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Releases: EapRules/deadspace-portmaster

v1.1.0 — glibc compatibility fix (ArkOS/AeolusUX) + robust donor validation

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@EapRules EapRules released this 02 Aug 00:46

The compatibility fix promised on the release thread.

Fixed: "glibc_2.34 not found" on ArkOS / AeolusUX. The port is now built against glibc 2.29, so it runs on older firmwares as well as current ones. No downloaded runtime, no Wi-Fi step.

Improved donor validation (bring your own game). The native library is now validated by the exact byte regions the loader patches, not a single whole-file hash — legitimate v1.1.33 copies (regional variants, re-signed APKs, modder NOPs) are accepted; a genuinely different build is rejected with a clear message before it can crash. First-boot import is transactional and survives a mid-extraction power cut.

Install: put deadspace-portmaster.zip in PortMaster's autoinstall/, put your donor in ports/deadspace/ (Vita RIP zip, or the extracted Full tree under gamedata/donor/), open PortMaster, reboot, launch. To update an existing install, just drop the new zip in autoinstall/ again — game data and saves are kept.

Dead Space PortMaster v1.0.2

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@EapRules EapRules released this 31 Jul 19:02

Fixes black PVRTC textures on R36S/Mali drivers that advertise PVRTC but cannot render the compressed upload reliably. PVRTC is now decoded to RGBA in software for the Full donor. ATC RIP support remains enabled.

Dead Space PortMaster v1.0.1

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@EapRules EapRules released this 31 Jul 18:47

Fixes installation of the Complete / Full Xperia Play donor ZIP by accepting its validated layouts.xml.sb hash. The Vita RIP donor remains supported. The port package contains no EA game data.

Dead Space for PortMaster v1.0.0

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@EapRules EapRules released this 31 Jul 17:11

Dead Space Mobile (2011, IronMonkey Studios) running natively on the R36S — the original Android ARM library on Linux through a bionic/JNI compatibility loader. No emulation.

Install

  1. Copy deadspace-portmaster.zip to /roms/tools/PortMaster/autoinstall/ on your SD card (ArkOS/dArkOS path; see README for other firmwares).
  2. Put your own Dead Space Mobile for Xperia Play v1.1.33 game data (APK, ZIP, or extracted folder) in ports/deadspace/. The first launch extracts and validates it automatically. Both the complete data package (PVRTC textures) and the Vita RIP (ATC textures) are supported.
  3. Launch PortMaster, wait for the Finished running autoinstall dialog, then reboot the console from the firmware menu before looking for the game in Ports.

Supported native library SHA1: 0ed42b611415015807f759ec9b5457857143ce39

What's inside

Launcher, loader binary, GLES1 thunks, JNI shim, PVRTC/ATC texture decoders, artwork and metadata — no game data. The game is your own copy and is never distributed.

Package

deadspace-portmaster.zip — SHA256 dc4e11888669c1e84b61539fb29ed73f4bf785805c970b7ed2cd052871ca0229