Skip to content
Discussion options

You must be logged in to vote

Found it. This is my bug, it's in 1.84.0, and you were right to roll back. Thank you for the error.log — it had the whole answer in one stack frame:

System.NullReferenceException
   at EQBuddy.MainWindow.OnEpicClassicOnlyToggled(...)
   at ToggleButton.set_IsChecked(...)
   at EQBuddy.MainWindow..ctor()          <-- inside the constructor

What happened. EQBuddy restores your saved settings onto its controls as it builds the window. Ticking that checkbox raises its "changed" handler — and in 1.84.0 I reorganised the quest checklists into a separate component, which that handler now calls into. But it gets built thirty lines later. So the constructor threw before the window existed.

That's…

Replies: 6 comments

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Answer selected by twidget76
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants