Releases: Egg3901/metroforge-native
Release list
v0.5.7-alpha
What's Changed
Other
- Settings: Day/night cycle toggle (#45 parity) by @Egg3901 in #138
- Release v0.5.7-alpha: version bump by @Egg3901 in #139
Full Changelog: v0.5.6-alpha...v0.5.7-alpha
What's Changed
Other
- Settings: Day/night cycle toggle (#45 parity) by @Egg3901 in #138
- Release v0.5.7-alpha: version bump by @Egg3901 in #139
Full Changelog: v0.5.6-alpha...v0.5.7-alpha
v0.5.6-alpha
What's Changed
Other
- Settings: Camera sensitivity slider (#45 parity) by @Egg3901 in #135
- Settings: Pause-on-start toggle (#45 parity) by @Egg3901 in #136
- Release v0.5.6-alpha: version bump by @Egg3901 in #137
Full Changelog: v0.5.5-alpha...v0.5.6-alpha
What's Changed
Other
- Settings: Camera sensitivity slider (#45 parity) by @Egg3901 in #135
- Settings: Pause-on-start toggle (#45 parity) by @Egg3901 in #136
- Release v0.5.6-alpha: version bump by @Egg3901 in #137
Full Changelog: v0.5.5-alpha...v0.5.6-alpha
v0.5.5-alpha
What's Changed
Other
- Traffic congestion overlay painted on the streets (#27) by @Egg3901 in #133
- Release v0.5.5-alpha: version bump by @Egg3901 in #134
Full Changelog: v0.5.4-alpha...v0.5.5-alpha
What's Changed
Other
- Traffic congestion overlay painted on the streets (#27) by @Egg3901 in #133
- Release v0.5.5-alpha: version bump by @Egg3901 in #134
Full Changelog: v0.5.4-alpha...v0.5.5-alpha
v0.5.4-alpha
What's Changed
Other
- CI: PR-time boot smoke gate (#126) by @Egg3901 in #129
- Keyboard-shortcuts help overlay (?) — web-parity #45 by @Egg3901 in #130
- Fix inverted camera pan (W/S + mouse) + correct toolbar hotkey labels by @Egg3901 in #131
- Release v0.5.4-alpha: version bump by @Egg3901 in #132
Full Changelog: v0.5.3-alpha...v0.5.4-alpha
What's Changed
Other
- CI: PR-time boot smoke gate (#126) by @Egg3901 in #129
- Keyboard-shortcuts help overlay (?) — web-parity #45 by @Egg3901 in #130
- Fix inverted camera pan (W/S + mouse) + correct toolbar hotkey labels by @Egg3901 in #131
- Release v0.5.4-alpha: version bump by @Egg3901 in #132
Full Changelog: v0.5.3-alpha...v0.5.4-alpha
v0.5.3-alpha
What's Changed
Other
- Fix macOS release build: gate prctl(PR_SET_PDEATHSIG) to Linux only by @Egg3901 in #127
- Release v0.5.3-alpha: version bump by @Egg3901 in #128
Full Changelog: v0.5.2-alpha...v0.5.3-alpha
What's Changed
Other
- Fix macOS release build: gate prctl(PR_SET_PDEATHSIG) to Linux only by @Egg3901 in #127
- Release v0.5.3-alpha: version bump by @Egg3901 in #128
Full Changelog: v0.5.2-alpha...v0.5.3-alpha
v0.5.2-alpha
What's Changed
Other
- Make Windows build a proper desktop citizen by @Egg3901 in #72
- mf-render: measurement-first perf pass (MF_PERF harness + LOD/rebuild/AABB/egui fixes) by @Egg3901 in #77
- Quality-tier truth pass: cel outlines on all tiers, fix white-mush low end by @Egg3901 in #86
- docs: v0.5.0-alpha release notes and changelog by @Egg3901 in #90
- Fix unbounded render caches; add F11 overlay and MF_SOAK harness by @Egg3901 in #78
- Attract mode: cinematic camera path, gradient scrim, golden hour by @Egg3901 in #71
- Release: free macos runner disk before hdiutil (v0.5.0 dmg OOS failure) by @Egg3901 in #91
- Add local crash reporting, sidecar stderr logs, and safe mode by @Egg3901 in #80
- Fix sim-depth protocol types: lifetime is a ledger object, overcrowdedRoutes is a count by @Egg3901 in #94
- Release gate: add in-city autostart smoke (title-only gate missed an unplayable build) by @Egg3901 in #95
- Bulletproof sidecar crash recovery for 1.0 by @Egg3901 in #82
- Rework atmosphere: sparse clouds, ground shadows, golden hour by @Egg3901 in #83
- Add procedural audio layer (synth SFX, ambience, volume settings) by @Egg3901 in #84
- Make transit track grade legible (viaduct, tunnel, bridge, ramps) by @Egg3901 in #85
- Routes panel + multi-select station connecting by @Egg3901 in #87
- Document system architecture, wire protocol, and house patterns by @Egg3901 in #88
- Doc RouteFocus::focus (missing_docs, fixes master clippy) by @Egg3901 in #98
- City select: card grid with minimaps, Continue saves, keyboard nav by @Egg3901 in #89
- Add pure unit/property tests (mesh, tools, camera, protocol, quality, day/night) by @Egg3901 in #93
- Rebuild GUI visual layer into Mirror's Edge design system by @Egg3901 in #79
- Build audit: trim Bevy features, shrink release binary 52%, document timings by @Egg3901 in #96
- Fix headless freeze: force Continuous updates under harness env vars by @Egg3901 in #99
- Fix Windows cross-compile: JobHandle needs Send/Sync for SimLink resource by @Egg3901 in #100
- Prep localization string table and accessibility settings by @Egg3901 in #97
- Version 0.5.1: sidecar pin -> metroforge master (analytics, scenarios, web toy) by @Egg3901 in #101
- CI: install libwayland-dev (wayland feature from #96 broke the gate) by @Egg3901 in #111
- docs: KNOWN-ISSUES.md — v0.5.1-alpha crack-map by @Egg3901 in #114
- Add photo/cinematic mode (free-fly, TOD scrubber, Catmull-Rom paths) by @Egg3901 in #66
- Player graphics settings: Advanced knobs, FPS counter, and benchmark by @Egg3901 in #73
- Fix v0.5.1 release blockers: black outline blob + tier "no city" at autostart camera by @Egg3901 in #115
- Consolidate crash reporters (#92) + stop stale crash-marker poisoning harness boots (#106) by @Egg3901 in #117
- CI: PR-time Windows cross-compile check (#107) + target-dir isolation docs (#110) by @Egg3901 in #118
- Route city-select and routes-panel UI strings through the strings table (#104, #105) by @Egg3901 in #119
- Default city ambience bed OFF (keep one-shot SFX) by @Egg3901 in #120
- P0: unbrick boot — shipped v0.5.1 release binary panics on startup by @Egg3901 in #121
- Fix unplayable HUD: idle cache dropped all input + top bar hid its controls by @Egg3901 in #123
- Cel-shade buildings on every tier (#116) + smooth shoreline (#112) + ground bases (#113) by @Egg3901 in #124
- Release v0.5.2-alpha: version bump by @Egg3901 in #125
Full Changelog: v0.5.0-alpha...v0.5.2-alpha
v0.5.0-alpha
What's Changed
Other
- Make night the money shot: bloom, headlights, street lamps, city glow by @Egg3901 in #68
- ci: parallelize release builds for ~10-12 min faster releases by @Egg3901 in #69
- Add collapsible HUD minimap (N toggle, cached layers, click-to-pan) by @Egg3901 in #70
- Procedural building facade detail (windows, night glow, rooftops, LOD) by @Egg3901 in #64
- Stylized water shader (quality-tiered, Mirror's Edge-clean) by @Egg3901 in #65
- Harden save/load: versioned schema, atomic IO, autosave ring by @Egg3901 in #67
- Surface sim-depth fields in the native client (sidecar PR #31) by @Egg3901 in #74
- Fix Potato/Low title-screen horizon (paper-map terrain + black scribbles) by @Egg3901 in #76
- Release v0.5.0: version bump + sidecar pin by @Egg3901 in #81
Full Changelog: v0.4.4-alpha...v0.5.0-alpha
v0.4.4-alpha
What's Changed
Other
- Allow const assertion in shadow hysteresis test (clippy -D warnings) by @Egg3901 in #63
- First-launch tutorial / onboarding flow by @Egg3901 in #62
- Distance fog on Potato/Low tiers to mask draw-distance pop-in by @Egg3901 in #61
Full Changelog: v0.4.3-alpha...v0.4.4-alpha
What's Changed
Other
- Allow const assertion in shadow hysteresis test (clippy -D warnings) by @Egg3901 in #63
- First-launch tutorial / onboarding flow by @Egg3901 in #62
- Distance fog on Potato/Low tiers to mask draw-distance pop-in by @Egg3901 in #61
Full Changelog: v0.4.3-alpha...v0.4.4-alpha
v0.4.3-alpha
What's Changed
Other
- CI: fix duplicate 'with' key breaking workflow parse by @Egg3901 in #36
- Roads: rebake ribbons when fields version changes (fixes buried/invisible streets) by @Egg3901 in #38
- Roads: bridge decks over water + 2m surface lift (visibility fixes) by @Egg3901 in #41
- Grade terrain under roads and stations (fixes stripe artifact) by @Egg3901 in #37
- Theme system: Light, Dark, and Purple visual themes (#32) by @Egg3901 in #39
- Version 0.4.2: road visibility fixes + themes + Cleveland (sidecar pin bump) by @Egg3901 in #42
- Add CHANGELOG.md: full release history v0.1.0 -> v0.4.2 by @Egg3901 in #43
- Fixes #46 by @Egg3901 in #47
- Perf audit: hot-path allocs, vehicle material batching, tier culls by @Egg3901 in #50
- docs: Install section and release notes by @Egg3901 in #53
- Release installers: Windows setup.exe, macOS dmg, Linux desktop entry (v0.4.4) by @Egg3901 in #52
- feat(controls): city-builder camera + building placement/snapping by @Egg3901 in #55
- Fix vehicle material cache poisoning by overlay dimming (PR #50 follow-up) by @Egg3901 in #56
- Design audit: brand-first menus, thinner HUD, transit theme fidelity by @Egg3901 in #54
- Visual fidelity: track colors, chevrons, cel walls, palette unify by @Egg3901 in #51
- Version 0.4.4: sidecar pin -> metroforge master (NYC water/roads fix #29, sim depth #31) by @Egg3901 in #58
- Goals: tiered alpha objectives with per-city persistence by @Egg3901 in #60
- Gradient sky dome + cel-shading building outlines (fixes #49) by @Egg3901 in #59
- Scrolling volumetric fog/clouds + smoother day/night shadows by @Egg3901 in #57
Full Changelog: v0.4.1-alpha...v0.4.3-alpha
What's Changed
Other
- CI: fix duplicate 'with' key breaking workflow parse by @Egg3901 in #36
- Roads: rebake ribbons when fields version changes (fixes buried/invisible streets) by @Egg3901 in #38
- Roads: bridge decks over water + 2m surface lift (visibility fixes) by @Egg3901 in #41
- Grade terrain under roads and stations (fixes stripe artifact) by @Egg3901 in #37
- Theme system: Light, Dark, and Purple visual themes (#32) by @Egg3901 in #39
- Version 0.4.2: road visibility fixes + themes + Cleveland (sidecar pin bump) by @Egg3901 in #42
- Add CHANGELOG.md: full release history v0.1.0 -> v0.4.2 by @Egg3901 in #43
- Fixes #46 by @Egg3901 in #47
- Perf audit: hot-path allocs, vehicle material batching, tier culls by @Egg3901 in #50
- docs: Install section and release notes by @Egg3901 in #53
- Release installers: Windows setup.exe, macOS dmg, Linux desktop entry (v0.4.4) by @Egg3901 in #52
- feat(controls): city-builder camera + building placement/snapping by @Egg3901 in #55
- Fix vehicle material cache poisoning by overlay dimming (PR #50 follow-up) by @Egg3901 in #56
- Design audit: brand-first menus, thinner HUD, transit theme fidelity by @Egg3901 in #54
- Visual fidelity: track colors, chevrons, cel walls, palette unify by @Egg3901 in #51
- Version 0.4.4: sidecar pin -> metroforge master (NYC water/roads fix #29, sim depth #31) by @Egg3901 in #58
- Goals: tiered alpha objectives with per-city persistence by @Egg3901 in #60
- Gradient sky dome + cel-shading building outlines (fixes #49) by @Egg3901 in #59
- Scrolling volumetric fog/clouds + smoother day/night shadows by @Egg3901 in #57
Full Changelog: v0.4.1-alpha...v0.4.3-alpha
v0.4.2-alpha
What's Changed
Other
- CI: fix duplicate 'with' key breaking workflow parse by @Egg3901 in #36
- Roads: rebake ribbons when fields version changes (fixes buried/invisible streets) by @Egg3901 in #38
- Roads: bridge decks over water + 2m surface lift (visibility fixes) by @Egg3901 in #41
- Grade terrain under roads and stations (fixes stripe artifact) by @Egg3901 in #37
- Theme system: Light, Dark, and Purple visual themes (#32) by @Egg3901 in #39
- Version 0.4.2: road visibility fixes + themes + Cleveland (sidecar pin bump) by @Egg3901 in #42
- Add CHANGELOG.md: full release history v0.1.0 -> v0.4.2 by @Egg3901 in #43
Full Changelog: v0.4.1-alpha...v0.4.2-alpha
What's Changed
Other
- CI: fix duplicate 'with' key breaking workflow parse by @Egg3901 in #36
- Roads: rebake ribbons when fields version changes (fixes buried/invisible streets) by @Egg3901 in #38
- Roads: bridge decks over water + 2m surface lift (visibility fixes) by @Egg3901 in #41
- Grade terrain under roads and stations (fixes stripe artifact) by @Egg3901 in #37
- Theme system: Light, Dark, and Purple visual themes (#32) by @Egg3901 in #39
- Version 0.4.2: road visibility fixes + themes + Cleveland (sidecar pin bump) by @Egg3901 in #42
- Add CHANGELOG.md: full release history v0.1.0 -> v0.4.2 by @Egg3901 in #43
Full Changelog: v0.4.1-alpha...v0.4.2-alpha