Changelog
v1.1
Ancient City / Deep Dark respected
- DEEP_DARK biome added to no-hostile-spawn exclusion list (vanilla: no mobs in Ancient Cities)
- Biome is now sampled at the actual spawn Y-coordinate instead of an estimated Y=64 - Ancient Cities at ~Y=-51 are correctly detected even when the surface biome above is different
Spawn rate overhaul
- Global mob cap across ALL registered chunks (animals wandering between chunks still count)
- Per-chunk random probability (30%) - vanilla-like distribution
- Mushroom Fields: no hostile mobs
Multi-language support
Set \language: en/de/ru/es/fr/ja/zh\ in config.yml. /ct reload\ reloads language without restart.
Biome-aware mob spawning
Hostile and passive mobs are biome-specific. Iron golems spawn via villager AI automatically.
Requirements: Paper 1.21.x · Java 21