bonus] give skill SID_ダメージ30%Lodestar Rush sync skill Holy Stance Hold Out SID_ダメージ120%Quadruple Hit [Dragon class type bonus] sync skill SID_ダメージ30%SID_ダメージ20%Astra Storm sync skill Demolish SID_アイクエンゲージ技_回復Great Aether sync skill Pair Up Solar/Eclipse Brace SID_エフラム_ダメージ150%Twin Strike [Cavalry class type bonus] sync skill SID_リュールエンゲージ技共同_1撃目_ブレイク判定Bond Blast sync skill Hobble & it's sync skill SID_足狙い発動チェックSol Back at You Bane Mercy Miracle Flickering Flower Lethality SID_リザイアNosferatu Items equip skillShield Gambit SID_三級長エンゲージ技_ダメージ上昇_#撃目sync skill of some Houses Unite class type bonuses Book IV: Dream Keen Insight SID_陽光_回復Flare sync skill [Not Qi Adept class type bonus] SID_陽光_回復_気功Flare sync skill [Qi Adept class type bonus] SID_セネリオエンゲージ技_ダメージ#0%sync skill of Cataclysm Decisive Strike SID_カミラエンゲージ技_ダメージUPsync skill of Dark Inferno [Mystical class type bonus] Brute Force Resist Emblems SID_チキ_ブレス_飛行_威力減sync skill of SID_チキ_ブレス_飛行Flying class type bonus of SID_チキ_ブレスTiki's Engage Items equip skillSID_ルーンソード_効果sync skill of SID_ルーンソードRunesword Items equip skillSID_マジックシールドgive skill of Reflect ItemsSID_カミラの艶斧Camilla's Axe Items equip skill___ Enchant Surge skills: Ignore Chain sync skill of SID_EN_HPの薬_効果#gained when HP Tonic is Enchant Surged. Defense Tonic ItemsReflect Phys. Resistance Tonic ItemsReflect Magic Luck Tonic ItemsIgnore Damage Meal ItemsSurvival ___ SID_受けるダメージ-50_防御時SID_受けるダメージ-50_攻撃時Sigil Protection sync skills |
✅ 11-12 ❌ |
✅ 11-12 ❌ |
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| BattleTimes | 手番回数 | Can check for & affect Order. | SID_弓砲台Ballista Terrain Cannon SkillSID_魔砲台Magic Artillery Terrain Cannon SkillSID_火炎砲台Flame Cannon Terrain Cannon Skill[Weapon]breaker skills Triangle Adept SID_エンゲージ技_汎用設定a sync skill for many Engage Attacks. Divine Speed & it's give/sync skills SID_カウンター_ダメージ50%SID_カウンター_隠密効果SID_カウンター_隠密効果_発動チェックSID_カウンター_隠密効果_発動チェックSID_カウンター_竜族効果Resonance Vantage Alacrity Dragon & Bond Blast & it's sync skills SID_リュールエンゲージ技共同_#撃目SID_リュールエンゲージ技共同_1撃目_ブレイク判定SID_リュールエンゲージ技_気功効果_#撃目SID_リュールエンゲージ技_設定Fair Fight Pincer Attack No Distractions Windsweep ___ SID_追撃不可Thunder, Elthunder, Bolting, some of Fell Sombron/Nil Items equip skillalso the sync skill of SID_スマッシュBlades, Greatlances, Greataxes, Smash weapons Items equip skillSID_弾丸スキルセットCannonball Items Equip skillSID_チキ_ブレスClass type bonus versions Engage Tiki Dragon Breath Items equip skillPresent in m007 Scripts___ Shield Gambit Lightsphere Quick Riposte Heavy Attack Surprise Attack Enchant Surge skills: Wt -50% sync skill of SID_EN_力の薬_効果#Strength Tonic ItemsSID_EN_聖水_効果Pure Water Items |
✅ 3-6, 11-12, 15 ❌ |
✅ 3-5 ❌ |
✅ ❌ |
✅ 3-5, 11, 13 ❌ |
✅ ❌ |
✅ 3-4 ❌ |
✅ ❌ |
✅ ❌ |
✅ ❌ |
|
| ActionCount | 行動回数 | Can check for & affect Action. |
SID_エンゲージ技_汎用設定a sync skill for many Engage Attacks. SID_リュールエンゲージ技_設定sync skill for Dragon Blast & Bond Blast. Dire Thunder Wind Adept SID_2回行動Brave weapons, Nova, Fists, Master Lance, Lightning Items equip skill |
✅ 8 ❌ |
✅ 3, 5-7 ❌ |
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| AttackCount | 攻撃回数 | Can check for & affect Attack. |
SID_エンゲージ技_汎用設定a sync skill for many Engage Attacks. Lodestar Rush Quadruple Hit Astra Storm Twin Strike SID_リュールエンゲージ技_設定sync skill for Dragon/Bond Blast. Brave Assist Houses Unite Cataclysm SID_半身_竜族_効果Other Half [Dragon class type bonus] give skill |
✅ 3, 5-7 ❌ |
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| TotalDamage | 総ダメージ | Checks for total damage that happened in the battle before? | Flickering Flower Book IV: Dream |
✅ 18 ❌ |
✅ 18 ❌ |
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| TotalOrder | 総手番回数 | Checks for the amount of Orders peformed up to a point. If 総手番回数 is in Condition and equals 0, skill may activate when unit has peformed 0 Orders.If it equals 1, skill may activate when unit has peformed 1 Order, etc... |
Divine Speed's give/sync skillsSID_カウンター_ダメージ50%SID_カウンター_隠密効果SID_カウンター_隠密効果_発動チェックSID_カウンター_隠密効果_発動チェックSID_カウンター_竜族効果___ Alacrity ___ Dragon/Bond Blast's sync skills SID_リュールエンゲージ技共同_#撃目SID_リュールエンゲージ技共同_1撃目_ブレイク判定SID_リュールエンゲージ技_気功効果_#撃目___ Shield Gambit |
✅ 6-8, 11-12 ❌ |
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| TotalAction | 総行動回数 | Checks for the amount of Actions peformed up to a point. If 総行動回数 is in Condition and equals 0, skill may activate when unit has peformed 0 Actions.If it equals 1, skill may activate when unit has peformed 1 Action, etc... |
Momentum | ✅ 7-8 ❌ |
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| TotalAttack | 総攻撃回数 | Checks for the amount of Attacks peformed up to a point. If 総攻撃回数 is in Condition and equals 0, skill may activate when unit has peformed 0 Attacks.If it equals 1, skill may activate when unit has peformed 1 Attack, etc... |
SID_リンエンゲージ技_ブレイクQuadruple Hit [Qi Adept class type bonus] sync skill SID_リンエンゲージ技_ブレイクAstra Storm [Qi Adept class type bonus] sync skill SID_エフラム_ダメージ150%Twin Strike [Cavalry class type bonus] sync skill ___ SID_三級長エンゲージ技_ダメージ上昇_#撃目some Houses Unite [class type bonus] sync skills SID_三級長エンゲージ技_気功_ブレイクHouses Unite [Qi Adept class type bonus] sync skill ___ SID_セネリオエンゲージ技_ブレイク20%Cataclysm [Ai Adept class type bonus] sync skill |
✅ 11-12 ❌ |
✅ 11-12 ❌ |
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| Temporary | 一時変数 | Used as a temporary variable. | Diffuse Healer Back At You Book IV: Dream Book V: Science |
✅ 8, 12, 18 ❌ |
✅ 8, 12, 18 ❌ |
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| SkillIndex | スキル | ||||||||||||
| UnitSkill | スキル所持 | Checks if unit has skil or not. This skill command is the best way to mimic a custom skill command without code modding. There may be a limit to how much you can repeat this in any Condition field. If you need to repeat this just have this command check for a dummy skill instead or use the quot role as listed at the top. |
[Weapon]breaker skills Triangle Adept Break Defenses & it's give skill SID_ブレイク時追撃_ダメージ50%Divine Speed & it's give/sync skills SID_カウンター_隠密効果SID_カウンター_隠密効果_発動チェックSID_カウンター_竜族効果SID_カウンター_竜族効果_発動終了チェックHoly Stance Dual Assist Alacrity Speed Taker Solar/Lunar/Eclipse Brace Gentility/Bravery SID_邪竜特効変化Holy Aura sync skill Moved To Tears Pincer Attack Reforge Allied Defense Smash+ Merciless Hobble & it's sync skill SID_足狙い発動チェックBattlewise Great Thunder Bane Raging Fire Strong Arm Dire Thunder Giga Excalibur Wind Adept Lethality Weapon Sync SID_三級長エンゲージ技_武器攻撃力上昇_アラドヴァルHouses Unite sync skill SID_適応能力[+]_守備_判定SID_適応能力[+]_魔防_判定Adaptability sync skills Level Boost Book of Worlds Book III: Death SID_囮_カウンターSID_囮_消去_戦闘後sync of SID_囮give skill of Nominate Decoy Block Recovery Detoxify Decisive Strike Rivalry/Wounded Pride Let Fly ___ SID_全弾発射時_命中率100& SID_全弾発射時_必中sync skills of SID_弾丸命中sync skill of SID_弾丸スキルセットCannonball Items equip skillSID_全弾発射時_必殺率0sync skill of SID_弾丸必殺sync skill of SID_弾丸スキルセットCannonball Items equip skill___ SID_弾_フリーズ付与Freeze Blast Items equip skillSID_弾_サイレス付与Silence Blast Items equip skillSID_弾_ブレイク付与Break Blast Items equip skill___ SID_チキ_ブレス_重装_効果sync skill of SID_チキ_ブレス_重装SID_チキ_ブレスClass type bonus versions Engage Tiki Dragon Breath Items equip skill___ SID_マジックシールドgive skill of Reflect ItemsSID_リベラシオン改SID_リベラシオン改_ノーマルLiberation Items Fell Xenologue 6 versionsSID_戦技_落星_効果_戦闘後消去sync skill of SID_戦技_落星_効果give skill of Fallen Star |
✅ 0-19, 24-27 ❌ 20-23 |
✅ 3-5 ❌ |
✅ | ✅ 18-19, 27 ❌ |
✅ 18-19, 27 ❌ |
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| SkillCorrect | スキル確率補正 | This as an ActName doesn't affect skills that use ProbabilitySkill that are just Flags? Those being Bonded Shield, Dual Assist(+), Seconds?, Lost & Found.Affect the chances of skills with ProbabilitySkill as a Condition. |
Rightful Ruler | ✅ 3 ❌ |
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| GodSkillCorrect | 神将スキル確率補正 | Affects the chances of skill with ProbabilityGodSkill as a Condition. |
SID_神将スキル確率補正100Present in m010 Scripts
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✅ 3 ❌ |
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| ProbabilitySkill | スキル確率 | Proc condition. If this is the sole condition, even if within the brackets the values equal to 100 or greater, the skill will still show as if it's not going to activate in the battle forecast. | SID_お金入手_500GMake a Killing sync skill SID_お金入手_1000GQuadruple Hit [Covert class type bonus] Dual Assist Bonded Shield Divine Pulse Lost & Found Seconds? Golden Lotus Ignis Sol Luna Grasping Void World Tree Sandstorm Back at You Windsweep Bane Miracle Wind Adept Flickering Flower Lethality Sure Strike SID_確率被ダメ半減Aegis Shield, Thyrsus & Rafail Gem Items passive skillSID_ブレイク10%Override [Armored class type bonus] sync skill SID_ブレイク20%Override [Qi Adept class type bonus] sync skill Block Recovery SID_セネリオエンゲージ技_ブレイク20%Cataclysm [Qi Adept class type bonus] sync skill ___ SID_弾_フリーズ付与Freeze Blast Items equip skillSID_弾_サイレス付与Silence Blast Items equip skillSID_弾_ブレイク付与Break Blast Items equip skill___ Enchant Surge Luck Tonic ItemsIgnore Damage |
✅ 0, 3-4, 6, 8-12, 17-18, 26-27 ❌ |
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| ProbabilityGodSkill | 神将スキル確率 | Proc condition. Considering it has God in it's Internal Name, for memory sake, it's best to set it to only emblem skills. |
Divine Pulse | ✅ 9 ❌ |
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| BlowRatio | 吹き飛ばし率 | Set to 100, but can change value to be a proc. Affects BlowDistance, aka Smash. |
SID_スマッシュBlades, Greatlances, Greataxes, Smash weapons Items equip skill |
✅ 3 ❌ |
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| BlowDistance | 吹き飛ばし距離 |
Smash. All that is required is that SimplePower is at least 1. 相手のダメージ can be 0.If edited, can be inflicted even if unit misses. |
SID_スマッシュBlades, Greatlances, Greataxes, Smash weapons Items equip skillSmash+ |
✅ 3, 10 ❌ |
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| PersonIndex | 個人 | ||||||||||||
| UnitPerson | 個人判定 | Uses RangeI & RangeO to check for PIDs. | Alabaster Duty Verdant Faith Crimson Cheer Other Half [Dragon class type bonus] SID_半身_連携_G006_ルフレAll difficulty skill for Chrom Divine Paralogue version of Robin CharactersProtective ___ SID_負けず嫌い_撃破判定SID_負けず嫌い_撃破判定付与 give skillsync skill of Rivalry SID_役に立ちたい_E00#_撃破判定SID_役に立ちたい_E00#_撃破判定付与sync skill of Wounded Pride |
✅ 0, 3, 20, 27 ❌ |
✅ 5 ❌ |
✅ | ✅ 18-19, 27 ❌ |
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| JobIndex | 兵種 | ||||||||||||
| UnitJob | 兵種判定 | Checks which class unit is in, specifically JID. | Pack Hunter | ✅ 0, 24 ❌ |
✅ | ||||||||
| UnitGod | 紋章士判定 | Checks for specific emblem, specifically GID. |
SID_契約効果_連携Summon Hero give skill |
✅ 0 ❌ |
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| ReciveAttackCount | 被攻撃累積数 | Counts the amount of attacks unit received. | Great Aether [Dragon class type bonus.] | ✅ 7 ❌ |
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| BattleLastTarget | 最終戦闘相手 | Only checks if regular attack was dealt, does not include engage attacks or chain attacks even if those Flags were set. |
Single-Minded/Final Say Charmer/Wear Down |
✅ 3 ❌ |
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| BattleDeadCommand | 死亡 | Checks if unit has died or not? What's the point of this if Alive == 0 exists? |
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| BattleAliveCommand | 生存 | Checks if unit is alive or not. | Poison Strike Savage Blow [Stat] Seal Spirit Strike SID_お金入手_500GMake a Killing sync skill SID_お金入手_1000GQuadruple Hit [Covert class type bonus] Speedtaker Draconic Hex Dreadful Aura Attuned Battlewise Flickering Flower SID_撃破時エンゲージカウント+1Liberation Items equip skillSID_撃破時周囲エンゲージカウント+1Lyration Items equip skillFlame Gambit Poison Gambit Raging Storm Fallen Star Level Boost ___ Book I: Seal Book II: Flame Book III: Death Book IV: Dream Book V: Science ___ Decisive Strike Soar [Dragon class type bonus] ___ SID_負けず嫌い_撃破判定 & SID_負けず嫌い_E005_撃破判定SID_負けず嫌い_撃破判定付与 give skillsync skill of different versions of Rivalry SID_役に立ちたい_E00#_撃破判定SID_役に立ちたい_E00#_撃破判定付与sync skill of Wounded Pride ___ Friendly Boost Survival Plan |
✅ 17-18 ❌ |
✅ 18-19, 27 :x |
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| BattleReviveCommand | 復活 | Checks if revival stone was used or not? | |||||||||||
| VsyncCommand | vsync | ||||||||||||
| TurnCommand | ターン | Checks turn count. | ✅ 27 ❌ |
✅ |
The numbers written in Condition & the columns to it's right are Timings.
You can look at this spreadsheet if you want more details on the skills written in the Used in what skills? column.
THE ENUM CHECKING SKILL COMMANDS TABLE
| Internal Name | Command Name | Notes | Used in what skills? | Condition |
GiveCondition |
SyncConditions |
ActNames |
ActValues |
ActValues(cond) |
AroundCondition |
AroundName |
AroundValue |
AroundValue(cond) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DifficultyCommand | 難易度 | This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: DifficultyNormalCommand DifficultyHardCommand DifficultyLunaticCommand |
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| GameModeCommand | ゲームモード | This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: GameModeClassicCommand GameModeCasualCommand |
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| Force | 軍 | Checks for unit team. This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: Force1st Force2nd Force3rd |
✅ 3, 15 ❌ |
✅ 3-5 ❌ |
✅ | ||||||||
| WeaponLevel | 武器レベル | This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: WeaponLevelS WeaponLevelA WeaponLevelB WeaponLevelC WeaponLevelD |
Weapon Insight | ✅ 3 ❌ |
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| WeaponKind | 武器の種類 | This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: ItemKindSword ItemKindLance ItemKindAxe ItemKindBow ItemKindDagger ItemKindMagic ItemKindRod ItemKindFist ItemKindSpecial |
SID_相手の地形回避有利時0ClassesClass TypeMystical skill [Weapon]breaker skills [Weapon] Agility # [Weapon] Power # [Weapon] Focus # [Weapon] Precision # Staff Mastery Resonance SID_魔法ダメージ50%SID_魔法ダメージ60%Echo give skill Healing Light SID_杖回復量+20%sync skill of Great Sacrifice [Qi Adept class type bonus] Dual Assist SID_リュールエンゲージ技_連携効果sync skill of Bond Blast [Backup class type bonus] SID_リュールエンゲージ技_魔法効果sync skill of Bond Blast [Mystical class type bonus] Weapon Insight Hobble & it's sync skill SID_足狙い発動チェックSpell Harmony Diffuse Healer Grasping Void World Tree Soulblade Deadly Blade Windsweep Healtouch Weapon Sync Block Recovery Flare & it's sync skill SID_陽光_回復SID_陽光_回復_気功[Weapon] Guard # |
✅ 0, 3-5, 8, 10-12 ❌ |
✅ | ||||||||
| RodType | 杖の種類 |
Click link. This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: RodTypeBasic RodTypeHeal RodTypeInterference |
Staff Mastery | ✅ 3 ❌ |
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| UnitAttribute | ユニット属性 | This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: WalkAttribute HorseAttribute HeavyAttribute FlyAttribute DragonAttribute EvilAttribute MorphAttribute |
Holy Stance | ✅ 12 ❌ |
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| BattleStyle | 戦闘スタイル | This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: NoneClassType BackupClassType CavalryClassType CovertClassType ArmoredClassType FlierClassType QiAdeptClassType DragonClassType |
Bonded Shield [Cavalry, Armored & Flier class type bonuses] | ✅ 0 ❌ |
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| AttackAttribute | 攻撃属性 | This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: PhysicalAttribute MagicAttribute |
Armored Blow Warding Blow Holy Stance Lunar/Eclipse Brace Chaos Style Golden Lotus Ignis Sandstorm SID_攻撃属性弱点変化Vajra-Mushti Items equip skillHeavy Attack Adaptability sync skills SID_適応能力[+]_守備_判定SID_適応能力[+]_魔防_判定Brute Force SID_相手の防御力半減Dragonstone & Engage Tiki Breath Items equip skillSID_マジックシールドgive skill of Reflect Items___ Enchant Surge Defense Tonic ItemsReflect Phys. Resistance Tonic ItemsReflect Magic |
✅ 2-3, 8, 10, 12 ❌ |
✅ 3 ❌ |
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| WeaponAttribute | 武器属性 | This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: NoneAttribute FireAttribute ThunderAttribute WindAttribute IceAttribute LightAttribute DarkAttribute |
Anima Focus sync skills |
✅ 8, 11 ❌ |
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| WeaponInteract | 武器相性 | Checks for weapon advantage status. This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: Good Bad |
Triangle Adept Arms Shield SID_リュールエンゲージ技共同_1撃目_ブレイク判定Bond Blast sync skill |
✅ 3-5, 11-12 ❌ |
✅ 3 ❌ |
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| Gender | 性別 | This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: GenderMale GenderFemale |
Stunning Smile Disarming Sigh Knightly Escort |
✅ 3, 20 ❌ |
✅ | ||||||||
| JobRank | 兵種ランク | Checks if class is a base, special or advanced class. This skill command on the ⬅️ side of equation can check for the following on the ➡️ side of the equation: JobRankLow JobRankHigh |
Level Boost | ✅ 5 ❌ |
These following commands return a specific value when used. Often used to check for equality/inequality with other commands.
| Class Name | Command Name | Value | Description |
|---|---|---|---|
| DifficultyNormalCommand | ノーマル | 0 | Normal Game Difficulty |
| DifficultyHardCommand | ハード | 1 | Hard Game Difficulty |
| DifficultyLunaticCommand | ルナティック | 2 | Maddening Game Difficulty |
| GameModeClassicCommand | クラシック | 0 | Classic Mode |
| GameModeCasualCommand | カジュアル | 1 | Casual Mode |
| Force1st | 1軍 | 0 | Player Team. |
| Force2nd | 2軍 | 1 | Enemy Team. |
| Force3rd | 3軍 | 2 | Ally/Enemy 2 Team. |
| WeaponLevelS | S | 5 | Weapon Rank S |
| WeaponLevelA | A | 4 | Weapon Rank A |
| WeaponLevelB | B | 3 | Weapon Rank B |
| WeaponLevelC | C | 2 | Weapon Rank C |
| WeaponLevelD | D | 1 | Weapon Rank D |
| ItemKindSword | 剣 | 1 | Weapon Kind |
| ItemKindLance | 槍 | 2 | Weapon Kind |
| ItemKindAxe | 斧 | 3 | |
| ItemKindBow | 弓 | 4 | |
| ItemKindDagger | 短剣 | 5 | Weapon Kind |
| ItemKindMagic | 魔道書 | 6 | Weapon Kind |
| ItemKindRod | 杖 | 7 | Weapon Kind |
| ItemKindFist | 拳 | 8 | Weapon Kind |
| ItemKindSpecial | 特殊 | 9 | Weapon Kind |
| RodTypeBasic | 基本杖 | 1 | |
| RodTypeHeal | 回復杖 | 2 | |
| RodTypeInterference | 妨害杖 | 3 | |
| WalkAttribute | 歩行属性 | 1 | |
| HorseAttribute | 騎馬属性 | 2 | Cavalry Effectiveness |
| HeavyAttribute | 重装属性 | 4 | Armored Effectiveness |
| FlyAttribute | 飛行属性 | 8 | Flier Effectiveness |
| DragonAttribute | 竜族属性 | 16 | Dragon Effectiveness |
| EvilAttribute | 邪竜属性 | 32 | Fell Dragon Effectiveness |
| MorphAttribute | 異形属性 | 64 | Corrupted Effectiveness |
| NoneClassType | スタイル無し | 0 | |
| BackupClassType | 連携スタイル | 1 | |
| CavalryClassType | 騎馬スタイル | 2 | |
| CovertClassType | 隠密スタイル | 3 | |
| ArmoredClassType | 重装スタイル | 4 | |
| FlierClassType | 飛行スタイル | 5 | |
| MysticalClassType | 魔法スタイル | 6 | |
| QiAdeptClassType | 気功スタイル | 7 | |
| DragonClassType | 竜族スタイル | 8 | |
| PhysicalAttribute | 物理属性 | 1 | |
| MagicAttribute | 魔法属性 | 2 | |
| NoneAttribute | 無属性 | 0 | |
| FireAttribute | 炎属性 | 1 | |
| ThunderAttribute | 雷属性 | 2 | |
| WindAttribute | 風属性 | 3 | |
| IceAttribute | 氷属性 | 4 | |
| LightAttribute | 光属性 | 5 | |
| DarkAttribute | 闇属性 | 6 | |
| Good | 有利 | 1 | Weapon advantage. |
| Bad | 不利 | 2 | Weapon disadvantage. |
| GenderMale | 男性 | 1 | |
| GenderFemale | 女性 | 2 | |
| JobRankLow | 下級職 | 0 | Base Class |
| JobRankHigh | 上級職 | 1 | Promoted or Advanced Class |
Lythos, the Engage modding Wiki • Resources • Getting Started • Cobalt Wiki * Discord Server
Getting Started
Modding guides
- Game data
- Models and Unity
- Animations
- Audio
-
Maps
- Dumping Vanilla Maps
- Playable Area
- MapSetting
-
Terrain
- Terrainpaint
- Props
- CameraSet
- Exporting
-
LightSet
- Lightmaps & Environmental Lighting
- PostProcessSet
- Post-Battle Exploration
- HubRoot
- HubCollision
Documentation