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milestones.yml
Jan Kluka edited this page Aug 29, 2026
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1 revision
# ----------------------------------------------------------------------------
# Milestones
# ----------------------------------------------------------------------------
# Turns the big moments in a player's progression into something they notice -
# a title, a sound, a firework, a server-wide broadcast, or any commands you
# like. Every entry below is optional; delete the ones you don't want.
#
# type: rank | prestige | rebirth | pickaxe-level
# at: the value that triggers it (rank id, prestige number, and so on)
# exact: true = fires only when the player lands exactly on 'at'
# false = fires every time they are at or past 'at'
# title / subtitle / message / broadcast : raw MiniMessage, all optional
# sound: any Bukkit sound name, optional
# firework: launch a firework at the player
# commands: run from console, optional
#
# Placeholders in every text field and command: %player%, %value%
# ----------------------------------------------------------------------------
enabled: true
milestones:
first-prestige:
type: prestige
at: 1
exact: true
title: '<gradient:#FFD700:#FFA500><bold>PRESTIGE</bold></gradient>'
subtitle: '<white>You prestiged for the first time!'
broadcast: '<gradient:#FFD700:#FFA500><bold>PRESTIGE</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow> <white>reached their first prestige!'
sound: ENTITY_PLAYER_LEVELUP
firework: true
commands: []
prestige-10:
type: prestige
at: 10
exact: true
title: '<gradient:#FFD700:#FFA500><bold>PRESTIGE 10</bold></gradient>'
subtitle: '<white>Ten prestiges deep.'
broadcast: '<gradient:#FFD700:#FFA500><bold>PRESTIGE</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow> <white>hit prestige <yellow>%value%</yellow>!'
sound: ENTITY_PLAYER_LEVELUP
firework: true
commands: []
first-rebirth:
type: rebirth
at: 1
exact: true
title: '<gradient:#FF7F50:#FF4500><bold>REBIRTH</bold></gradient>'
subtitle: '<white>A fresh start, with a permanent edge.'
broadcast: '<gradient:#FF7F50:#FF4500><bold>REBIRTH</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow> <white>was reborn for the first time!'
sound: ENTITY_ENDER_DRAGON_GROWL
firework: true
commands: []
pickaxe-level-100:
type: pickaxe-level
at: 100
exact: true
title: '<gradient:#FFD700:#FFA500><bold>LEVEL 100</bold></gradient>'
subtitle: '<white>Your pickaxe is coming along.'
message: '<gradient:#FFD700:#FFA500><bold>PICKAXE</bold></gradient> <dark_gray>»</dark_gray> <white>Your pickaxe reached <yellow>Level %value%</yellow>!'
sound: BLOCK_ANVIL_USE
firework: false
commands: []
pickaxe-level-1000:
type: pickaxe-level
at: 1000
exact: true
title: '<gradient:#FFD700:#FFA500><bold>LEVEL 1000</bold></gradient>'
subtitle: '<white>Four digits.'
broadcast: '<gradient:#FFD700:#FFA500><bold>PICKAXE</bold></gradient> <dark_gray>»</dark_gray> <yellow>%player%</yellow><white>''s pickaxe reached <yellow>Level %value%</yellow>!'
sound: ENTITY_PLAYER_LEVELUP
firework: true
commands: []- Currencies
- Ranks
- Prestiges
- Rebirths
- Mines
- AutoSell
- AutoMiner
- Enchants
- Pickaxe Levels
- Pickaxe Skins
- Pickaxe Quality
- Pickaxe Settings
- Gangs
- Multipliers
- Blocks
- Bombs
- History
- Mining Stats
- Nicknames
- Battle Pass
- Quests
- Daily Rewards
- Milestones
- config.yml
- autominer.yml
- autosell.yml
- block-rewards.yml
- enchants.yml
- currencies.yml
- multipliers.yml
- ranks.yml
- prestiges.yml
- pickaxe-levels.yml
- pickaxe-skins.yml
- pickaxe-quality.yml
- gangs.yml
- mines.yml
- bombs.yml
- blocks.yml
- history.yml
- logging.yml
- mining-stats.yml
- rebirths.yml
- battlepass.yml
- quests.yml
- dailyrewards.yml
- milestones.yml
- efficiency.json
- fortune.json
- unbreaking.json
- haste.json
- speed.json
- fly.json
- nightvision.json
- jumpboost.json
- autosell.json
- tokenfinder.json
- gemfinder.json
- salary.json
- charity.json
- blessing.json
- gangvaluefinder.json
- prestigefinder.json
