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Enchantments

Drehverschluss edited this page Nov 7, 2026 · 2 revisions

Enchantments

RunelessRPG adds seven enchantments, three for armor and four for spell weapons. They use fixed values instead of percentages, because +10 % of 20 base mana would be only +2.

Enchantment Id Items Per level Level V Weight
Manafused runelessrpg:manafused Armor +3 Max Mana +15 per piece 5
Lucid runelessrpg:lucid Armor +0.1 Mana Regeneration/s +0.5/s per piece 5
Mana-Stabilized runelessrpg:mana_stabilized Armor −2 % Mana Cost −10 % per piece 2
Cerulean runelessrpg:cerulean Spell weapon +6 Max Mana +30 5
Resplendent runelessrpg:resplendent Spell weapon +0.2 Mana Regeneration/s +1/s 5
Azure runelessrpg:azure Spell weapon −4 % Mana Cost −20 % 2
Inspired runelessrpg:inspired Spell weapon +5 % Overcharge +25 % (+12.5 % damage) 2
  • All have a maximum level of V and are attribute modifiers (add_value), active in the armor slots or the main hand.
  • With Apothic Enchanting installed, its config/apotheosis/enchantments.cfg raises the maximum level like for every other enchantment: IX for Manafused, Lucid, Cerulean and Resplendent, XI for Mana-Stabilized, Azure and Inspired (the values per level stay the same, e.g. Lucid IX = +0.9/s per piece). Loot still stops at V (Max Loot Level); the higher levels need a strong enchanting table. Set Max Level or Forced Level Cap there to limit them.
  • Enchanting cost: the weight 5 enchantments use 1 + 11 per level (min) to 12 + 11 per level (max) and an anvil cost of 2; the weight 2 enchantments use 5 + 6 per level to 11 + 6 per level and an anvil cost of 4.
  • They do not exclude each other or other enchantments.
  • Mana Cost reductions from enchantments, affixes and potions add up, but the floor of Mana Cost (minManaCostPercent, 50 %) still applies, see Spell costs.

Which items

Item tag Contains (default) Used by
#runelessrpg:enchantable/armor #minecraft:enchantable/armor Manafused, Lucid, Mana-Stabilized
#runelessrpg:enchantable/magic_weapon #spell_power:enchantable/haste (staffs, wands and other spell weapons of Spell Power / the RPG Series) Cerulean, Resplendent, Azure, Inspired

Both entries are optional. A pack adds or removes items by adding entries to these tags in a datapack.

Where they come from

All seven are in the vanilla tag #minecraft:non_treasure. Vanilla passes this tag on to the enchanting table, random loot (enchanted books and items in chests), librarian trades, traded equipment and mob equipment. So the enchantments can be found at the enchanting table, in chest loot, from villagers and on mob gear.

Restricting them in a pack

  • Fewer items: change the two item tags above in a datapack.
  • Fewer sources: tags can only be extended by default. To take an enchantment out of a source, a datapack replaces the tag ("replace": true) with the full list it wants, for example #minecraft:non_treasure without the RunelessRPG entries, or one of the tags it feeds (#minecraft:in_enchanting_table, #minecraft:on_random_loot, #minecraft:tradeable, #minecraft:on_traded_equipment, #minecraft:on_mob_spawn_equipment).
  • Other values: override data/runelessrpg/enchantment/<id>.json in a datapack (same format as vanilla enchantments).
  • Mods that limit enchantments by category treat them like any other data-driven enchantment.

Spell Infinity

Spell Engine's own enchantment Spell Infinity gets a mana effect from RunelessRPG, see Spell costs → Spell Infinity.

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