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Codex Game Studios v1.2.0
v1.2.0 upgrades Spark Sprint from a static fixture to an optional runnable Godot example while keeping validation usable on Windows and macOS without Godot installed.
Highlights
- Added
examples/spark-sprint/scenes/main.tscn. - Added
examples/spark-sprint/src/gameplay/main_scene.gd. - Updated Spark Sprint scripts for movement, spark pickup, HUD updates, timer, win, timeout, and reset.
- Added
tools/validate_godot_example.py; it reportsSKIPwhen Godot is unavailable and loads the scene when Godot is found. - Added Godot example validation to
tools/run_all_validators.py. - Bumped plugin metadata to
1.2.0.
Validation
Windows:
python tools\run_all_validators.py
python tools\validate_godot_example.pymacOS:
python3 tools/run_all_validators.py
python3 tools/validate_godot_example.pyIf Godot is not installed, the Godot validator still passes after reporting SKIP.
Compatibility
- Existing
cgs-*skill names remain stable. - The plugin manifest path and marketplace path remain unchanged.
- Runtime hooks remain intentionally disabled.
- Godot is optional for repository validation and CI.