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accuraciesEx.csv
accuraciesEX.csv sets the values of the various accuracy modifiers seen on the left side of the screen during combat, as well as setting certain parameters surrounding the values.
The name of the accuracy modifier.
A secondary name for the modifier, useful for providing more information regarding the modifier.
Determines whether a modifier is enabled. All modifiers are enabled by default.
Will be used instead of the name column for the UI if filled.
Same as name_override, but with the subname instead.
This value is the percent multiplier given to accuracy when the modifier is active. Use this for modifiers That are either on or off, with no in-between. If left blank, it is ignored.
Multiplies the final accuracy multiplier by this value. Good for changing the speed of growth of a modifier.
Adds a flat value to the final modifier.
The lowest multiplier that a modifier can give. Must be greater than or equal to -100 for it to work.
The largest multiplier that a modifier can give. If left blank, it is ignored.
Gives a brief overview of what a modifier simulates. Not strictly necessary to have.