v0.5.0-alpha
What's Changed
Other
- Make night the money shot: bloom, headlights, street lamps, city glow by @Egg3901 in #68
- ci: parallelize release builds for ~10-12 min faster releases by @Egg3901 in #69
- Add collapsible HUD minimap (N toggle, cached layers, click-to-pan) by @Egg3901 in #70
- Procedural building facade detail (windows, night glow, rooftops, LOD) by @Egg3901 in #64
- Stylized water shader (quality-tiered, Mirror's Edge-clean) by @Egg3901 in #65
- Harden save/load: versioned schema, atomic IO, autosave ring by @Egg3901 in #67
- Surface sim-depth fields in the native client (sidecar PR #31) by @Egg3901 in #74
- Fix Potato/Low title-screen horizon (paper-map terrain + black scribbles) by @Egg3901 in #76
- Release v0.5.0: version bump + sidecar pin by @Egg3901 in #81
Full Changelog: v0.4.4-alpha...v0.5.0-alpha