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Voxel W/ IOS Battle UI Changes

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@Elementalzx14 Elementalzx14 released this 07 Aug 18:03

Summary

Adds a selectable BTL-UI option for staged battles and fixes battle HUD
rendering/placement on iOS.

New BTL-UI modes

  • GLASS

    • Original-style black UI
    • Neutral translucent white backing
    • Pokémon HUDs remain at the screen edges
    • Bottom battle box uses the same translucent white presentation
  • CLEAR

    • Black UI
    • No background panels
  • WHITE

    • White UI text/borders
    • No background panels
    • HP bars retain their normal green/red colors

iOS fixes

  • Enables edge-positioned battle HUDs on iOS
  • Corrects the vertically inverted Canvas-to-Canvas HUD presentation
  • Enemy HUD remains upper-left
  • Player HUD remains on the right
  • Correctly aligns the bottom GLASS panel using Gen1Recomp's UI scale/origin
  • Handles portrait and landscape layouts
  • Avoids the mirrored/ghost backdrop panel seen with the previous frost path

Compatibility

The special Canvas and coordinate corrections are gated to iOS.

Desktop/Android continue using the existing non-iOS rendering path, with
GLASS remaining the default BTL-UI setting.

Tested

  • Dramatic Shape 1.7.0
  • iPhone 17 Pro Max
  • iOS 27 Public Beta
  • Portrait orientation
  • Landscape orientation
  • CLEAR / WHITE / GLASS modes
  • Normal green/red HP bar coloring

Screenshots

IMG_3504 IMG_3502 IMG_3503 IMG_3505