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This repository was archived by the owner on Mar 13, 2026. It is now read-only.

Releases: Eventyret/PatchWerk

v1.7.2

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@github-actions github-actions released this 10 Mar 09:00

v1.7.2 — "The One Where Loot Stopped Yelling"

PatchWerk reporting in from the repair bot queue with another round of fixes.

Bugs that got /kicked:

  • AutoLayer: The "Enforce Loot Method" feature was spamming errors every time someone joined or left your group. Changing loot settings now triggers a brief cooldown so the system doesn't trip over its own feet, and any hiccups during group transitions are handled quietly instead of flooding your screen (Thanks PapaSolDragon!)

100+ patches. 36 addons. Your chat log can breathe again.


v1.7.1

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@github-actions github-actions released this 09 Mar 21:00

v1.7.1 — "The One Where Loot Rules Didn't Exist"

Another patch cycle. No realm restarts, no 6-hour downtime. You're welcome.

Bugs that got /kicked:

  • AutoLayer: PatchWerk's "Enforce Loot Method" patch was crashing on enable because TBC Classic Anniversary removed the loot method functions it relied on. Our patch now detects this and safely skips — AutoLayer itself works fine, just the loot enforcement feature won't kick in until Blizzard restores those functions (Thanks PapaSolDragon!)

Verified for latest updates:

  • Details, Plater, Questie, TitanPanel, BigWigs, MoveAny, Leatrix Maps, Leatrix Plus, ElvUI, Sonah, and Prat — all patches confirmed working with their latest versions

100+ patches. 36 addons. Zero enrage timers.


v1.6.0

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@github-actions github-actions released this 05 Mar 14:52

v1.6.0 — "The One Where Your Loot Method Stopped Resetting"

Hotfix incoming. No arena season reset required.

What got buffed:

  • AutoLayer: New "Enforce Loot Method" option — pick your preferred loot method and it stays locked through layer hops, group joins, and group leaves. No more loot resetting to Group Loot every time someone joins or leaves. Opt-in and off by default
  • AutoLayer: The status frame now shows your enforced loot method when enabled — click it to cycle through Free For All, Group Loot, Need Before Greed, Round Robin, and Master Looter without opening settings
  • AutoLayer: Loot enforcement only applies when you're the group leader and skips dungeons and raids entirely — your dungeon loot rules are never touched

Bugs that got /kicked:

  • Changelog: The version list no longer overflows off the bottom of the screen — it scrolls now, like a proper list should
  • Changelog: Navigation arrows changed from left/right to up/down to match the vertical version list
  • Settings: The loot method dropdown in AutoLayer settings no longer overlaps with the label text — proper spacing restored

v1.5.11

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@github-actions github-actions released this 03 Mar 10:18

v1.5.11 — "The One Where ElvUI Profiles Came Home"

PatchWerk reporting in from the repair bot queue with another round of fixes.

Bugs that got /kicked:

  • ElvUI: Profiles are back! The profile selector, import, copy, and delete were all missing from the ElvUI config panel. Turns out PatchWerk was accidentally telling the game to load part of ElvUI's settings system too early — before ElvUI was ready for it. Removed the overeager load hint and everything snapped back into place
  • ElvUI: Simplified the plugin registration safety net — the previous version could leave behind bad data in ElvUI's config structure, which also contributed to broken profiles

v1.5.10

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@github-actions github-actions released this 02 Mar 23:11

v1.5.10 — "The One Where the Hop Actually Hopped"

Consider this the Emergency Maintenance your AddOns folder never got.

Bugs that got /kicked:

  • AutoLayer: Layer hopping is fully working again. AutoLayer 1.7.9 introduced a crash that silently broke PatchWerk's hop tracking — you'd request a hop and the invite would go out, but PatchWerk never knew it happened. No status updates, no auto-leave, no layer change detection. Fixed by setting up tracking before the request instead of after, with crash protection so the hop goes through cleanly

v1.5.9

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@github-actions github-actions released this 02 Mar 15:19

v1.5.9 — "The One Where AutoLayer Remembered Where It Parked"

No realm restart required. We fixed it while you were farming Primal Mana.

What got buffed:

  • AutoLayer: The status frame now saves its position when you drag it. Move it once, and it stays put through reloads and relogs — no more repositioning every session

Verified for latest updates:

  • Questie 11.22.0 — all 3 patches confirmed working
  • Plater v633-TBC — all 3 patches confirmed working
  • BigWigs v407.7 — proximity text patch confirmed working
  • Details latest build — all 5 patches confirmed working
  • AutoLayer 1.7.9 — all 10 patches confirmed working
  • BigDebuffs v60 — both patches confirmed working

v1.5.8

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@github-actions github-actions released this 02 Mar 13:21

v1.5.8 — "The One Where the Fade Stopped Freaking Out"

Maintenance window complete. Unlike Blizzard's, this one actually fixed something.

Squashed like Razorgore's eggs:

  • Details: Fixed a crash that fired 357+ times per second when Details reinitialised its internal fade system. PatchWerk's "Idle Animation Saver" patch was reading fade data every frame without checking if it still existed — when Details cleared it momentarily during a reset, the patch panicked and spammed errors nonstop. This cascaded into "RefreshMainWindow" and "SchedulePetUpdate" failures across the entire damage meter. Added crash protection so the fade system quietly pauses when Details is rebuilding itself

v1.5.7

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@github-actions github-actions released this 01 Mar 22:12

v1.5.7 — "The One Where the Pet Stopped Panicking"

PatchWerk reporting in from the repair bot queue with another round of fixes.

Squashed like Razorgore's eggs:

  • ElvUI: Fixed a crash in ElvUI's unit frame tag system that fired 144+ times per session. When your pet's power bar updated, ElvUI's tag system was handed an internal data table instead of the actual pet frame — and that table had no idea how to answer "are you visible?". PatchWerk now checks that the object is a real frame before tagging it, preventing the crash entirely. This is an ElvUI bug on TBC Classic Anniversary, not caused by PatchWerk

v1.5.6

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@github-actions github-actions released this 01 Mar 08:14

v1.5.6 — "The One Where the Plugins Actually Stayed"

Consider this the Emergency Maintenance your AddOns folder never got.

Squashed like Razorgore's eggs:

  • ElvUI: Plugin registration (ToxiUI and others) was still crashing on startup because the options panel wasn't fully built yet when plugins tried to register. The previous fix caught the crash but didn't prevent it — this one builds the missing structure ahead of time so the registration goes through cleanly
  • ElvUI: Verified patches against ElvUI v15.07 (up from v15.05)

v1.5.5

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@github-actions github-actions released this 28 Feb 17:27

v1.5.5 — "The One Where ElvUI Remembered Its Plugins"

Hotfix incoming. No arena season reset required.

Bugs that got /kicked:

  • ElvUI: All plugins (including ToxiUI) were invisible in ElvUI's options panel because a missing compatibility function prevented them from registering during startup. Restored the missing piece so plugins show up and work correctly again
  • ElvUI: Profile selection was broken for the same reason — ElvUI's startup sequence would hit a wall before it finished setting up the options panel. Profiles, imports, and copying all work again
  • ElvUI: In ElvUI v15.07+, plugin registration could crash if the options panel loaded in an unexpected order. PatchWerk now catches this and ensures plugins still finish setting up correctly
  • ElvUI: Added a safety net for the addon manager panel in case the enable-state check was missing from the game's built-in functions