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History / Fuel

Revisions

  • Rename to beacons throughout, and document every augment properly "Pack" is gone from every page, along with two page names. Datapack, modpack and the Datapack-Guide links are untouched. Augments is rewritten: a full section per augment saying what it does, how to use it, what it costs, what the shipped defaults are and which fields configure it. The old page described Attunement and Amplification in ways that were no longer true. Corrected where the wiki was simply wrong: - Curios priority was backwards. A worn beacon wins; the page said the inventory did. - Six effects now reach level III, not II. - Sharing is gated by aura_rank and Attunement, not by tier number. - The cost formula named 2^(level-1) rather than the effect's own amplifier_cost_multiplier, and omitted the range factor entirely. Beacons and Tiers gains a "shares unaided" column and a table mapping every number on the page to the datapack field that sets it.

    @DrimoZ DrimoZ committed Aug 18, 2026
  • Rename to Portable Beacons, and link the CurseForge page Every id moved too - portablebeacons: throughout, and the config file is portablebeacons-server.toml now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @DrimoZ DrimoZ committed Aug 14, 2026
  • Align the fuel durations with what the game displays Copper reads as 2 min, not 2.5: the formatter rounds down to a single unit. Says so, so the rule holds for the values a datapack adds too. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @DrimoZ DrimoZ committed Aug 13, 2026
  • Document tag-keyed fuel entries Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @DrimoZ DrimoZ committed Aug 13, 2026
  • Write the wiki: player guide, reference, and datapack docs Twelve pages covering playing the mod, running it on a server, and extending it with a datapack. Every number is taken from the shipped data files and the codecs rather than from memory. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @DrimoZ DrimoZ committed Aug 13, 2026