Skip to content

Releases: EmilDeuOfficial/ChunkTicker

Release list

ChunkTicker v1.1

Choose a tag to compare

@EmilDeuOfficial EmilDeuOfficial released this 06 Jun 15:29

Changelog

v1.1

Ancient City / Deep Dark respected

  • DEEP_DARK biome added to no-hostile-spawn exclusion list (vanilla: no mobs in Ancient Cities)
  • Biome is now sampled at the actual spawn Y-coordinate instead of an estimated Y=64 - Ancient Cities at ~Y=-51 are correctly detected even when the surface biome above is different

Spawn rate overhaul

  • Global mob cap across ALL registered chunks (animals wandering between chunks still count)
  • Per-chunk random probability (30%) - vanilla-like distribution
  • Mushroom Fields: no hostile mobs

Multi-language support
Set \language: en/de/ru/es/fr/ja/zh\ in config.yml. /ct reload\ reloads language without restart.

Biome-aware mob spawning
Hostile and passive mobs are biome-specific. Iron golems spawn via villager AI automatically.

Requirements: Paper 1.21.x · Java 21