Skip to content

Codex Game Studios v1.1.0

Choose a tag to compare

@DocJlm DocJlm released this 22 May 04:20
· 12 commits to main since this release

Codex Game Studios v1.1.0

v1.1.0 hardens Windows and macOS usability for clone, validation, documentation, and fallback skill usage.

Highlights

  • Added tools/run_all_validators.py as the single cross-platform validation entrypoint.
  • Added tools/validate_cross_platform.py for Windows and macOS documentation and CI shape checks.
  • Updated GitHub Actions to run validation on windows-latest, macos-latest, and ubuntu-latest.
  • Added docs/platforms/windows.md, docs/platforms/macos.md, and docs/getting-started/first-run.md.
  • Removed POSIX-only count checks from CI in favor of Python validators.
  • Bumped plugin metadata to 1.1.0.

Validation

Windows:

python tools\run_all_validators.py

macOS:

python3 tools/run_all_validators.py

Release maintainers should also run:

python tools/migrate_from_claude.py
python tools/prepare_v01.py
python tools/run_all_validators.py

Compatibility

  • Existing cgs-* skill names remain stable.
  • The plugin manifest path and marketplace path remain unchanged.
  • Runtime hooks remain intentionally disabled.
  • Path-based skill invocation remains supported when plugin discovery is unavailable.