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David Hibbitts edited this page Jul 4, 2018
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Known Issues
Selecting objects in a heirarchy only adds the first supported Item type
If you want to add a skeleton select the root bone. If you select the group above you'll just stream a null rather than the actual Skeleton.
Subject names have no collision check. Adding the same subject name twice will cause issues.
Objects stream all animatable properties, this should cover almost all the ones you are interested in but it's possible some properties you require will not be streamed
Objects some times have a 90 degree rotation offset around the X axis in Unreal
This appears in some MotionBuilder files and not others so will require further troubleshooting, if you have a reproducible example of this please let me know