Skip to content

Unity‐Chan Map Model (oBody) Tutorial

DogeThis edited this page Aug 2, 2026 · 11 revisions

This tutorial assumes that you've done at least the costume creation tutorial.

The other tutorials in the series are recommended, but not required. Note that screenshots shown here will include the tail added in this tutorial.

What is is an oBody?

This tutorial will cover how to make an oBody, which is used on the battle map.

Previously in the costume tutorial, we defined a uBody, which is the model used for a costume in close-ups.

oBody models are lower-detailed versions of the costumes - they have less geometry and lower resolution textures.

Starting in Blender

By the end of this section, we'll have something that looks like this in Blender.

Make a copy of your current project

We will be making some destructive changes to the costume, so you should make a copy of the project.

Go to File -> Save as and name the new Blender file something like unity chan obody.

image

Decimate modifier

Make sure you're in Object mode, and select the Hoodie.

image

Go to the modifier tab, and add the modifier called Decimate

image

Use / to focus on the Hoodie, press and hold Z, and select and release on wireframe mode.

image

Now, try lowering the Ratio for the Decimate modifier. Scroll down a bit so you can see the Face Count at the bottom of the modifier.

image image

Notice how lower the number, the fewer edges there are in the wireframe.

Press and hold Z, and switch back to Material Preview.

We will try to find the lowest face count that doesn't break the shape of the Hoodie.

For example, 0 is clearly too low.

image

For me, I decided on around 0.0345. Face count is 580 - a considerable reduction from 9000.

image

Clone this wiki locally