Changes in 1.3.0
Added
- Advanced now reaches every value the game's own NPCs use: gender as a slider, eyebrow angle from -15 to 15,
thickness up to 4, resting height from -2 to 2. - Eyelid colour can be set by hand: turn off "Eyelids follow skin" in Advanced and each eye gets its own row.
- Layer tints carry an opacity channel, so a face detail can sit at part strength the way vanilla's freckles do.
- Experimental adds unclamped body and face sliders: gender -3 to 4, height up to 4x, and eyebrow rails far
past anything vanilla uses.
Fixed
- Eyelids take the skin colour. They stayed on the default tan, so a dark-skinned NPC ended up with pale lids.
- The censor layer takes its tint from the skin colour, and the underwear swaps when you change the gender.
- Face layers land in the slots the game reads them from. A freckle or eye-shadow layer could take the
facial-hair slot, where the game draws it in the hair colour. - A new face layer arrives black instead of white, which is how every stock NPC tints mouths, facial hair and
detail layers. - Upper and lower eyelid stay apart in Advanced. One slider per eye used to set both to the same value and
lose what the Character tab had set.
What's Changed
- ci: let GitHub generate the release notes under ours by @DooDesch in #1
- ci: post a real embed to the Discord feed on release by @DooDesch in #2
- ci: link Nexus in the Discord release embed by @DooDesch in #3
- fix(build): stop defaulting the deploy to the real game installation by @DooDesch in #4
- ci: take the release version from the tag, not from the csproj by @DooDesch in #5
- docs: link the README at docs.doodesch.de by @DooDesch in #6
- ci: give the Nexus changelog field plain text, not BBCode by @DooDesch in #7
- Derive what vanilla derives, and open up the Advanced tab by @DooDesch in #8
New Contributors
Full Changelog: v1.2.2...v1.3.0