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Enchantments
RunelessRPG adds seven enchantments, three for armor and four for spell weapons. They use fixed values instead of percentages, because +10 % of 20 base mana would be only +2.
| Enchantment | Id | Items | Per level | Level V | Weight |
|---|---|---|---|---|---|
| Manafused | runelessrpg:manafused |
Armor | +3 Max Mana | +15 per piece | 5 |
| Lucid | runelessrpg:lucid |
Armor | +0.1 Mana Regeneration/s | +0.5/s per piece | 5 |
| Mana-Stabilized | runelessrpg:mana_stabilized |
Armor | −2 % Mana Cost | −10 % per piece | 2 |
| Cerulean | runelessrpg:cerulean |
Spell weapon | +6 Max Mana | +30 | 5 |
| Resplendent | runelessrpg:resplendent |
Spell weapon | +0.2 Mana Regeneration/s | +1/s | 5 |
| Azure | runelessrpg:azure |
Spell weapon | −4 % Mana Cost | −20 % | 2 |
| Inspired | runelessrpg:inspired |
Spell weapon | +5 % Overcharge | +25 % (+12.5 % damage) | 2 |
- All have a maximum level of V and are attribute modifiers (
add_value), active in the armor slots or the main hand. - With Apothic Enchanting installed, its
config/apotheosis/enchantments.cfgraises the maximum level like for every other enchantment: IX for Manafused, Lucid, Cerulean and Resplendent, XI for Mana-Stabilized, Azure and Inspired (the values per level stay the same, e.g. Lucid IX = +0.9/s per piece). Loot still stops at V (Max Loot Level); the higher levels need a strong enchanting table. SetMax LevelorForced Level Capthere to limit them. - Enchanting cost: the weight 5 enchantments use 1 + 11 per level (min) to 12 + 11 per level (max) and an anvil cost of 2; the weight 2 enchantments use 5 + 6 per level to 11 + 6 per level and an anvil cost of 4.
- They do not exclude each other or other enchantments.
- Mana Cost reductions from enchantments, affixes and potions add up, but the floor of Mana Cost
(
minManaCostPercent, 50 %) still applies, see Spell costs.
| Item tag | Contains (default) | Used by |
|---|---|---|
#runelessrpg:enchantable/armor |
#minecraft:enchantable/armor |
Manafused, Lucid, Mana-Stabilized |
#runelessrpg:enchantable/magic_weapon |
#spell_power:enchantable/haste (staffs, wands and other spell weapons of Spell Power / the RPG Series) |
Cerulean, Resplendent, Azure, Inspired |
Both entries are optional. A pack adds or removes items by adding entries to these tags in a datapack.
All seven are in the vanilla tag #minecraft:non_treasure. Vanilla passes this tag on to the enchanting table, random
loot (enchanted books and items in chests), librarian trades, traded equipment and mob equipment. So the enchantments
can be found at the enchanting table, in chest loot, from villagers and on mob gear.
- Fewer items: change the two item tags above in a datapack.
-
Fewer sources: tags can only be extended by default. To take an enchantment out of a source, a datapack replaces
the tag (
"replace": true) with the full list it wants, for example#minecraft:non_treasurewithout the RunelessRPG entries, or one of the tags it feeds (#minecraft:in_enchanting_table,#minecraft:on_random_loot,#minecraft:tradeable,#minecraft:on_traded_equipment,#minecraft:on_mob_spawn_equipment). -
Other values: override
data/runelessrpg/enchantment/<id>.jsonin a datapack (same format as vanilla enchantments). - Mods that limit enchantments by category treat them like any other data-driven enchantment.
Spell Engine's own enchantment Spell Infinity gets a mana effect from RunelessRPG, see Spell costs → Spell Infinity.
RunelessRPG for NeoForge 1.21.1 · CurseForge · Source · Report a bug
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