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Warprocket Bombardier TEST v0.1.76-dev
Pre-releaseWarprocket Bombardier TEST v0.1.76-dev
The v0.1.75-dev animation-hook collision made VMF reject the post-animation callbacks used by both the corpse pose bridge and the hose. The matching tester log records six frozen ragdoll handoffs and six hoses with no updates or bone writes. This release consolidates the hooks so gait updates run before native animation and corpse/hose work is queued afterward. It retains the existing ragdoll transfer, hose rig and semi-rigid physics solver.
Retreat movement now starts the next safe leg before reaching the previous endpoint and favors a continuous heading. The 4 m/s run, 8–12 second duration, 20 m clearance goal, and navmesh/same-floor/away-from-player guards remain.
Built from merged commit ffee09f (PR #25). Clean SDK compilation, all six material splices, full package and ragdoll checks, and hosted qa-gate passed. Workshop TEST item 3794172730 uploaded and independently verified at content handle 6554451787565527082, 96,320,635 bytes. Publication-only: no game installation or local deployment. Host/client visual acceptance of the corpse, hose and retreat turn remains open. Public alpha v0.1.56-alpha is unchanged.