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Releases: EpicGames/MobuLiveLink

v3.0.6

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@jroy-epic jroy-epic released this 23 Jul 17:55
fb04c76

Adds support for Autodesk MotionBuilder 2026 and add support for locator roles.

v3.0.4

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@jdw-epicgames jdw-epicgames released this 17 Apr 15:49
621b241

Adds support for Autodesk MotionBuilder 2025 and addresses a crash when loading an Fbx file with an Unreal device.

v3.0.3

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@SimonTherriaultEpic SimonTherriaultEpic released this 27 Nov 20:25

MotionBuilder Live Link Plugin for Unreal Engine up to 5.3.

Support for MotionBuilder 2016 up to 2024

v2.5.0

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@mattyjams mattyjams released this 28 Sep 21:01

MotionBuilder Live Link Plugin for Unreal Engine 4.27.

Support for MotionBuilder 2016, 2017, 2018, 2019, 2020, and 2022

v2.3 Release

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@PatrickBoutotEpic PatrickBoutotEpic released this 18 Feb 18:31

Changed how MobuLiveLinkPlugin reads reference time so that it reads value set by reference time provider without adjusting for system time difference.

V2.0 Release

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@PatrickBoutotEpic PatrickBoutotEpic released this 15 Aug 13:52

UE4.23 LiveLinkRole is now supported.
You may now select how you would like to send the data to Unreal. For example, a camera can now stream the "field of view" automatically when the camera role is selected.

New features
-Defined the name of your connection. That will help UE4 reconnecting with the LiveLinkPreset.
-Option to stream animatable properties. For better streaming performance. Previously they were always streamed.

Support Mobu 2016, 2017, 2018 and 2019

v1.1 Release

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@DrHibbitts DrHibbitts released this 04 Oct 13:52

Added a new sampling option "Before Render", this will cause the device to get the data and send over live link whenever MotionBuilder evaulates a frame. This results in smoother playback in Unreal in almost all cases. As such this is now the new default.

A series of bugs and issues have been addressed relating to modifying a row in the UI (changing subject name, stream type, etc.)

Supports Mobu 2016, 2017 and 2018

There are two zip files, the standard one contains just the plugins and the "_With_Debug" version contains pdb files for debugging.

v1.0 Release

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@DrHibbitts DrHibbitts released this 04 Jul 14:11
eb406b8

This is the same plugin as the v0.3 Release Candidate but has been approved as a Release version.

This release only supports 4.19 onward, this should be the last breaking change and all future versions will be backwards compatible.

Supports Mobu 2016, 2017 and 2018

There are two zip files, the standard one contains just the plugins and the "_With_Debug" version contains pdb files for debugging.

v0.3 Release Candidate

Pre-release

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@DrHibbitts DrHibbitts released this 04 Jun 15:01

Release Candidate

This release only supports 4.19 onward, this should be the last breaking change and all future versions will be backwards compatible.

Supports Mobu 2016, 2017 and 2018

There are two zip files, the standard one contains just the plugins and the "_With_Debug" version contains pdb files for debugging.

v0.2 Alpha

v0.2 Alpha Pre-release
Pre-release

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@DrHibbitts DrHibbitts released this 23 Jan 16:09
  • Corrected Camera streaming. Cameras are now centered on the focal point and are converted to match Unreal's CineCam orientation
  • Added the ability to stream all Animatable Properties associated with a node. All types will stream the Root Node's properties along with any additional type specific information.
    • This includes Blendshape support
  • Renamed Stream options. "As Transfrom" is replaced by "Root Only" as it will send all information associated with the Root Node as well as the Transform.
  • Fixed a bug which would cause Subjects to add duplicate Bone Names and Bone Parents when the Scene was changed (renaming objects, moving positions in the hierarchy, etc.)