Skip to content

Releases: ElmiMage/encounter-builder-2024

v0.3.2

Choose a tag to compare

@github-actions github-actions released this 27 Jul 15:36

New

  • Boss-ify / Minion-ify settings editor — tune Boss-ify's tier percentages, AC bonus, and ability score bonus per tier (Moderate/High/Deadly), plus Minion-ify's XP discount, from a dedicated settings menu instead of raw config fields.

Fixed

  • Damage dice scaling now rounds dice count down and adds the rounding remainder as a flat bonus (e.g. 1d8 at 130% -> 1d8 + 1) instead of silently leaving small dice pools unscaled.
  • Fixed a duplicated, type-less damage line appearing on activities with "Include Base Damage" enabled after Boss-ify scaling.

v0.3.1

Choose a tag to compare

@github-actions github-actions released this 26 Jul 21:17

Fixes and settings for Boss-ify/Minion-ify (v0.3.0):

  • New: Boss-ify's tier percentages/AC/ability bonuses and Minion-ify's
    XP discount are now GM-tunable per-user under Settings > Configure
    Settings > Module Settings > "Configure Values" — no code editing needed
  • Fix: damage-dice scaling now floors the dice count and tops up any
    rounding shortfall as a flat bonus (e.g. 1d8 at Moderate/130% becomes
    "1d8 + 1" instead of silently staying "1d8") — more accurate at low
    dice counts, and never produces a confusing negative modifier
  • Fix: attacks using "Include Base Damage" could show a duplicated,
    type-less damage line after Boss-ify (an ephemeral dnd5e-internal copy
    of the base damage was being scaled and saved as if it were real data)
    — the extra line and the missing damage type are both gone now

Install/update via manifest: https://github.com/ElmiMage/encounter-builder-2024/releases/latest/download/module.json

v0.3.0

Choose a tag to compare

@ElmiMage ElmiMage released this 26 Jul 01:11

New in this release:

  • Boss-ify: mark any monster as the encounter's boss (Auto-Fill or
    added by hand), then scale its HP, damage, AC, and ability scores up by
    a chosen tier — RAW / Moderate / High / Deadly. Preview dialog shows the
    exact stat changes before applying. Fully reversible per-monster
  • Minion: convert any monster to MCDM-style Minion stats (Flee,
    Mortals!
    ) — fixed low HP and flat, non-random damage per hit, at a
    fraction of its normal XP cost — for fast, disposable group fights.
    Also reversible
  • Encounter HP mode (RAW / Average / Maxroll): controls how every
    placed monster's HP is determined, independent of Boss-ify/Minion
  • In-app Help button explaining every control in plain language
  • Fixes: 1-monster Boss Encounters now target the full XP budget instead
    of leaving ~25% unspent; switching which monster is the boss no longer
    leaves stale scaling configuration behind; a previously scaled-up Actor
    is never silently reused for a different role in a later encounter;
    wildcard token art now resolves correctly when tokens are placed
    programmatically instead of via manual drag-and-drop

Install/update via manifest: https://github.com/ElmiMage/encounter-builder-2024/releases/latest/download/module.json

v0.2.0

Choose a tag to compare

@ElmiMage ElmiMage released this 24 Jul 14:38

First public release.

  • Encounter tab: 2024 DMG XP budgets, compendium browsing/filters, Auto-Fill,
    Boss Encounter mode, Lair Actions XP adjustment, Party actor sync
  • Loot tab: 2024 DMG Individual Treasure (per-monster coin purse)
  • Treasure Hoard tab: full DMG hoard tables (coins/gems/magic items) plus
    an optional homebrew smoothed-by-level alternative to the RAW tiers
  • Click any monster/item name to preview its sheet; a "+" button adds it
  • Install via manifest: https://github.com/ElmiMage/encounter-builder-2024/releases/latest/download/module.json