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Clothing no longer sticks between characters. Building several NPCs in a row could leave a garment from
an earlier one on the new character: the game clears only six of its eight avatar layer slots, so an NPC
with more layers than that strands its clothing where the next NPC inherits it.
Layers no longer look darker than they should. The same leak could composite one layer several times
over, which read as a tint that nothing in the editor removed.
A layer no longer vanishes without explanation. Past eight body layers the game silently drops one;
the surplus is now dropped deliberately and named in the log.
Two NPCs that each import a PNG with the same filename no longer share one texture. Custom layer paths
were derived from the filename alone, so the second NPC rendered the first one's image.