Skip to content

v0.3.6

Choose a tag to compare

@github-actions github-actions released this 02 Aug 11:38
· 13 commits to master since this release

New

  • Encounter Presets — save/load/delete named presets (Save As… / Load / Delete row above the encounter list): party config, the full monster list (with per-monster Boss-ify/Minion settings), and any already-rolled Treasure Hoard, all in one snapshot.
  • Item Customize — a "Customize…" button on weapon/armor entries in the Individual Treasure and Treasure Hoard tabs turns a generic item into a named magic find before it's placed: custom name, flat magic bonus, an extra damage type (weapons) or resistance type (armor), and an auto-suggested rarity that scales with what you picked. Clearly flagged as homebrew, not an official DMG item generator.
  • Item type filter — filter the loot/hoard item browser by DMG-style category (Weapon, Armor, Ring, Rod, Wand, Wondrous Item, Potion, Scroll, and more), alongside the existing rarity filter.
  • Boss-ify/Minion-ify Actor reuse — "Deploy Encounter" now reuses one Actor per unique monster + scaling combination instead of creating a duplicate Actor per copy.
  • Monster drag-and-drop onto the canvas now files the created Actor into an "Encounter Builder" folder and dedupes by source, matching what deploying an encounter already did.
  • Party sync ("Sync from Party") now counts only party members who actually have a token on the current scene, falling back to the full roster if none are placed — handles a roster bigger than who showed up that session.

Fixes

  • Dropping a loot item on the canvas without the Item Piles module active now shows a warning instead of silently doing nothing.
  • Items rolled into a Treasure Hoard could end up with non-functional +/−/×/Customize buttons once more than one entry shared a source item — fixed at the source.

Renamed

  • "Loot" tab → "Individual Treasure", "Roll Suggested Loot" → "Roll Suggested Hoard", "Generate Loot" → "Place Loot", "Create Combat" → "Deploy Encounter" (it also creates a real Combat, not just tokens — the old name undersold that).

Notes

  • Screenshots and the module description refreshed to reflect the current UI and these new features.