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v0.4.3-alpha

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@Egg3901 Egg3901 released this 11 Jul 02:09
8305bd3

What's Changed

Other

  • CI: fix duplicate 'with' key breaking workflow parse by @Egg3901 in #36
  • Roads: rebake ribbons when fields version changes (fixes buried/invisible streets) by @Egg3901 in #38
  • Roads: bridge decks over water + 2m surface lift (visibility fixes) by @Egg3901 in #41
  • Grade terrain under roads and stations (fixes stripe artifact) by @Egg3901 in #37
  • Theme system: Light, Dark, and Purple visual themes (#32) by @Egg3901 in #39
  • Version 0.4.2: road visibility fixes + themes + Cleveland (sidecar pin bump) by @Egg3901 in #42
  • Add CHANGELOG.md: full release history v0.1.0 -> v0.4.2 by @Egg3901 in #43
  • Fixes #46 by @Egg3901 in #47
  • Perf audit: hot-path allocs, vehicle material batching, tier culls by @Egg3901 in #50
  • docs: Install section and release notes by @Egg3901 in #53
  • Release installers: Windows setup.exe, macOS dmg, Linux desktop entry (v0.4.4) by @Egg3901 in #52
  • feat(controls): city-builder camera + building placement/snapping by @Egg3901 in #55
  • Fix vehicle material cache poisoning by overlay dimming (PR #50 follow-up) by @Egg3901 in #56
  • Design audit: brand-first menus, thinner HUD, transit theme fidelity by @Egg3901 in #54
  • Visual fidelity: track colors, chevrons, cel walls, palette unify by @Egg3901 in #51
  • Version 0.4.4: sidecar pin -> metroforge master (NYC water/roads fix #29, sim depth #31) by @Egg3901 in #58
  • Goals: tiered alpha objectives with per-city persistence by @Egg3901 in #60
  • Gradient sky dome + cel-shading building outlines (fixes #49) by @Egg3901 in #59
  • Scrolling volumetric fog/clouds + smoother day/night shadows by @Egg3901 in #57

Full Changelog: v0.4.1-alpha...v0.4.3-alpha

What's Changed

Other

  • CI: fix duplicate 'with' key breaking workflow parse by @Egg3901 in #36
  • Roads: rebake ribbons when fields version changes (fixes buried/invisible streets) by @Egg3901 in #38
  • Roads: bridge decks over water + 2m surface lift (visibility fixes) by @Egg3901 in #41
  • Grade terrain under roads and stations (fixes stripe artifact) by @Egg3901 in #37
  • Theme system: Light, Dark, and Purple visual themes (#32) by @Egg3901 in #39
  • Version 0.4.2: road visibility fixes + themes + Cleveland (sidecar pin bump) by @Egg3901 in #42
  • Add CHANGELOG.md: full release history v0.1.0 -> v0.4.2 by @Egg3901 in #43
  • Fixes #46 by @Egg3901 in #47
  • Perf audit: hot-path allocs, vehicle material batching, tier culls by @Egg3901 in #50
  • docs: Install section and release notes by @Egg3901 in #53
  • Release installers: Windows setup.exe, macOS dmg, Linux desktop entry (v0.4.4) by @Egg3901 in #52
  • feat(controls): city-builder camera + building placement/snapping by @Egg3901 in #55
  • Fix vehicle material cache poisoning by overlay dimming (PR #50 follow-up) by @Egg3901 in #56
  • Design audit: brand-first menus, thinner HUD, transit theme fidelity by @Egg3901 in #54
  • Visual fidelity: track colors, chevrons, cel walls, palette unify by @Egg3901 in #51
  • Version 0.4.4: sidecar pin -> metroforge master (NYC water/roads fix #29, sim depth #31) by @Egg3901 in #58
  • Goals: tiered alpha objectives with per-city persistence by @Egg3901 in #60
  • Gradient sky dome + cel-shading building outlines (fixes #49) by @Egg3901 in #59
  • Scrolling volumetric fog/clouds + smoother day/night shadows by @Egg3901 in #57

Full Changelog: v0.4.1-alpha...v0.4.3-alpha