-
Notifications
You must be signed in to change notification settings - Fork 2
Porting a costume to Engage
- Blender
- Unity
- Download Blender.
- (Recommended) https://github.com/sentfromspacevr/robust-weight-transfer (Download from the releases
Base Engage male or female model
(Looking at the base model) Models are made of vertices which are used to define triangles. Together these triangles form a mesh.
Models also have a skeleton.
Animations move the skeletons.
Weight attaches meshes to skeletons. Each part of the mesh can be assigned to one or more bones to move with. The color indicates how much influence a bone has a parts of a mesh.
What we call a "costume" in Engage is a model with both the base body mesh and whatever clothing mesh attached to it.
Using move tool, scale tool, rotate tool, we fit the costume over the base mesh.
Then, assign that piece of the costume to the skeleton with the Armature Modifier.
Then, transfer the weight from the base body onto the costue.
Lythos, the Engage modding Wiki • Resources • Getting Started • Cobalt Wiki * Discord Server
Getting Started
Modding guides
- Game data
- Models and Unity
- Animations
- Audio
-
Maps
- Dumping Vanilla Maps
- Playable Area
- MapSetting
-
Terrain
- Terrainpaint
- Props
- CameraSet
- Exporting
-
LightSet
- Lightmaps & Environmental Lighting
- PostProcessSet
- Post-Battle Exploration
- HubRoot
- HubCollision
Documentation