Skip to content

Warprocket Bombardier TEST v0.1.72-dev

Pre-release
Pre-release

Choose a tag to compare

@Ensrick Ensrick released this 15 Sep 17:15
c6d0571

TEST v0.1.72-dev is uploaded and ready for in-game testing on Workshop item 3794172730.

This update corrects the instant spawn assertion reported in #20: hose creation called animation-control APIs on a skin with no animation blender. The semi-rigid hose physics remain enabled, including gravity, damping, both endpoint attachments, all 29 control-bone updates and death/drop cleanup. No solver, rig or physics settings were removed or replaced.

Validation: canonical clean BuildOnly and final ship, verified native-material splices, matching committed build receipt, 321 Python tests plus ragdoll regressions, and successful hosted qa-gate checks before and after PR #21 merged. The stricter spawn regression failed at the reported call before the fix and passes afterward. In-game acceptance remains pending; #20 and #3 stay open.

Restart Vermintide 2 after the Workshop update and verify [doomrocket:LOAD] v0.1.72-dev on every peer. Enable TEST only. First spawn several loaded Engineers, then inspect hose attachment and motion while turning, aiming and reloading. Kill loaded and unloaded Engineers and verify hose cleanup and stable body/weapon drops. Repeat on a remote client and attach matching logs; a short video is useful for visible hose behavior.

Verified publication: 2026-09-15 17:17 UTC. Steam recorded upload start, new content manifest 5073916577951013553, and finish OK for this exact item. Independent metadata readback matched the title, public visibility, manifest and 96,240,966-byte package.

Source commit: c6d0571b0f4145d775c2d73c1f2dfc919702c61d (immutable release tag). Root bundle SHA-256: bf9225311673c0df081ef4af2b491799448b80880a550f631ca136d3be093f24.

Publication only: no game-folder deployment. Public alpha v0.1.56-alpha remains unchanged in its separate repository and Workshop item.