Releases: Droid-Deck/DroidDeck
Release list
gamescope-3.16.29-p4
gamescope 3.16.29 with tools/gamescope/patches; staged by the apk over /usr/local/bin/gamescope. sha256 378739ac2e9961ceaafc2a5d5ca935194e710bf1cc3259fa22ef539b79e6ab80
DroidDeck 0.2.0 (beta)
Valve's native ARM64 Steam client on your Android handheld. Windows games run through Valve's ARM64 Proton and FEX, and an optional Linux desktop brings emulators along.
Needs: Android 9+, Adreno 730 or newer (or 8xx), ~3 GB free for the runtime (+1.1 GB for Desktop & apps).
This is the first release from the Droid-Deck org, so it covers everything DroidDeck does, not just what changed since 0.1.7. legacy#N links go to pull requests in The412Banner/DroidDeck, from before the move.
Highlights
Steam, running natively
The real Steam client in Big Picture, fetched from Valve on your device. Turn on Run Steam when DroidDeck starts and the app icon takes you straight in, as above.
A launcher made for handhelds
Your Steam library as a capsule wall, and a Games tab with per-game settings.
Your Android home screen
Set DroidDeck as the Home app and your Android apps live in the launcher too, and in the session menu, so you can open one without leaving your game.
Made for two screens
On a dual-screen handheld, launch an Android app on the second screen while Steam keeps the first, or turn the second screen into a keyboard and trackpad, or a Linux terminal.
A session menu over any game
Press Back mid-game for display, controls, components and session settings, paged with LB/RB.
A Linux desktop, with emulators one tap away
LXQt on the GPU, plus RPCS3, ARMSX2, Dolphin, DuckStation, melonDS, Cemu, PPSSPP and RetroArch.
Everything in 0.2.0
Steam
- Native ARM64 Steam client under gamescope, on DroidDeck's own Vulkan compositor (@The412Banner)
- Valve's ARM64 Proton and FEX, ready at first sign-in (@The412Banner, legacy#22, #33)
- Start offline after one sign-in (@The412Banner)
- Steam Deck mode: battery and NIS in Quick Access, MangoHud overlay (@The412Banner, legacy#9, legacy#16)
- Games from your own folders appear in Steam, with store art (@The412Banner, legacy#9)
- Components manager for FEX, DXVK and VKD3D-Proton, applied on every launch (@The412Banner, #29)
- GE-Proton and proton-cachyos as extra compatibility tools (@The412Banner, @xXJSONDeruloXx, legacy#18)
- FEX presets per session, Stability to Extreme + TSO (@The412Banner)
- Decky Loader, with plugins in Big Picture (@xXJSONDeruloXx, #16)
- Steam's Internet settings and connection indicator work (@maxjivi05)
- Steam sees the device as "DroidDeck" (@xXJSONDeruloXx, #15)
- Steam launchers on the Linux desktop (@The412Banner, #10)
- DroidDeck startup movie, and optionally straight into Steam when the app opens (@xXJSONDeruloXx, #25, #27, #36, #38)
Launcher
- Side rail, Games tab, capsule wall, graphite theme, controller hints, phone layouts (@xXJSONDeruloXx, #13, #35, #41)
- Launch buttons flood into the loading screen (@xXJSONDeruloXx, #46)
- Game files and Proton prefix shortcuts on each game's page (@xXJSONDeruloXx, #39)
- Controller navigation everywhere, remembered across the rail (@The412Banner, legacy#29, legacy#34, legacy#38)
- Built-in file manager, a ROMs folder anywhere (SD cards too), app files in Android's picker (@The412Banner, legacy#41)
- Themes and the split-D logo (@The412Banner, @xXJSONDeruloXx, legacy#4, legacy#37, #34)
- Use DroidDeck as your Android home app, with Android apps in the front end (@xXJSONDeruloXx, @The412Banner, legacy#17, legacy#44)
- Build identity and latest-build link in the top bar (@xXJSONDeruloXx, legacy#24, #26)
Sessions
- Sessions keep running when you leave the app (@The412Banner)
- Pause policy (Auto, Manual, Never), changeable mid-session, audio recovers after a pause (@xXJSONDeruloXx, legacy#7, #14)
- Paged session menu with Display, Controls and Settings tabs (@xXJSONDeruloXx, @The412Banner, legacy#40, #6, #24)
- Back opens the menu; a double press opens Steam's Quick Access (@xXJSONDeruloXx, legacy#3, legacy#20)
- First run sets itself up from the loading screen (@The412Banner, legacy#12, legacy#15)
- Launch on any connected display; a second screen can be a keyboard, trackpad or terminal (@xXJSONDeruloXx, legacy#13, legacy#33)
- Share session logs from the app or the ended-session screen (@xXJSONDeruloXx, @The412Banner, legacy#11, #17, #41)
Controls
- Any controller shows up as an Xbox 360 pad; an on-screen pad fills in when none is connected (@The412Banner)
- On-screen controller editor with adaptive sticks (@maxjivi05, #9)
- On-screen sticks that use the letterbox bars, plus Steam and QAM touch buttons (@The412Banner, @xXJSONDeruloXx, legacy#6)
- Real touch in Big Picture; a desktop touchpad that hovers, clicks, scrolls and two-finger drags (@The412Banner, #10, #22)
- Cursor shapes, hidden while you play on a pad (@The412Banner, #18)
- Soft keyboard and a full PC keyboard (@The412Banner, legacy#25)
Display and performance
- Frame generation: built-in Win-FG, or LSFG from your own Lossless Scaling, 2×–4× (@The412Banner)
- Import or download Turnip drivers per mode, from Banners-Turnip and WinNative (@The412Banner)
- Resolution and shape per mode, including "Exactly this panel" for 4:3 and 3:2 screens (@The412Banner, legacy#14)
- Stretch games to fill; Quake-engine games windowed to fit (@The412Banner, legacy#32)
- HDR10 on supported panels (experimental) (@The412Banner)
- Runs as a game on Android: sustained performance, fastest panel mode, ADPF hints (@The412Banner)
- Steam's interface stays on the GPU (@maxjivi05)
- Pin Steam and games to chosen CPU cores (@The412Banner)
- Faster proot with WinNative's seccomp and tracing fixes (@maxjivi05, #4, #37)
Desktop and emulators
- LXQt on labwc, on the GPU with Vulkan by default (@The412Banner, legacy#25)
- Emulators downloaded on request: RetroArch, PPSSPP, RPCS3, DuckStation, ARMSX2, Dolphin, melonDS, Cemu and more (@The412Banner)
- Emulator games launch full screen from the front end, one tile per disc, with box art (@The412Banner, legacy#29, legacy#34, legacy#38)
- ARMSX2 replaces PCSX2 for PS2: 60 fps where PCSX2 managed 17 (@The412Banner, legacy#26)
- Dolphin, melonDS and Cemu set up out of the box (@The412Banner, #10, #18, #42)
- Emulator controllers preconfigured, and RPCS3 shader fixes (@The412Banner, legacy#25)
Audio
- DirectAudio for games, straight to Android (@The412Ba...
gamescope-3.16.29-p3
gamescope 3.16.29 with tools/gamescope/patches; staged by the apk over /usr/local/bin/gamescope. sha256 566e3b93931f37c30375d440d15ee76452892b842d2dc854cd3c06b926c8451b
gamescope-3.16.29-p2
gamescope 3.16.29 with tools/gamescope/patches; staged by the apk over /usr/local/bin/gamescope. sha256 f20482419ad17fb1b43aa9d8ca16b22e5ad936f7c77c58184d9ecc0a9f38be95
wlroots-0.20.2-p1
wlroots 0.20.2 with tools/wlroots/patches (Vulkan DMA-BUF allocator for non-DRM GPU nodes); staged by the apk at /usr/local/lib/droiddeck-wlroots for the desktop's GPU renderers. sha256 b4dcb08b46e69dbfaa004597844e843cdf938591ba5dbc7079b91626cdd4591d
gamescope 3.16.29-p1 (patched)
The runtime's own gamescope 3.16.29 (Arch Linux ARM's package) rebuilt with the patches under tools/gamescope/patches: Armada's ARM64 client fixes (appid-focus fallback, night mode, colour-temperature slider, P3 red) plus realtime Vulkan queues on GAMESCOPE_FORCE_VULKAN_REALTIME=1 and a gamepad cursor sprite that follows the X pointer. Staged by the app over /usr/local/bin/gamescope; the hosted runtime image is unchanged. sha256 522d1835d84e4a64a843e095bbe341f68b10f8467f38c0e72ae4ef20b675b873









