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Manual Introduction

vtier edited this page Jul 18, 2026 · 2 revisions

Introduction

Original 1996 manual, converted verbatim from the game's manual.doc.

Installation

Windows® '95, Windows® NT

Insert the Enemy Nations CD into your CD-ROM drive. The Enemy Nations™ Autoplay screen will appear. Click SETUP, and follow instructions. If the autoplay screen does not appear, follow the instructions for Windows 3.1 below.

Windows® 3.1

Insert the Enemy Nations™ CD into your CD-ROM drive. Double-click on your CD-ROM drive icon (for example, "D: Enemy Nations"). Click the SETUP icon, and follow instructions.

Enemy Nations™ will install approximately 4Meg of files onto your hard drive. All other files will remain on the CD-ROM.

Introduction

Enemy Nations™ is unlike any strategy game you have played. As commander of your colony, you must manage an economy as well as a military, making sure, as in real life, that things go as well at home as they do abroad. Luckily, Enemy Nations™ can be as intricate or as superficial as you like, offering a wide variety of options to suit your particular taste as a gamer. Your colony's economy is designed to automate, leaving you free to press military claims; but the variables that make an economy strong are diverse enough to allow you to get inside of it and perfect it to your liking.

Goal

The goal of Enemy Nations™ is to dominate the planet by destroying any trace of opponent colonies. But this goal can be achieved in many ways, and it is up to you to develop your own style of play.

This Manual

This document is designed to help you understand the many unique and exciting features of Enemy Nations™. We recommend that you read it before playing the game, and use it as reference material as well. The manual is divided into three sections:

  1. The first section will help you get started by taking you through the various screens of Enemy Nations™, explaining the functions of each piece of interface.
  2. The second section takes you through the first mission of the Training Grounds, after which you will be able to play the game without further reading.
  3. The third section takes you through all the game elements and features one by one. This third section should serve as a reference to you while you play the game.

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