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XP budget for Elite/Lair entries: Elite-marked monsters weren't factored into the XP budget at all — the bar showed the monster's un-scaled XP even though it's fighting at 130%+ its normal strength. Elite now scales the budgeted XP by the same Moderate Boss-ify tier percentage used for its actual stats, and a lair-fighting Elite monster correctly stacks both adjustments instead of one silently overriding the other.
Auto-Fill Remaining: the "how much budget is already spent" calculation ignored Minion/Lair/Elite adjustments on monsters already in the encounter list, so repeated Auto-Fill clicks could under- or over-fill the remaining slots relative to the real budget.
Elite tooltip: showed the hard-coded default Moderate values (130% HP/damage, +1 AC, +2 to ability scores) even after a GM customized them in Settings → "Boss-ify / Minion-ify Values" — now always reflects whatever's actually configured.