v0.4.3-alpha
What's Changed
Other
- CI: fix duplicate 'with' key breaking workflow parse by @Egg3901 in #36
- Roads: rebake ribbons when fields version changes (fixes buried/invisible streets) by @Egg3901 in #38
- Roads: bridge decks over water + 2m surface lift (visibility fixes) by @Egg3901 in #41
- Grade terrain under roads and stations (fixes stripe artifact) by @Egg3901 in #37
- Theme system: Light, Dark, and Purple visual themes (#32) by @Egg3901 in #39
- Version 0.4.2: road visibility fixes + themes + Cleveland (sidecar pin bump) by @Egg3901 in #42
- Add CHANGELOG.md: full release history v0.1.0 -> v0.4.2 by @Egg3901 in #43
- Fixes #46 by @Egg3901 in #47
- Perf audit: hot-path allocs, vehicle material batching, tier culls by @Egg3901 in #50
- docs: Install section and release notes by @Egg3901 in #53
- Release installers: Windows setup.exe, macOS dmg, Linux desktop entry (v0.4.4) by @Egg3901 in #52
- feat(controls): city-builder camera + building placement/snapping by @Egg3901 in #55
- Fix vehicle material cache poisoning by overlay dimming (PR #50 follow-up) by @Egg3901 in #56
- Design audit: brand-first menus, thinner HUD, transit theme fidelity by @Egg3901 in #54
- Visual fidelity: track colors, chevrons, cel walls, palette unify by @Egg3901 in #51
- Version 0.4.4: sidecar pin -> metroforge master (NYC water/roads fix #29, sim depth #31) by @Egg3901 in #58
- Goals: tiered alpha objectives with per-city persistence by @Egg3901 in #60
- Gradient sky dome + cel-shading building outlines (fixes #49) by @Egg3901 in #59
- Scrolling volumetric fog/clouds + smoother day/night shadows by @Egg3901 in #57
Full Changelog: v0.4.1-alpha...v0.4.3-alpha
What's Changed
Other
- CI: fix duplicate 'with' key breaking workflow parse by @Egg3901 in #36
- Roads: rebake ribbons when fields version changes (fixes buried/invisible streets) by @Egg3901 in #38
- Roads: bridge decks over water + 2m surface lift (visibility fixes) by @Egg3901 in #41
- Grade terrain under roads and stations (fixes stripe artifact) by @Egg3901 in #37
- Theme system: Light, Dark, and Purple visual themes (#32) by @Egg3901 in #39
- Version 0.4.2: road visibility fixes + themes + Cleveland (sidecar pin bump) by @Egg3901 in #42
- Add CHANGELOG.md: full release history v0.1.0 -> v0.4.2 by @Egg3901 in #43
- Fixes #46 by @Egg3901 in #47
- Perf audit: hot-path allocs, vehicle material batching, tier culls by @Egg3901 in #50
- docs: Install section and release notes by @Egg3901 in #53
- Release installers: Windows setup.exe, macOS dmg, Linux desktop entry (v0.4.4) by @Egg3901 in #52
- feat(controls): city-builder camera + building placement/snapping by @Egg3901 in #55
- Fix vehicle material cache poisoning by overlay dimming (PR #50 follow-up) by @Egg3901 in #56
- Design audit: brand-first menus, thinner HUD, transit theme fidelity by @Egg3901 in #54
- Visual fidelity: track colors, chevrons, cel walls, palette unify by @Egg3901 in #51
- Version 0.4.4: sidecar pin -> metroforge master (NYC water/roads fix #29, sim depth #31) by @Egg3901 in #58
- Goals: tiered alpha objectives with per-city persistence by @Egg3901 in #60
- Gradient sky dome + cel-shading building outlines (fixes #49) by @Egg3901 in #59
- Scrolling volumetric fog/clouds + smoother day/night shadows by @Egg3901 in #57
Full Changelog: v0.4.1-alpha...v0.4.3-alpha