OrcKit is a mod loader for Sir, We Have an Orc Problem Playtest.
It loads mods from the game folder, adds a native Mods button to the main menu, and provides a simple in-game UI for enabling mods and changing load order.
- Loads mods from the game's
modsfolder - Supports
.pckand.vmzmod packages - Adds a native Mods button to the main menu
- Enable and disable mods from the OrcKit UI
- Load order controls
- Developer Mode for loose folder mod testing
- Uses
OrcLoader.gdas the loader entrypoint
https://github.com/ESTONlA/modmenu
This loader targets:
Sir, We Have an Orc Problem Playtest
Default Steam path:
C:\Program Files (x86)\Steam\steamapps\common\Sir, We Have an Orc Problem Playtest
- Download Release
- Copy these files into the game folder:
OrcLoader.gd
override.cfg
mod folder
- Put
.pckor.vmzmods into themodsfolder. - Launch the game.
Mods folder:
C:\Program Files (x86)\Steam\steamapps\common\Sir, We Have an Orc Problem Playtest\mods
After OrcKit loads, the game's main menu gets a Mods button.
Use it to:
- enable or disable installed mods
- change load order
- open the mods folder
- toggle Developer Mode for loose folder testing
Higher load order values load later and win when multiple mods touch the same files.
OrcKit currently supports:
.pck.vmz
Loose folder mods are available through Developer Mode.
GitHub:
https://github.com/ESTONlA/Orc-mod-loader
OrcKit is source-available, but not open-source in the permissive redistribution sense.
You may use it personally and contribute to the project, but publishing, rehosting, repacking, or distributing OrcKit requires permission from Estonia.
See LICENSE.md.
- Keep
OrcLoader.gdandoverride.cfgtogether in the game folder. - If the loader does not appear in game, check that
override.cfgcontains:
[autoload]
OrcKit="*res://OrcLoader.gd"