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v1.3.0

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@github-actions github-actions released this 13 Aug 16:16
· 1 commit to main since this release
e52e6b8

Changes in 1.3.0

Added

  • Advanced now reaches every value the game's own NPCs use: gender as a slider, eyebrow angle from -15 to 15,
    thickness up to 4, resting height from -2 to 2.
  • Eyelid colour can be set by hand: turn off "Eyelids follow skin" in Advanced and each eye gets its own row.
  • Layer tints carry an opacity channel, so a face detail can sit at part strength the way vanilla's freckles do.
  • Experimental adds unclamped body and face sliders: gender -3 to 4, height up to 4x, and eyebrow rails far
    past anything vanilla uses.

Fixed

  • Eyelids take the skin colour. They stayed on the default tan, so a dark-skinned NPC ended up with pale lids.
  • The censor layer takes its tint from the skin colour, and the underwear swaps when you change the gender.
  • Face layers land in the slots the game reads them from. A freckle or eye-shadow layer could take the
    facial-hair slot, where the game draws it in the hair colour.
  • A new face layer arrives black instead of white, which is how every stock NPC tints mouths, facial hair and
    detail layers.
  • Upper and lower eyelid stay apart in Advanced. One slider per eye used to set both to the same value and
    lose what the Character tab had set.

What's Changed

  • ci: let GitHub generate the release notes under ours by @DooDesch in #1
  • ci: post a real embed to the Discord feed on release by @DooDesch in #2
  • ci: link Nexus in the Discord release embed by @DooDesch in #3
  • fix(build): stop defaulting the deploy to the real game installation by @DooDesch in #4
  • ci: take the release version from the tag, not from the csproj by @DooDesch in #5
  • docs: link the README at docs.doodesch.de by @DooDesch in #6
  • ci: give the Nexus changelog field plain text, not BBCode by @DooDesch in #7
  • Derive what vanilla derives, and open up the Advanced tab by @DooDesch in #8

New Contributors

Full Changelog: v1.2.2...v1.3.0