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Manual Terrain
vtier edited this page Jul 19, 2026
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3 revisions
Original 1996 manual text, converted verbatim from the game's manual.doc. Tile art added from the game's own assets.
Different terrain has different effects on the travel speed of different vehicles. Terrain also can improve the defensive posture of units. Understanding how to utilize or avoid certain terrain is an important strategy for winning.
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Coastline Part land, part water. All units are very slow on coastline. |
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Desert Hot and dry, mostly sand. Difficult for vehicles with wheels. |
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Forest Tree covered hillsides. Difficult for most vehicles to pass through, but gives advantage to ground troops. |
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Hill Somewhat steep and rugged, difficult for most vehicles to pass. |
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Lake Navigable water not connected to the ocean. Passable by hovercrafts as well as boats. Hovercraft have terrible accuracy when shooting from water. |
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Mountain Very steep and almost impassable. |
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Ocean Navigable large body of water. Passable by hovercrafts as well as boats. Hovercraft have terrible accuracy when shooting from water. |
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Plain Flat and fertile, good for placement of farms. |
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Road Allows fastest travel speed for all vehicles. |
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River Rapidly moving water, difficult to cross. Hovercraft have terrible accuracy when shooting from water. Infantry can cross rivers. |
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Rough Slightly steep and rough, slows down most vehicles. |
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Swamp Shallow ponds and small islands of fertile dirt, slows down most vehicles. |
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