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Objectives
An objective is one goal of a quest. A quest lists them under objectives.
| Type | Fields | Counts when the player... |
|---|---|---|
justquests:collect_item |
item, count
|
picks the item up (mining, harvest, mob drops) |
justquests:have_item |
item, count
|
has that many in the inventory at once, wherever they came from |
justquests:craft_item |
item, count
|
crafts it (crafting table, inventory or stonecutter) |
justquests:smelt_item |
item, count
|
takes it out of a furnace |
justquests:consume_item |
item, count
|
eats or drinks it |
justquests:enchant_item |
item (optional), count
|
enchants an item at an enchanting table |
justquests:use_item |
item, count
|
uses it and it does something (throw, place, apply, mine...) |
justquests:mine_block |
block, count
|
breaks the block |
justquests:place_block |
block, count
|
places the block |
justquests:kill_mob |
entity, count
|
kills the mob |
justquests:tame_animal |
entity, count
|
tames the animal |
justquests:breed_animal |
entity, count
|
breeds the animal |
justquests:reach_level |
level |
reaches the XP level |
justquests:reach_location |
x, y, z, radius (default 4), dimension (optional) |
stands at the spot |
justquests:visit_dimension |
dimension |
enters the dimension (vanilla or modded). A modded dimension shows a name made from its id, "stellaris:moon" becomes "Moon"; a resource pack can set justquests.dimension.stellaris.moon
|
justquests:gain_advancement |
advancement |
earns the advancement |
The Create Addon adds 14 more types for Create's machines.
item can be an id or a tag:
{ "type": "justquests:collect_item", "item": "minecraft:oak_log", "count": 16 }
{ "type": "justquests:collect_item", "item": "#minecraft:logs", "count": 16 }block and entity take an id or a tag as well, such as #minecraft:logs or #minecraft:skeletons.
item can also be an object with filters. The same JSON works on every version.
"item": { "id": "minecraft:potion", "potion": "minecraft:swiftness" }
"item": { "id": "#minecraft:swords", "enchantments": { "minecraft:sharpness": 2 }, "name": "Excalibur" }-
enchantmentsare minimum levels. -
nameis a name given in an anvil. - Filters are most useful for
consume_item,enchant_itemandcraft_item, because they are checked on the item the event is about. -
use_itemcounts per item type and ignores filters.
collect_item only counts items picked up from the ground. Machines of other mods work without a player, so their items never count for it.
have_item looks into the inventory instead, so it doesn't matter whether the items came from a machine, a chest or a trade.
- The most the player has held at once counts, so moving items in and out doesn't add up.
- The progress doesn't go back when the items are used.
- Items already in the inventory count too.
If a quest should check that a Create machine really made the item, use the Create Addon.
Any objective can set label, as text or a per-language map. The quest book, the tracker and the chat show it instead of the generated goal line:
{ "type": "justquests:have_item", "item": "create:iron_sheet", "count": 16,
"label": { "en_us": "Press Iron Sheets", "de_de": "Eisenbleche pressen" } }Objectives with the same group are alternatives, and one of them is enough. Objectives without a group are all still needed, so you can mix them. This quest needs a backpack, crafted or found, and 10 leather:
"objectives": [
{ "type": "justquests:craft_item", "item": "travelersbackpack:standard", "count": 1, "group": "backpack" },
{ "type": "justquests:collect_item", "item": "#travelersbackpack:backpacks", "count": 1, "group": "backpack" },
{ "type": "justquests:collect_item", "item": "minecraft:leather", "count": 10 }
]The quest book, the tracker and /quest progress show "- or -" between the alternatives.
"mode": "any" on the quest is different: there, any one objective finishes the whole quest.
With "distinct": true, an objective with item, block or entity counts each kind only once. This one needs 10 different foods, and the goal reads "(all different)":
{ "type": "justquests:consume_item", "item": "#c:foods", "count": 10, "distinct": true }Modrinth · CurseForge · Discord · Issues
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