v0.3.0
New in this release:
- Boss-ify: mark any monster as the encounter's boss (Auto-Fill or
added by hand), then scale its HP, damage, AC, and ability scores up by
a chosen tier — RAW / Moderate / High / Deadly. Preview dialog shows the
exact stat changes before applying. Fully reversible per-monster - Minion: convert any monster to MCDM-style Minion stats (Flee,
Mortals!) — fixed low HP and flat, non-random damage per hit, at a
fraction of its normal XP cost — for fast, disposable group fights.
Also reversible - Encounter HP mode (RAW / Average / Maxroll): controls how every
placed monster's HP is determined, independent of Boss-ify/Minion - In-app Help button explaining every control in plain language
- Fixes: 1-monster Boss Encounters now target the full XP budget instead
of leaving ~25% unspent; switching which monster is the boss no longer
leaves stale scaling configuration behind; a previously scaled-up Actor
is never silently reused for a different role in a later encounter;
wildcard token art now resolves correctly when tokens are placed
programmatically instead of via manual drag-and-drop
Install/update via manifest: https://github.com/ElmiMage/encounter-builder-2024/releases/latest/download/module.json