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v0.3.0

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@ElmiMage ElmiMage released this 26 Jul 01:11

New in this release:

  • Boss-ify: mark any monster as the encounter's boss (Auto-Fill or
    added by hand), then scale its HP, damage, AC, and ability scores up by
    a chosen tier — RAW / Moderate / High / Deadly. Preview dialog shows the
    exact stat changes before applying. Fully reversible per-monster
  • Minion: convert any monster to MCDM-style Minion stats (Flee,
    Mortals!
    ) — fixed low HP and flat, non-random damage per hit, at a
    fraction of its normal XP cost — for fast, disposable group fights.
    Also reversible
  • Encounter HP mode (RAW / Average / Maxroll): controls how every
    placed monster's HP is determined, independent of Boss-ify/Minion
  • In-app Help button explaining every control in plain language
  • Fixes: 1-monster Boss Encounters now target the full XP budget instead
    of leaving ~25% unspent; switching which monster is the boss no longer
    leaves stale scaling configuration behind; a previously scaled-up Actor
    is never silently reused for a different role in a later encounter;
    wildcard token art now resolves correctly when tokens are placed
    programmatically instead of via manual drag-and-drop

Install/update via manifest: https://github.com/ElmiMage/encounter-builder-2024/releases/latest/download/module.json