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milestones.yml

Jan Kluka edited this page Aug 29, 2026 · 1 revision
# ----------------------------------------------------------------------------
#  Milestones
# ----------------------------------------------------------------------------
#  Turns the big moments in a player's progression into something they notice -
#  a title, a sound, a firework, a server-wide broadcast, or any commands you
#  like. Every entry below is optional; delete the ones you don't want.
#
#  type:      rank | prestige | rebirth | pickaxe-level
#  at:        the value that triggers it (rank id, prestige number, and so on)
#  exact:     true  = fires only when the player lands exactly on 'at'
#             false = fires every time they are at or past 'at'
#  title / subtitle / message / broadcast : raw MiniMessage, all optional
#  sound:     any Bukkit sound name, optional
#  firework:  launch a firework at the player
#  commands:  run from console, optional
#
#  Placeholders in every text field and command: %player%, %value%
# ----------------------------------------------------------------------------
enabled: true

milestones:

  first-prestige:
    type: prestige
    at: 1
    exact: true
    title: '<gradient:#FFD700:#FFA500><bold>PRESTIGE</bold></gradient>'
    subtitle: '<white>You prestiged for the first time!'
    broadcast: '<gradient:#FFD700:#FFA500><bold>PRESTIGE</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow> <white>reached their first prestige!'
    sound: ENTITY_PLAYER_LEVELUP
    firework: true
    commands: []

  prestige-10:
    type: prestige
    at: 10
    exact: true
    title: '<gradient:#FFD700:#FFA500><bold>PRESTIGE 10</bold></gradient>'
    subtitle: '<white>Ten prestiges deep.'
    broadcast: '<gradient:#FFD700:#FFA500><bold>PRESTIGE</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow> <white>hit prestige <yellow>%value%</yellow>!'
    sound: ENTITY_PLAYER_LEVELUP
    firework: true
    commands: []

  first-rebirth:
    type: rebirth
    at: 1
    exact: true
    title: '<gradient:#FF7F50:#FF4500><bold>REBIRTH</bold></gradient>'
    subtitle: '<white>A fresh start, with a permanent edge.'
    broadcast: '<gradient:#FF7F50:#FF4500><bold>REBIRTH</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow> <white>was reborn for the first time!'
    sound: ENTITY_ENDER_DRAGON_GROWL
    firework: true
    commands: []

  pickaxe-level-100:
    type: pickaxe-level
    at: 100
    exact: true
    title: '<gradient:#FFD700:#FFA500><bold>LEVEL 100</bold></gradient>'
    subtitle: '<white>Your pickaxe is coming along.'
    message: '<gradient:#FFD700:#FFA500><bold>PICKAXE</bold></gradient> <dark_gray>»</dark_gray> <white>Your pickaxe reached <yellow>Level %value%</yellow>!'
    sound: BLOCK_ANVIL_USE
    firework: false
    commands: []

  pickaxe-level-1000:
    type: pickaxe-level
    at: 1000
    exact: true
    title: '<gradient:#FFD700:#FFA500><bold>LEVEL 1000</bold></gradient>'
    subtitle: '<white>Four digits.'
    broadcast: '<gradient:#FFD700:#FFA500><bold>PICKAXE</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow><white>''s pickaxe reached <yellow>Level %value%</yellow>!'
    sound: ENTITY_PLAYER_LEVELUP
    firework: true
    commands: []

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