Releases: DooDesch-Mods/ScheduleOne-Personify
Releases · DooDesch-Mods/ScheduleOne-Personify
Release list
v1.3.0
Changes in 1.3.0
Added
- Advanced now reaches every value the game's own NPCs use: gender as a slider, eyebrow angle from -15 to 15,
thickness up to 4, resting height from -2 to 2. - Eyelid colour can be set by hand: turn off "Eyelids follow skin" in Advanced and each eye gets its own row.
- Layer tints carry an opacity channel, so a face detail can sit at part strength the way vanilla's freckles do.
- Experimental adds unclamped body and face sliders: gender -3 to 4, height up to 4x, and eyebrow rails far
past anything vanilla uses.
Fixed
- Eyelids take the skin colour. They stayed on the default tan, so a dark-skinned NPC ended up with pale lids.
- The censor layer takes its tint from the skin colour, and the underwear swaps when you change the gender.
- Face layers land in the slots the game reads them from. A freckle or eye-shadow layer could take the
facial-hair slot, where the game draws it in the hair colour. - A new face layer arrives black instead of white, which is how every stock NPC tints mouths, facial hair and
detail layers. - Upper and lower eyelid stay apart in Advanced. One slider per eye used to set both to the same value and
lose what the Character tab had set.
What's Changed
- ci: let GitHub generate the release notes under ours by @DooDesch in #1
- ci: post a real embed to the Discord feed on release by @DooDesch in #2
- ci: link Nexus in the Discord release embed by @DooDesch in #3
- fix(build): stop defaulting the deploy to the real game installation by @DooDesch in #4
- ci: take the release version from the tag, not from the csproj by @DooDesch in #5
- docs: link the README at docs.doodesch.de by @DooDesch in #6
- ci: give the Nexus changelog field plain text, not BBCode by @DooDesch in #7
- Derive what vanilla derives, and open up the Advanced tab by @DooDesch in #8
New Contributors
Full Changelog: v1.2.2...v1.3.0
v1.2.2
Changes in 1.2.2
Changed
- Runs on Schedule I 0.4.6f11.
- Needs S1API 3.1.1, up from 3.0.5. Update it along with the mod.
v1.2.1
Changes in 1.2.1
Fixed
- Clothing no longer sticks between characters. Building several NPCs in a row could leave a garment from
an earlier one on the new character: the game clears only six of its eight avatar layer slots, so an NPC
with more layers than that strands its clothing where the next NPC inherits it. - Layers no longer look darker than they should. The same leak could composite one layer several times
over, which read as a tint that nothing in the editor removed. - A layer no longer vanishes without explanation. Past eight body layers the game silently drops one;
the surplus is now dropped deliberately and named in the log. - Two NPCs that each import a PNG with the same filename no longer share one texture. Custom layer paths
were derived from the filename alone, so the second NPC rendered the first one's image.
v1.2.0
Changes in 1.2.0
Added
- Inkorporated tattoo packs now show up directly in the Advanced tab's face and body layer pickers,
grouped by pack - face-placement tattoos in the face picker, everything else in the body picker.
Picking one copies the PNG into your NPC pack, so exports stay self-contained (same behaviour as the
Character tab's tattoo button, which previously was the only place they appeared).
Fixed
- Tattoo packs installed while the game is running are picked up the next time the editor or a layer
picker opens - the pack list is no longer read only once per session.
v1.1.2
Changes in 1.1.2
Changed
- Hardened the release build to cut down on antivirus false positives. The published DLL no longer
carries debug symbols or a local build path, and it now ships proper assembly identity (author,
product, copyright). Packaging only - no gameplay changes.
v1.1.1
Changes in 1.1.1
Fixed
- Released builds now compile the shared UI layer into Personify itself instead of silently borrowing it
from SideHustle.dll, so a future Side Hustle update can no longer break the editor at launch. - The mod now reports its real version to MelonLoader (previous releases always said 1.0.0).
v1.1.0
Changes in 1.1.0
Added
- Quick-pick chips for the game's standard clothing colours in the colour picker.
Changed
- Clothing colour is easier to find: clothing rows now show a labelled "Colour" swatch.
v1.0.0
Changes in 1.0.0
Initial release.
Added
- Side Hustle gamemode: full NPC editor at the main menu with live preview on the menu character
(rotate, zoom, base-human comparison). - Character mode mirroring the vanilla character creator: gender, weight, skin, hair, mouth, facial
hair, facial details, eyes, eyebrows, top/bottom, shoes, headwear, eyewear, tattoos. - Advanced mode: stacked face/body/accessory layers, custom PNG layer import, per-layer visibility
and tint, extension blocks for consumer mods. - Inkorporated integration: installed tattoo packs are offered in the tattoo picker; chosen art is
copied into the pack so exports stay self-contained. - One-click export to a complete Personnel pack, wrapped Thunderstore-ready (manifest.json, README,
LICENSE, optional icon). - Auto-derived, duplicate-proof NPC ids (
packname_npcname); duplicate names rejected at export. - Project management under
UserData/Personify/Projects/with autosave.