Skip to content

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 

Repository files navigation

Sir We Have A Mod Menu

A clean in game mod menu for Sir, We Have an Orc Problem Playtest, built for OrcKit / Orc mod loader. https://github.com/ESTONlA/Orc-mod-loader

Press F1 in-game to open or close the menu.

Features

  • F1 toggleable overlay menu
  • Add upgrade marks, level-finished marks, and perfect/all-killed marks
  • Heal base during battle
  • Toggle battle pause
  • Start wave
  • Win battle
  • Clear enemies
  • Reload current level
  • Change game speed: 0.5x, 1x, 2x, 5x
  • Enable dev flags such as cheats, refunds, and skip battle end
  • Unlock all levels
  • Max currently ready upgrades

Requirements

  • Sir, We Have an Orc Problem Playtest
  • OrcKit / Orc mod loader installed
  • The packaged mod file: SirWeHaveAModMenu-1.0.2.vmz

Install

  1. Download SirWeHaveAModMenu-1.0.2.vmz.
  2. Open the game install folder.
  3. Open or create the mods folder next to the game executable.
  4. Put the .vmz file in that folder.

Example Steam path:

C:\Program Files (x86)\Steam\steamapps\common\Sir, We Have an Orc Problem Playtest\mods

Your folder should look like this:

Sir, We Have an Orc Problem Playtest/
  Sir, We Have an Orc Problem Playtest.exe
  mods/
    SirWeHaveAModMenu-1.0.2.vmz
  1. Launch the game with OrcKit installed.
  2. Open the OrcKit Mods menu.
  3. Enable Sir We Have A Mod Menu.
  4. Launch with mods.
  5. Press F1 after the game loads.

Package Layout

The .vmz is a zip-compatible archive. It must not contain an extra parent folder.

Correct archive layout:

mod.txt
README.md
scripts/mod_menu.gd

Incorrect archive layout:

SirWeHaveAModMenu/mod.txt
SirWeHaveAModMenu/scripts/mod_menu.gd

The autoload in mod.txt points to:

[autoload]
SirWeHaveAModMenu="res://scripts/mod_menu.gd"

Troubleshooting

If the menu does not open:

  • Fully close and restart the game.
  • Confirm the enabled mod version is 1.0.2.
  • Confirm the file is inside the game's mods folder.
  • Remove older copies such as SirWeHaveAModMenu.vmz or SirWeHaveAModMenu-1.0.1.vmz.
  • If OrcKit keeps loading an old copy, clear the matching vmz_mount_cache entry from the game's Godot user data folder.

Common cache folder:

C:\Users\<you>\AppData\Roaming\Sir, We Have an Orc Problem Playtest\vmz_mount_cache

Delete only old SirWeHaveAModMenu*.zip cache files while the game is closed.

Development

Loose source layout:

SirWeHaveAModMenu/
  mod.txt
  README.md
  scripts/
    mod_menu.gd

When packaging, zip the contents of SirWeHaveAModMenu/, not the folder itself, then rename the zip to .vmz.

Notes

This is an autoload-only mod. It does not replace vanilla game scripts.

About

mod menu for Sir, We Have an Orc Problem

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages