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Boss Encounter checkbox didn't do anything visible — clicking it never re-rendered the app, so the per-monster "Boss" checkbox stayed hidden until an unrelated action happened to trigger a redraw. Found via live UI testing, now fixed.
Individual Treasure (CR 5-10, roll 1-30) was missing an ep component — cross-checked against a second independent source and fixed; verified with simulated rolls.
Habitat filter case bug — monsters tagged with a differently-cased habitat (e.g. "Shadowfell" vs "shadowfell") could be silently excluded when filtering by the other casing. Filter values are now consistently lowercased.
Verified, not changed
Boss-ify/Minion-ify damage scaling live-tested against Midi QoL (13.0.64) — no compatibility issues found, including the "Include Base Damage" edge case.
Create Combat (canvas placement, token spiral formation, real Combat creation) and Generate Loot (hidden non-combat loot token/Actor/Items) live-tested end to end — no bugs found.
Treasure Hoard coin/magic-item-band confidence notes updated with more precise numbers from cross-referencing a second source.
Also in this release
Package screenshots (Encounter/Loot/Treasure Hoard tabs) now hosted in-repo and linked from module.json's media field for the Foundry package page.