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EQBuddy v1.99.0

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@DranakCorps-bot DranakCorps-bot released this 21 Aug 21:47
· 349 commits to main since this release

What's new in 1.99.0

  • THE KILLS CARD AND "DROPS BY CREATURE" ARE ONE WINDOW NOW, called Kills & Drops, with a tab each. They answer the same question - is this camp worth it - and one of them was a line in the gear menu that most people never found. The Kills card on the widget becomes the door, and its one line now says more than the card header did: "82 kills - 74.6/hr - 13 types" instead of just "82". Your card keeps the slot you put it in; if you had hidden it, it is still hidden.
  • David's grouping, and it corrected ours: Kills was going to be filed under a future "Live Meters" window with damage and healing. "Kills isn't a meter though. we don't track kills per second but we track damage per second, healing per second. Kills and Drops should be ... Kills and Drops." Both tabs are about the creature - what died, and what it dropped at what rate.
  • FIXED - FILTERING THE DROPS LIST TO SOMETHING THAT MATCHES NOTHING NOW SAYS SO. On Windows it kept showing the previous rows instead of "Nothing matches that filter", so a typo in the filter box looked like a filter that had been ignored. The Linux and macOS build had already fixed this; the fold is where the two agreed.
  • The quest and new-to-wiki markers on drop rows are proper icons instead of emoji, and they are clickable across their whole area rather than only where the drawing is. Emoji render as empty boxes under Wine, which is exactly where the Linux and macOS builds run.
  • LINUX AND macOS GET THE INVENTORY TAB. Last release said it plainly: the Inventory tab was Windows-only and the other two builds kept the separate Gear Locker and Inventory windows. They are one tab now on all three, with the same "Group by bag" switch - off, it ranks everything wearable you own within each slot and marks what is an upgrade over what you are wearing and what is outclassed by something else in your bags; on, it shows where each item actually is. Both old windows are gone from the gear menu there too, because the Gear & Loot card is the way in.
  • FIXED - THE INVENTORY TAB NO LONGER REDRAWS ITSELF ONCE A SECOND. It was rebuilding every row on a timer, which threw your scroll position back to the top while you were reading - so a long inventory could not be read past its first screen - and re-read the dump off disk each time for a file that had not changed. It now redraws when you open the tab, when you press Refresh, and when the game writes a new dump, which is every moment it can actually be out of date.
  • MOTES IS ITS OWN CARD AGAIN, if you want it (thanks daetien-lab, #228, and everyone who said the same on Reddit). It became a tab inside Progress on 2026-08-19 and the answer we gave - the rate is on the Progress card's line - was true but not what people were asking for. Options - Cards & windows now lists Motes like any other card; tick the eye and it is back on the widget, with its count, its per-hour rate and its own star. It stays OFF unless you turn it on, so nobody's widget grows a row they did not ask for.
  • AND THE REAL REASON IT WAS HARD TO FIND: Options could not reach half the mini-dashboard. Which stats show in the minimised pill has always been the star on a card header - and as cards folded into windows, five of those stars went with them. Options could only reach a star through its breakout checkbox, which exists for six of the ten, so Motes, Coin and Kills could only be switched on by opening the very window people were trying to avoid. Cards & windows now lists all ten with a tick box each. It is the same switch as the star, not a second one.
  • FIXED (discussion #226, thanks LeBigNasty) - CLICKING A CREATURE'S NAME NOW OPENS ITS WIKI PAGE. The Drops tab has always told you to: step 2 of the ✦ marker's how-to-sync note reads "click the creature's name to open its wiki page", and the name was a plain label with nothing behind it. The wiki contribution pack had the same hole, on the one row whose whole purpose is "go and edit this page". Both are links now, on Windows, Linux and macOS - and they go to the page the wiki actually served when EQBuddy read it, so you land on the article the paste was written against rather than on a search result.
  • FIXED (discussion #222, thanks bjstrange) - PULL-DOWN REFRESH WORKS ON EQBUDDY MOBILE WITH ONLY ONE CARD SELECTED. With two or more cards the page scrolls and your browser's own pull-to-refresh works; with one, the card fills the screen and the page itself cannot scroll, so there was nothing for the gesture to grab. The single-card view now provides the gesture itself, with a tab that follows your finger and says what will happen. It asks your PC for fresh numbers rather than reloading the whole page, so your place on the page - and the map's pan and zoom - survive it; if the connection has dropped it reloads instead, because then that is the only thing that helps. If the map is your only card, pull down from its heading: dragging the map itself still pans the map.
  • FIXED (discussion #228, thanks joeymavity) - MEZ TIMERS STOP SWINGING BETWEEN TWO VALUES. If you cast a high rank, a mez broken early by damage could be mistaken for a measurement of how long that rank lasts, and overwrite the real duration EQBuddy had already watched you measure - so chips flipped between a short wrong number and the right one with nothing to explain either. EQBuddy checks: it takes a LONGER reading straight away, because an upgraded rank should not have to argue, but wants to see a SHORTER one twice before believing it, because two identical early breaks are far less likely than one. The trade is that a timer inflated by chain-mezzing now takes two clean casts to correct itself instead of one. And you can always type the duration yourself under Options - Alerts & chips, where your number wins outright.
  • FIXED - EQBUDDY MOBILE NOW USES YOUR DESKTOP THEME. It never has. The phone page has been rendering in its own built-in colours since theming was added, ignoring whichever palette your widget is wearing, because the code that translates a theme for the phone threw an error every single time it ran and quietly gave up. Nothing looked broken - the page still had colours, just not yours - which is why nobody reported it. It had logged 563 times on one machine before anyone read the file. Pick a theme on the desktop and your paired phone or tablet now repaints to match, live, without a reconnect.
  • FIXED - EQBUDDY MOBILE NO LONGER GIVES UP WHEN WINDOWS WON'T GIVE IT THE PORT. Ticking Enable could produce "Couldn't listen on port 47998 - only one usage of each socket address is normally permitted" and stop there, on a machine where nothing was using that port at all: no program, nothing in any connection list, nothing reserved. Some drivers and VPN or virtual-machine networking hold ports at a level Windows does not show you. It now asks Windows for a port it WILL give, remembers it, and tells you which one it used. The pairing code carries the port, so there is nothing for you to change.
  • And the advice that used to come with that error - "change the port and try again" - has gone, because there was never anywhere to change it. That was the same defect as telling you to import a file without saying how.
  • THE THEME WINDOWS CAN BE RESIZED. Quests, Progress, Gear & Loot and Kills & Drops all opened at a fixed size and refused to be dragged, because they draw their own frame and the resize was never put back. Drag any edge; each window remembers its own size. Ctrl+wheel still zooms the text and the window together.
  • FIXED - THE QUESTS SCREEN ON EQBUDDY MOBILE COULD GET STUCK ON "Waiting for the quest catalog from the PC..." FOREVER (thanks David, who found it on his phone within minutes of the last build). Turning Quests ON in the (gear) Screens picker was enough to do it: the PC ships the 1,200-quest catalog once per device to keep the phone quick, and it counted that as sent even when the screen you added had not been on your page to receive it. It never sent it again, so the screen you had just switched on was the one screen that could never load. The same miss could leave the zone map blank if you turned the map off and back on in the same zone. The PC now re-sends whatever a screen needs the moment you add it back, and the page notices a catalog arriving instead of quietly ignoring it.
  • EQBuddy is a BETA - if something reads wrong, tell us: (gear) - Help - Send feedback.