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FAQ
Why do my spells cost runes again?
Their category is switched off in the server config (spellsEnabled, classSkillsEnabled, weaponSkillsEnabled,
itemAbilitiesEnabled). A switched-off category is left to Spell Engine. To make spells cost nothing at all, put them
into #runelessrpg:cost/free instead. See Spell costs.
How do I make a spell free?
Add its id to the spell tag #runelessrpg:cost/free in a datapack
(data/runelessrpg/tags/spell/cost/free.json). It then costs neither mana nor runes. A per-spell cost
of 0 works too.
A skill of my class mod costs nothing. Why?
Skills without a rune cost only cost mana when they are in one of the category tags. Add it to
#runelessrpg:cost/class_skills (or another category) or give it a per-spell cost. /runelessrpg cost <spell> shows
how a spell is detected.
Why does my mana not fill up beyond X?
X is your max mana: runelessrpg:max_mana, base value baseMaxMana (20) plus gear, enchantments and effects. Check it
with /runelessrpg mana @s get. If max mana drops (gear taken off), the mana is lowered to the new maximum. A base
value changed with /attribute … base set is reset from the config at the next login, respawn or dimension change; use
gear or the config instead.
Why does my mana go down by itself?
Your Mana Regeneration is negative (gear or effects with negative runelessrpg:mana_regen). Negative regeneration
drains mana down to 0, but never into debt.
Why is the number on the bar hidden?
- With
textVisibility = ON_CHANGEit only shows for 2 seconds after a noticeable change. - At its automatic place it is hidden when it does not fit, for example when the half diamond is moved far under Miki's diamond. Move the number or give it a scale other than 1 in the layout editor, then it is always drawn.
-
textMode = NONEor the number is switched off (right click in the editor,[text] visible).
How do I move the mana display? Bind the key Edit HUD Layout (Options → Controls → RunelessRPG) or open Mods → RunelessRPG → Config → Edit HUD Layout..., then drag it. See Mana HUD.
Can I cast with too little mana?
In the default mode FULL_COST, no. Switch manaMode to DEBT or DEBT_LIMIT, or drink a Potion of Borrowed Power.
Do summons and mobs pay mana? No. Only players pay, and only for active spells they cast themselves.
Do arrows still get used? Yes. Only rune costs are replaced; bow skills cost mana and their arrows.
Why is my channeled spell cheaper than its tooltip says?
In DRAIN mode the tooltip shows the cost of the full channel; stopping early pays only the ticks you channeled.
Does Spell Infinity still do something?
Yes: in REDUCE_COST mode it counts as −20 % Mana Cost and lowers the floor by 20 points. See
Spell costs.
Where are the config files?
config/runelessrpg-server.toml, config/runelessrpg-common.toml and config/runelessrpg-client.toml. See
Configuration.
RunelessRPG for NeoForge 1.21.1 · CurseForge · Source · Report a bug
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