Releases: ElmiMage/encounter-builder-2024
Releases · ElmiMage/encounter-builder-2024
Release list
v0.3.2
New
- Boss-ify / Minion-ify settings editor — tune Boss-ify's tier percentages, AC bonus, and ability score bonus per tier (Moderate/High/Deadly), plus Minion-ify's XP discount, from a dedicated settings menu instead of raw config fields.
Fixed
- Damage dice scaling now rounds dice count down and adds the rounding remainder as a flat bonus (e.g.
1d8at 130% ->1d8 + 1) instead of silently leaving small dice pools unscaled. - Fixed a duplicated, type-less damage line appearing on activities with "Include Base Damage" enabled after Boss-ify scaling.
v0.3.1
Fixes and settings for Boss-ify/Minion-ify (v0.3.0):
- New: Boss-ify's tier percentages/AC/ability bonuses and Minion-ify's
XP discount are now GM-tunable per-user under Settings > Configure
Settings > Module Settings > "Configure Values" — no code editing needed - Fix: damage-dice scaling now floors the dice count and tops up any
rounding shortfall as a flat bonus (e.g. 1d8 at Moderate/130% becomes
"1d8 + 1" instead of silently staying "1d8") — more accurate at low
dice counts, and never produces a confusing negative modifier - Fix: attacks using "Include Base Damage" could show a duplicated,
type-less damage line after Boss-ify (an ephemeral dnd5e-internal copy
of the base damage was being scaled and saved as if it were real data)
— the extra line and the missing damage type are both gone now
Install/update via manifest: https://github.com/ElmiMage/encounter-builder-2024/releases/latest/download/module.json
v0.3.0
New in this release:
- Boss-ify: mark any monster as the encounter's boss (Auto-Fill or
added by hand), then scale its HP, damage, AC, and ability scores up by
a chosen tier — RAW / Moderate / High / Deadly. Preview dialog shows the
exact stat changes before applying. Fully reversible per-monster - Minion: convert any monster to MCDM-style Minion stats (Flee,
Mortals!) — fixed low HP and flat, non-random damage per hit, at a
fraction of its normal XP cost — for fast, disposable group fights.
Also reversible - Encounter HP mode (RAW / Average / Maxroll): controls how every
placed monster's HP is determined, independent of Boss-ify/Minion - In-app Help button explaining every control in plain language
- Fixes: 1-monster Boss Encounters now target the full XP budget instead
of leaving ~25% unspent; switching which monster is the boss no longer
leaves stale scaling configuration behind; a previously scaled-up Actor
is never silently reused for a different role in a later encounter;
wildcard token art now resolves correctly when tokens are placed
programmatically instead of via manual drag-and-drop
Install/update via manifest: https://github.com/ElmiMage/encounter-builder-2024/releases/latest/download/module.json
v0.2.0
First public release.
- Encounter tab: 2024 DMG XP budgets, compendium browsing/filters, Auto-Fill,
Boss Encounter mode, Lair Actions XP adjustment, Party actor sync - Loot tab: 2024 DMG Individual Treasure (per-monster coin purse)
- Treasure Hoard tab: full DMG hoard tables (coins/gems/magic items) plus
an optional homebrew smoothed-by-level alternative to the RAW tiers - Click any monster/item name to preview its sheet; a "+" button adds it
- Install via manifest: https://github.com/ElmiMage/encounter-builder-2024/releases/latest/download/module.json