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Encounter Composition: classifies monsters into Brute/Tank/Skirmisher/Cleric/Caster (a homebrew heuristic based on HP/AC/damage/spellcasting relative to other monsters of the same CR, not from any book). A new Role filter joins the search list, role badges show up in the Encounter list, and Auto-Fill gains optional per-role slot counts (e.g. "2 Brute + 2 Skirmisher") — works together with Boss Encounter mode too, the boss always takes its own slot and is never role-constrained.
Elite: a lighter alternative to Boss-ify — one click scales a monster up at a fixed Moderate difficulty, no dialog or per-monster tuning. Unlike Boss, any number of monsters can be Elite at once (a monster can only be Boss, Elite, or Minion, never two together).
Three new settings: Default Encounter HP, Default Boss Encounter, and (in the existing "Boss-ify / Minion-ify Values" menu) the budget share Boss Encounter mode reserves for the boss — previously a fixed, non-adjustable value.
Fixed
XP for pre-built Minion stat blocks from compendiums that compute it at runtime (e.g. MCDM's Flee, Mortals!) could fall back to an inflated CR-based estimate instead of the source module's real value.
Auto-Fill role constraints weren't capped against Desired Count — requesting more role slots than the count allowed could add more creatures than asked for. The count dropdown now only ever offers what's actually still available.
Auto-Fill now computes roles for its own candidate pool automatically if needed, instead of silently finding nothing when filters changed after the last "Compute Roles" click.
Notes
Refreshed the Encounter tab screenshot to show the new Elite/Encounter Composition UI.