You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Encounter Presets — save/load/delete named presets (Save As… / Load / Delete row above the encounter list): party config, the full monster list (with per-monster Boss-ify/Minion settings), and any already-rolled Treasure Hoard, all in one snapshot.
Item Customize — a "Customize…" button on weapon/armor entries in the Individual Treasure and Treasure Hoard tabs turns a generic item into a named magic find before it's placed: custom name, flat magic bonus, an extra damage type (weapons) or resistance type (armor), and an auto-suggested rarity that scales with what you picked. Clearly flagged as homebrew, not an official DMG item generator.
Item type filter — filter the loot/hoard item browser by DMG-style category (Weapon, Armor, Ring, Rod, Wand, Wondrous Item, Potion, Scroll, and more), alongside the existing rarity filter.
Boss-ify/Minion-ify Actor reuse — "Deploy Encounter" now reuses one Actor per unique monster + scaling combination instead of creating a duplicate Actor per copy.
Monster drag-and-drop onto the canvas now files the created Actor into an "Encounter Builder" folder and dedupes by source, matching what deploying an encounter already did.
Party sync ("Sync from Party") now counts only party members who actually have a token on the current scene, falling back to the full roster if none are placed — handles a roster bigger than who showed up that session.
Fixes
Dropping a loot item on the canvas without the Item Piles module active now shows a warning instead of silently doing nothing.
Items rolled into a Treasure Hoard could end up with non-functional +/−/×/Customize buttons once more than one entry shared a source item — fixed at the source.
Renamed
"Loot" tab → "Individual Treasure", "Roll Suggested Loot" → "Roll Suggested Hoard", "Generate Loot" → "Place Loot", "Create Combat" → "Deploy Encounter" (it also creates a real Combat, not just tokens — the old name undersold that).
Notes
Screenshots and the module description refreshed to reflect the current UI and these new features.