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Codex Game Studios v0.3.0

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@DocJlm DocJlm released this 21 May 17:26
· 20 commits to main since this release

Codex Game Studios v0.3.0

v0.3.0 turns the validated v0.2 package into a clearer demo surface. The release focuses on the first real usage loop: starting from a small concept, shaping the project, picking up a story, and closing it with review and QA follow-up.

Highlights

  • Added docs/transcripts/concept-to-story.md, a realistic transcript for Spark Sprint that walks through $cgs-start, $cgs-setup-engine, $cgs-map-systems, $cgs-create-architecture, $cgs-create-epics, $cgs-create-stories, $cgs-dev-story, and $cgs-story-done.
  • Added docs/workflows/high-frequency-workflows.md to document the expected behavior of $cgs-code-review, $cgs-qa-plan, and $cgs-smoke-check.
  • Tightened $cgs-code-review with severity rules and a findings-first output contract.
  • Tightened $cgs-qa-plan with evidence rules and explicit test-matrix expectations.
  • Tightened $cgs-smoke-check with a narrower smoke scope and clearer failure reporting.
  • Added tools/validate_transcripts.py and wired it into CI.

Validation

Run these from the repository root:

python tools\migrate_from_claude.py
python tools\prepare_v01.py
python tools\validate_cgs.py
python tools\validate_skills.py
python tools\validate_smoke_fixture.py
python tools\validate_transcripts.py
python tools\scan_legacy_tokens.py
python -m json.tool plugins\codex-game-studios\.codex-plugin\plugin.json
python -m json.tool .agents\plugins\marketplace.json

Roadmap Impact

This release closes the initial implementation scope for:

  • #1 Polish $cgs-code-review
  • #2 Polish $cgs-qa-plan and $cgs-smoke-check
  • #4 Add real project transcript for concept-to-story workflow

Follow-up work can continue by adding transcripts from real game projects and testing the local plugin install UX.