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Version 2.5.1

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@Endymionls Endymionls released this 03 Sep 22:45
· 58 commits to master since this release

Hello everyone! Here is version 2.5.1 of the randomizer. Below is the list of the changes and updates in this version.

Version 2.5.0 Changes
Core

  • Addition of Hero Spell Glitch Fix
  • Sages Stone Randomization (normally, it has the HealUs effect, chance that it will use HealUsAll)
  • Addition of Permanent Double Attack (does not stack with Falcon Sword)
  • Shoes of Happiness Randomization (base randomization is 0-10, "Big Shoes" is 0-255)
  • Addition of Party Starts with Items (Hero and 3 Tavern members will start with a random consumable item)
  • Addition of Build number (this will influence randomization based on seed)
  • Addition of Remake Equipment Vanilla values when using those values to randomize equipment
  • Addition of more options for Encounter, experience, and gold gains
  • Addition of Remove Duplicate Items from Monster Drops List (will reduce the number of consumable items dropped by monsters)

Flags

  • Addition of "Just for Fun" flag set
  • Addition of flag to turn on or off monster drop randomization
  • "Monster Randomization" flags were actually Party Randomization. These have been moved to the appropriate tab and named correctly. Monster Randomization options will be in an upcoming release.

Cosmetic fixes/changes

  • Fixed help text for Randomize Starting Gold
  • Fixed custom credits
  • Fixed tabbing and spacing in randomizer application
  • Removal of Light option for Party Randomization (wasn't used in code)
  • The next major update will likely be a while. I will be focusing on map generation and how to randomize the town, cave, and tower locations to different continents and adjust progression treasures accordingly. Hopefully I'll be able to fix return points, ships not getting stuck in mountains, bird returning in water, and the weird cut-offs for some locations. I'll be looking at different map sizes as well in that update.

Version 2.5.1 Changes
Revert change made of sprite for Cave of Enticement exit (caused softlock). Thanks for pointing this out OOG37!